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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
#ifndef NVBLASTEXTPXFAMILYIMPL_H
#define NVBLASTEXTPXFAMILYIMPL_H
#include "NvBlastExtPxFamily.h"
#include "NvBlastArray.h"
#include "NvBlastHashSet.h"
#include "PxTransform.h"
#include "NvBlastTkEvent.h"
using namespace physx;
namespace Nv
{
namespace Blast
{
// Forward declarations
class ExtPxManagerImpl;
class ExtPxActorImpl;
struct PxActorCreateInfo;
class ExtPxFamilyImpl final : public ExtPxFamily, TkEventListener
{
NV_NOCOPY(ExtPxFamilyImpl)
public:
friend ExtPxActorImpl;
friend ExtPxManagerImpl;
//////// ctor ////////
ExtPxFamilyImpl(ExtPxManagerImpl& manager, TkFamily& tkFamily, ExtPxAsset& pxAsset);
~ExtPxFamilyImpl();
virtual void release() override;
//////// ExtPxFamily interface ////////
// virtual bool spawn(const PxTransform& pose, const ExtPxSpawnSettings& settings) override;
virtual bool spawn(const physx::PxTransform& pose, const physx::PxVec3& scale, const ExtPxSpawnSettings& settings) override;
virtual bool despawn() override;
virtual uint32_t getActorCount() const override
{
return m_actors.size();
}
virtual uint32_t getActors(ExtPxActor** buffer, uint32_t bufferSize) const override
{
uint32_t index = 0;
for (auto it = const_cast<ExtPxFamilyImpl*>(this)->m_actors.getIterator(); !it.done() && index < bufferSize; ++it)
{
buffer[index++] = *it;
}
return index;
}
virtual TkFamily& getTkFamily() const override
{
return m_tkFamily;
}
virtual const physx::PxShape* const* getSubchunkShapes() const override
{
return m_subchunkShapes.begin();
}
virtual ExtPxAsset& getPxAsset() const override
{
return m_pxAsset;
}
virtual void setMaterial(PxMaterial& material) override
{
m_spawnSettings.material = &material;
}
virtual void setPxShapeDescTemplate(const ExtPxShapeDescTemplate* pxShapeDesc) override
{
m_pxShapeDescTemplate = pxShapeDesc;
}
virtual const ExtPxShapeDescTemplate* getPxShapeDescTemplate() const override
{
return m_pxShapeDescTemplate;
}
virtual void setPxActorDesc(const ExtPxActorDescTemplate* pxActorDesc) override
{
m_pxActorDescTemplate = pxActorDesc;
}
virtual const ExtPxActorDescTemplate* getPxActorDesc() const override
{
return m_pxActorDescTemplate;
}
virtual const NvBlastExtMaterial* getMaterial() const override
{
return m_material;
}
virtual void setMaterial(const NvBlastExtMaterial* material) override
{
m_material = material;
}
virtual void subscribe(ExtPxListener& listener) override
{
m_listeners.pushBack(&listener);
}
virtual void unsubscribe(ExtPxListener& listener) override
{
m_listeners.findAndReplaceWithLast(&listener);
}
virtual void postSplitUpdate() override;
//////// TkEventListener interface ////////
virtual void receive(const TkEvent* events, uint32_t eventCount) override;
//////// events dispatch ////////
void dispatchActorCreated(ExtPxActor& actor);
void dispatchActorDestroyed(ExtPxActor& actor);
private:
//////// private methods ////////
void createActors(TkActor** tkActors, const PxActorCreateInfo* pxActorInfos, uint32_t count);
void destroyActors(ExtPxActor** actors, uint32_t count);
//////// data ////////
ExtPxManagerImpl& m_manager;
TkFamily& m_tkFamily;
ExtPxAsset& m_pxAsset;
ExtPxSpawnSettings m_spawnSettings;
const ExtPxShapeDescTemplate* m_pxShapeDescTemplate;
const ExtPxActorDescTemplate* m_pxActorDescTemplate;
const NvBlastExtMaterial* m_material;
bool m_isSpawned;
PxTransform m_initialTransform;
PxVec3 m_initialScale;
HashSet<ExtPxActor*>::type m_actors;
Array<TkActor*>::type m_culledActors;
InlineArray<ExtPxListener*, 4>::type m_listeners;
Array<PxShape*>::type m_subchunkShapes;
Array<TkActor*>::type m_newActorsBuffer;
Array<PxActorCreateInfo>::type m_newActorCreateInfo;
Array<PxActor*>::type m_physXActorsBuffer;
Array<ExtPxActor*>::type m_actorsBuffer;
Array<uint32_t>::type m_indicesScratch;
};
} // namespace Blast
} // namespace Nv
#endif // ifndef NVBLASTEXTPXFAMILYIMPL_H
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