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path: root/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.h
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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.

#ifndef NVBLASTAUTHORINGMESHIMPL_H
#define NVBLASTAUTHORINGMESHIMPL_H

#include "NvBlastExtAuthoringMesh.h"
#include <vector>

namespace Nv
{
namespace Blast
{

/**
	Class for internal mesh representation
*/
class MeshImpl : public Mesh
{
public:

	/**
		Constructs mesh object from array of triangles.
		\param[in] position			Array of vertex positions
		\param[in] normals			Array of vertex normals
		\param[in] uv				Array of vertex uv coordinates
		\param[in] verticesCount	Vertices count
		\param[in] indices			Array of vertex indices. Indices contain vertex index triplets which form a mesh triangle. 
		\param[in] indicesCount		Indices count (should be equal to numberOfTriangles * 3)
	*/
	MeshImpl(const physx::PxVec3* position, const physx::PxVec3* normals, const physx::PxVec2* uv, uint32_t verticesCount, const uint32_t* indices, uint32_t indicesCount);

	/**
		Constructs mesh object from array of facets.
		\param[in] vertices		Array of vertices
		\param[in] edges		Array of edges
		\param[in] facets		Array of facets
		\param[in] posCount		Vertices count
		\param[in] edgesCount	Edges count
		\param[in] facetsCount	Facets count
	*/
	MeshImpl(const Vertex* vertices, const Edge* edges, const Facet* facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount);

	~MeshImpl();

	virtual void		release() override;

	/**
		Return true if mesh is valid
	*/
	bool				isValid() const override;

	/**
		Return pointer on vertices array
	*/
	Vertex*				getVerticesWritable() override;

	/**
		Return pointer on edges array
	*/
	Edge*				getEdgesWritable() override;

	/**
		Return pointer on facets array
	*/
	Facet*				getFacetsBufferWritable() override;

	/**
	Return pointer on vertices array
	*/
	const Vertex*			getVertices() const override;

	/**
	Return pointer on edges array
	*/
	const Edge*				getEdges() const override;

	/**
	Return pointer on facets array
	*/
	const Facet*			getFacetsBuffer() const override;

	/**
		Return writable pointer on specified facet
	*/
	Facet*				getFacetWritable(int32_t facet) override;

	/**
	Return writable pointer on specified facet
	*/
	const Facet*		getFacet(int32_t facet) const override;

	/**
		Return edges count
	*/
	uint32_t			getEdgesCount() const override;

	/**
		Return vertices count
	*/
	uint32_t			getVerticesCount() const override;

	/**
		Return facet count
	*/
	uint32_t			getFacetCount() const override;


	/**
		Return reference on mesh bounding box.
	*/
	const physx::PxBounds3&	getBoundingBox() const override;

	/**
		Return writable reference on mesh bounding box.
	*/
	physx::PxBounds3&	getBoundingBoxWritable() override;

	/**
		Recalculate bounding box
	*/
	void				recalculateBoundingBox() override;

	/**
		Compute mesh volume. Can be used only for triangulated meshes.
		Return mesh volume. If mesh is not triangulated return 0.
	*/
	float				getMeshVolume() override;


	/**
	Set per-facet material id.
	*/
	void	setMaterialId(const int32_t* materialIds) override;

	/**
	Replaces an material id on faces with a new one
	*/
	void	replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) override;

	/**
	Set per-facet smoothing group.
	*/
	void	setSmoothingGroup(const int32_t* smoothingGroups) override;

private:
	std::vector<Vertex>	mVertices;
	std::vector<Edge>	mEdges;
	std::vector<Facet>	mFacets;
	physx::PxBounds3	mBounds;
};


/**
	Helper functions
*/

/**
	Set cutting box at some particular position.
	\param[in] point	Cutting face center
	\param[in] normal	Cutting face normal
	\param[in] mesh		Cutting box mesh
	\param[in] size		Cutting box size
	\param[in] id	Cutting box ID
*/
void	setCuttingBox(const physx::PxVec3& point, const physx::PxVec3& normal, Mesh* mesh, float size, int64_t id);
/**
	Create cutting box at some particular position.
	\param[in] point	Cutting face center
	\param[in] normal	Cutting face normal
	\param[in] size		Cutting box size
	\param[in] id	Cutting box ID
*/
Mesh*	getCuttingBox(const physx::PxVec3& point, const physx::PxVec3& normal, float size, int64_t id, int32_t interiorMaterialId);

/**
	Create box at some particular position.
	\param[in] point	Cutting face center
	\param[in] size		Cutting box size
*/
Mesh*	getBigBox(const physx::PxVec3& point, float size, int32_t interiorMaterialId);

/**
	Create slicing box with noisy cutting surface.
	\param[in] point			Cutting face center
	\param[in] normal			Cutting face normal
	\param[in] size				Cutting box size
	\param[in] jaggedPlaneSize	Noisy surface size
	\param[in] resolution		Noisy surface resolution
	\param[in] id				Cutting box ID
	\param[in] amplitude		Noise amplitude
	\param[in] frequency		Noise frequency
	\param[in] octaves			Noise octaves
	\param[in] seed				Random generator seed, used for noise generation.	
*/
Mesh* getNoisyCuttingBoxPair(const physx::PxVec3& point, const physx::PxVec3& normal, float size, float jaggedPlaneSize, uint32_t resolution, int32_t id, float amplitude, float frequency, int32_t octaves, int32_t seed, int32_t interiorMaterialId);


/**
	Inverses normals of cutting box and sets indices. 
	\param[in] mesh		Cutting box mesh
	\param[in] id		Cutting box ID
*/
void inverseNormalAndSetIndices(Mesh* mesh, int64_t id);

/**
	Create cutting cylinder (extrusion of specified loop) at some particular position.
	\param[in] pointCount	Number of points in loop
	\param[in] points		Array of points for loop
	\param[in] transform	Cutting cylinder transform
	\param[in] height		Cutting cylinder height
	\param[in] id			Cutting cylinder ID
*/
Mesh*	getCuttingCylinder(uint32_t pointCount, const physx::PxVec3* points, const physx::PxTransform& transform, float height, int64_t id, int32_t interiorMaterialId);

} // namespace Blast
} // namespace Nv


#endif // ifndef NVBLASTAUTHORINGMESHIMPL_H