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# This code contains NVIDIA Confidential Information and is disclosed to you
# under a form of NVIDIA software license agreement provided separately to you.
#
# Notice
# NVIDIA Corporation and its licensors retain all intellectual property and
# proprietary rights in and to this software and related documentation and
# any modifications thereto. Any use, reproduction, disclosure, or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA Corporation is strictly prohibited.
#
# ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
# NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
# THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
# MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
#
# Information and code furnished is believed to be accurate and reliable.
# However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
# information or for any infringement of patents or other rights of third parties that may
# result from its use. No license is granted by implication or otherwise under any patent
# or patent rights of NVIDIA Corporation. Details are subject to change without notice.
# This code supersedes and replaces all information previously supplied.
# NVIDIA Corporation products are not authorized for use as critical
# components in life support devices or systems without express written approval of
# NVIDIA Corporation.
#
# Copyright (c) 2020 NVIDIA Corporation. All rights reserved.
@0xf4df9a42d5842b01;
using Cxx = import "/capnp/c++.capnp";
using TK = import "NvBlastExtTkSerialization.capn";
$Cxx.namespace("Nv::Blast::Serialization");
struct ExtPxAsset
{
asset @0 :TK.TkAsset;
chunks @1 :List(ExtPxChunk);
subchunks @2 :List(ExtPxSubchunk);
uniformInitialBondHealth @3 :Float32;
bondHealths @4 :List(Float32);
uniformInitialLowerSupportChunkHealth @5 :Float32;
supportChunkHealths @6 :List(Float32);
}
struct ExtPxChunk
{
firstSubchunkIndex @0 :UInt32;
subchunkCount @1 :UInt32;
isStatic @2 :Bool;
}
struct ExtPxSubchunk
{
transform @0 :PxTransform;
geometry @1 :PxConvexMeshGeometry;
}
struct PxConvexMeshGeometry
{
scale @0 :PxMeshScale;
convexMesh @1 :Data;
meshFlags @2 :UInt8;
enum Type
{
eSPHERE @0;
ePLANE @1;
eCAPSULE @2;
eBOX @3;
eCONVEXMESH @4;
eTRIANGLEMESH @5;
eHEIGHTFIELD @6;
}
type @3 :Type;
}
struct PxQuat
{
x @0 :Float32;
y @1 :Float32;
z @2 :Float32;
w @3 :Float32;
}
struct PxMeshScale
{
scale @0 :TK.PxVec3;
rotation @1 :PxQuat;
}
struct PxTransform
{
q @0 :PxQuat;
p @1 :TK.PxVec3;
}
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