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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.


#ifndef NVBLASTEXTPXCOLLISIONBUILDERIMPL_H
#define NVBLASTEXTPXCOLLISIONBUILDERIMPL_H

#include "NvBlastExtPxCollisionBuilder.h"
#include "NvBlastExtAuthoringTypes.h"

namespace physx
{
	class PxCooking;
	class PxPhysicsInsertionCallback;
}
namespace Nv
{
	namespace Blast
	{

		struct CollisionHullImpl : public CollisionHull
		{
			CollisionHullImpl() {};
			CollisionHullImpl(const CollisionHull& hullToCopy);
			~CollisionHullImpl();
		};

		class ExtPxCollisionBuilderImpl : public ExtPxCollisionBuilder
		{
		public:
			ExtPxCollisionBuilderImpl(physx::PxCooking* cooking,
				physx::PxPhysicsInsertionCallback* insertionCallback) : mCooking(cooking), mInsertionCallback(insertionCallback) {}
	        virtual ~ExtPxCollisionBuilderImpl() {};
			void release() override;
			CollisionHull* buildCollisionGeometry(uint32_t verticesCount, const NvcVec3* vertexData) override;
			void releaseCollisionHull(CollisionHull* hull) const override;

			physx::PxConvexMesh* buildConvexMesh(const CollisionHull& hull) override;
			void buildPhysicsChunks(uint32_t chunkCount, uint32_t* hullOffsets, CollisionHull** hulls,
				ExtPxChunk* physicsChunks, ExtPxSubchunk* physicsSubchunks) override;
		private:
			physx::PxCooking* mCooking;
			physx::PxPhysicsInsertionCallback* mInsertionCallback;
		};

	}  // namespace Blast
}  // namespace Nv


#endif  // ifndef NVBLASTEXTPXCOLLISIONBUILDERIMPL_H