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/*
* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "TkAssetJointDescDTO.h"
#include "PxVec3DTO.h"
namespace Nv
{
namespace Blast
{
bool TkAssetJointDescDTO::serialize(Nv::Blast::Serialization::TkAssetJointDesc::Builder builder, const Nv::Blast::TkAssetJointDesc * poco)
{
kj::ArrayPtr<const uint32_t> nodeIndices(poco->nodeIndices, 2);
builder.setNodeIndices(nodeIndices);
for (int i = 0; i < 2; i++)
{
PxVec3DTO::serialize(builder.getAttachPositions()[i], &poco->attachPositions[i]);
}
return true;
}
Nv::Blast::TkAssetJointDesc* TkAssetJointDescDTO::deserialize(Nv::Blast::Serialization::TkAssetJointDesc::Reader reader)
{
//TODO: Allocate with ExtContent and return
reader = reader;
return nullptr;
}
bool TkAssetJointDescDTO::deserializeInto(Nv::Blast::Serialization::TkAssetJointDesc::Reader reader, Nv::Blast::TkAssetJointDesc * poco)
{
PxVec3DTO::deserializeInto(reader.getAttachPositions()[0], &poco->attachPositions[0]);
PxVec3DTO::deserializeInto(reader.getAttachPositions()[1], &poco->attachPositions[1]);
poco->nodeIndices[0] = reader.getNodeIndices()[0];
poco->nodeIndices[1] = reader.getNodeIndices()[1];
return true;
}
}
}
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