aboutsummaryrefslogtreecommitdiff
path: root/sdk/extensions/exporter/source/NvBlastExtExporterObjReader.cpp
blob: 6e504062679121d2f5a33657199028ef3b58762b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2020 NVIDIA Corporation. All rights reserved.


#include "NvBlastExtExporterObjReader.h"

#pragma warning(push)
#pragma warning(disable:4706)
#pragma warning(disable:4702)
#define TINYOBJLOADER_IMPLEMENTATION
#include "tiny_obj_loader.h"
#pragma warning(pop)


#include <iostream>
#include "PxVec3.h"
#include "PxVec2.h"
#include "NvBlastExtAuthoringMesh.h"

using physx::PxVec3;
using physx::PxVec2;
using namespace Nv::Blast;

ObjFileReader::ObjFileReader()
{
}

void ObjFileReader::release()
{
	delete this;
}

void ObjFileReader::loadFromFile(const char* filename)
{
	std::vector<tinyobj::shape_t> shapes;
	std::vector<tinyobj::material_t> mats;
	std::string err;
	std::string mtlPath;

	int32_t lastDelimeter = strlen(filename);
	
	while (lastDelimeter > 0 && filename[lastDelimeter] != '/' && filename[lastDelimeter] != '\\')
	{
		lastDelimeter--;
	}
	mtlPath = std::string(filename, filename + lastDelimeter);
	if (mtlPath == "")
	{
		mtlPath = '.';
	}
	mtlPath += '/';
	
	bool ret = tinyobj::LoadObj(shapes, mats, err, filename, mtlPath.c_str());
	
	// can't load?
	if (!ret)
	{
		return;
	}
	if (shapes.size() > 1)
	{
		std::cout << "Can load only one object per mesh" << std::endl;
	}

	if (!mats.empty())
	{
		if (mats.size() == 1 && mats[0].name == "")
		{
			mats[0].name = "Default";
		}
		for (uint32_t i = 0; i < mats.size(); ++i)
		{
				mMaterialNames.push_back(mats[i].name);
		}
	}

	mVertexPositions.clear();
	mVertexNormals.clear();
	mVertexUv.clear();
	mIndices.clear();

	auto& psVec = shapes[0].mesh.positions;
	for (uint32_t i = 0; i < psVec.size() / 3; ++i)
	{
		mVertexPositions.push_back({psVec[i * 3], psVec[i * 3 + 1], psVec[i * 3 + 2]});
	}
	auto& nmVec = shapes[0].mesh.normals;
	for (uint32_t i = 0; i < nmVec.size() / 3; ++i)
	{
		mVertexNormals.push_back({nmVec[i * 3], nmVec[i * 3 + 1], nmVec[i * 3 + 2]});
	}
	auto& txVec = shapes[0].mesh.texcoords;
	for (uint32_t i = 0; i < txVec.size() / 2; ++i)
	{
		mVertexUv.push_back({txVec[i * 2], txVec[i * 2 + 1]});
	}

	mIndices = shapes[0].mesh.indices;
	mPerFaceMatId = shapes[0].mesh.material_ids;
	for (uint32_t i = 0; i < mPerFaceMatId.size(); ++i)
	{
		if (mPerFaceMatId[i] == -1) // TinyOBJ loader sets ID to -1 when .mtl file not found. Set to default 0 material.
		{
			mPerFaceMatId[i] = 0;
		}
	}

}


bool ObjFileReader::isCollisionLoaded() 
{
	return false;
};


uint32_t ObjFileReader::getCollision(uint32_t*& hullsOffset, Nv::Blast::CollisionHull**& hulls)
{
	hullsOffset = nullptr;
	hulls = nullptr;
	return 0;
};

NvcVec3* ObjFileReader::getPositionArray()
{
	return mVertexPositions.data();
};

NvcVec3* ObjFileReader::getNormalsArray()
{
	return mVertexNormals.data();
};

NvcVec2* ObjFileReader::getUvArray()
{
	return mVertexUv.data();
};

uint32_t* ObjFileReader::getIndexArray()
{
	return mIndices.data();
};