1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
|
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.
// This file was generated by NvParameterized/scripts/GenParameterized.pl
#ifndef HEADER_SurfaceTraceSetParameters_h
#define HEADER_SurfaceTraceSetParameters_h
#include "NvParametersTypes.h"
#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
#include "nvparameterized/NvParameterized.h"
#include "nvparameterized/NvParameterizedTraits.h"
#include "NvParameters.h"
#include "NvTraitsInternal.h"
#endif
namespace nvidia
{
namespace destructible
{
#if PX_VC
#pragma warning(push)
#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
#endif
namespace SurfaceTraceSetParametersNS
{
struct REF_DynamicArray1D_Type
{
NvParameterized::Interface** buf;
bool isAllocated;
int32_t elementSize;
int32_t arraySizes[1];
};
struct ParametersStruct
{
REF_DynamicArray1D_Type traces;
physx::PxVec3 positionOffset;
};
static const uint32_t checksum[] = { 0x7825b62c, 0x9ed33f77, 0x7851a472, 0xb4319f34, };
} // namespace SurfaceTraceSetParametersNS
#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
class SurfaceTraceSetParameters : public NvParameterized::NvParameters, public SurfaceTraceSetParametersNS::ParametersStruct
{
public:
SurfaceTraceSetParameters(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
virtual ~SurfaceTraceSetParameters();
virtual void destroy();
static const char* staticClassName(void)
{
return("SurfaceTraceSetParameters");
}
const char* className(void) const
{
return(staticClassName());
}
static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)2;
static uint32_t staticVersion(void)
{
return ClassVersion;
}
uint32_t version(void) const
{
return(staticVersion());
}
static const uint32_t ClassAlignment = 8;
static const uint32_t* staticChecksum(uint32_t& bits)
{
bits = 8 * sizeof(SurfaceTraceSetParametersNS::checksum);
return SurfaceTraceSetParametersNS::checksum;
}
static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
const uint32_t* checksum(uint32_t& bits) const
{
return staticChecksum(bits);
}
const SurfaceTraceSetParametersNS::ParametersStruct& parameters(void) const
{
SurfaceTraceSetParameters* tmpThis = const_cast<SurfaceTraceSetParameters*>(this);
return *(static_cast<SurfaceTraceSetParametersNS::ParametersStruct*>(tmpThis));
}
SurfaceTraceSetParametersNS::ParametersStruct& parameters(void)
{
return *(static_cast<SurfaceTraceSetParametersNS::ParametersStruct*>(this));
}
virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
void initDefaults(void);
protected:
virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
private:
void buildTree(void);
void initDynamicArrays(void);
void initStrings(void);
void initReferences(void);
void freeDynamicArrays(void);
void freeStrings(void);
void freeReferences(void);
static bool mBuiltFlag;
static NvParameterized::MutexType mBuiltFlagMutex;
};
class SurfaceTraceSetParametersFactory : public NvParameterized::Factory
{
static const char* const vptr;
public:
virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
{
SurfaceTraceSetParameters::freeParameterDefinitionTable(traits);
}
virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
{
// placement new on this class using mParameterizedTraits
void* newPtr = paramTraits->alloc(sizeof(SurfaceTraceSetParameters), SurfaceTraceSetParameters::ClassAlignment);
if (!NvParameterized::IsAligned(newPtr, SurfaceTraceSetParameters::ClassAlignment))
{
NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class SurfaceTraceSetParameters");
paramTraits->free(newPtr);
return 0;
}
memset(newPtr, 0, sizeof(SurfaceTraceSetParameters)); // always initialize memory allocated to zero for default values
return NV_PARAM_PLACEMENT_NEW(newPtr, SurfaceTraceSetParameters)(paramTraits);
}
virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
{
if (!NvParameterized::IsAligned(bufObj, SurfaceTraceSetParameters::ClassAlignment)
|| !NvParameterized::IsAligned(bufStart, SurfaceTraceSetParameters::ClassAlignment))
{
NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class SurfaceTraceSetParameters");
return 0;
}
// Init NvParameters-part
// We used to call empty constructor of SurfaceTraceSetParameters here
// but it may call default constructors of members and spoil the data
NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
// Init vtable (everything else is already initialized)
*(const char**)bufObj = vptr;
return (SurfaceTraceSetParameters*)bufObj;
}
virtual const char* getClassName()
{
return (SurfaceTraceSetParameters::staticClassName());
}
virtual uint32_t getVersion()
{
return (SurfaceTraceSetParameters::staticVersion());
}
virtual uint32_t getAlignment()
{
return (SurfaceTraceSetParameters::ClassAlignment);
}
virtual const uint32_t* getChecksum(uint32_t& bits)
{
return (SurfaceTraceSetParameters::staticChecksum(bits));
}
};
#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
} // namespace destructible
} // namespace nvidia
#if PX_VC
#pragma warning(pop)
#endif
#endif
|