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# This code contains NVIDIA Confidential Information and is disclosed to you
# under a form of NVIDIA software license agreement provided separately to you.
#
# Notice
# NVIDIA Corporation and its licensors retain all intellectual property and
# proprietary rights in and to this software and related documentation and
# any modifications thereto. Any use, reproduction, disclosure, or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA Corporation is strictly prohibited.
#
# ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
# NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
# THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
# MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
#
# Information and code furnished is believed to be accurate and reliable.
# However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
# information or for any infringement of patents or other rights of third parties that may
# result from its use. No license is granted by implication or otherwise under any patent
# or patent rights of NVIDIA Corporation. Details are subject to change without notice.
# This code supersedes and replaces all information previously supplied.
# NVIDIA Corporation products are not authorized for use as critical
# components in life support devices or systems without express written approval of
# NVIDIA Corporation.
#
# Copyright (c) 2020 NVIDIA Corporation. All rights reserved.
@0x9a4a58fac38375e0;
using Cxx = import "/capnp/c++.capnp";
$Cxx.namespace("Nv::Blast::Serialization");
struct Asset
{
header @0 :NvBlastDataBlock;
iD @1 :UUID;
chunkCount @2 :UInt32;
graph @3 :NvBlastSupportGraph;
leafChunkCount @4 :UInt32;
firstSubsupportChunkIndex @5 :UInt32;
bondCount @6 :UInt32;
chunks @7: List(NvBlastChunk);
bonds @8: List(NvBlastBond);
subtreeLeafChunkCounts @9: List(UInt32);
chunkToGraphNodeMap @10: List(UInt32);
}
struct NvBlastDataBlock
{
enum Type
{
assetDataBlock @0;
instanceDataBlock @1;
}
dataType @0 :Type;
formatVersion @1 :UInt32;
size @2 :UInt32;
}
struct NvBlastChunk
{
centroid @0 :List(Float32);
volume @1 :Float32;
parentChunkIndex @2 :UInt32;
firstChildIndex @3 :UInt32;
childIndexStop @4 :UInt32;
userData @5 :UInt32;
}
struct NvBlastBond
{
normal @0 :List(Float32);
area @1 :Float32;
centroid @2 :List(Float32);
userData @3 :UInt32;
}
struct NvBlastSupportGraph
{
nodeCount @0 : UInt32;
chunkIndices @1 : List(UInt32);
adjacencyPartition @2 : List(UInt32);
adjacentNodeIndices @3 : List(UInt32);
adjacentBondIndices @4 : List(UInt32);
}
struct UUID
{
value @0 : Data;
}
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