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# Copyright (c) 2017, NVIDIA CORPORATION.  All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto.  Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.

@0xaffe4498f275ee58;

using Cxx = import "/capnp/c++.capnp";

using LL = import "NvBlastExtSerializationLL.capn";

$Cxx.namespace("Nv::Blast::Serialization");

struct TkAsset
{
	assetLL @0 :LL.Asset;
	
	jointDescs @1 :List(TkAssetJointDesc);
}

struct ExtPxAsset
{
	asset @0 :TkAsset;
	chunks @1 :List(ExtPxChunk);
	subchunks @2 :List(ExtPxSubchunk);
}

struct ExtPxChunk
{
	firstSubchunkIndex @0 :UInt32;
	subchunkCount @1 :UInt32;
	isStatic @2 :Bool;
}

struct ExtPxSubchunk
{
	transform @0 :PxTransform;
	geometry @1 :PxConvexMeshGeometry;
}

struct PxConvexMeshGeometry
{
	scale @0 :PxMeshScale;
	convexMesh @1 :Data;
	meshFlags @2 :UInt8;

	enum Type
	{
		eSPHERE @0;
		ePLANE @1;
		eCAPSULE @2;
		eBOX @3;
		eCONVEXMESH @4;
		eTRIANGLEMESH @5;
		eHEIGHTFIELD @6;
	}

	type @3 :Type;
}

struct TkAssetJointDesc
{
	nodeIndices @0 :List(UInt32);
	attachPositions @1 :List(PxVec3);
}

struct PxVec3
{
	x @0 :Float32;
	y @1 :Float32;
	z @2 :Float32;
}

struct PxQuat
{
	x @0 :Float32;
	y @1 :Float32;
	z @2 :Float32;
	w @3 :Float32;
}

struct PxMeshScale
{
	scale @0 :PxVec3;
	rotation @1 :PxQuat;
}

struct PxTransform
{
	q @0 :PxQuat;
	p @1 :PxVec3;
}