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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
#include "NvBlastExtAuthoringCollisionBuilderImpl.h"
#include <PxConvexMesh.h>
#include <PxVec3.h>
#include <PxBounds3.h>
#include "PxPhysics.h"
#include "cooking/PxCooking.h"
#include <NvBlastExtApexSharedParts.h>
#include <NvBlastExtAuthoringInternalCommon.h>
#include <NvBlastExtAuthoringBooleanTool.h>
#include <NvBlastExtAuthoringMeshImpl.h>
using namespace physx;
#define SAFE_ARRAY_NEW(T, x) ((x) > 0) ? new T[x] : nullptr;
#define SAFE_ARRAY_DELETE(x) if (x != nullptr) {delete[] x; x = nullptr;}
namespace Nv
{
namespace Blast
{
void CollisionHullImpl::release()
{
SAFE_ARRAY_DELETE(points);
SAFE_ARRAY_DELETE(indices);
SAFE_ARRAY_DELETE(polygonData);
delete this;
}
CollisionHull* ConvexMeshBuilderImpl::buildCollisionGeometry(uint32_t verticesCount, const physx::PxVec3* vData)
{
CollisionHull* output = new CollisionHullImpl();
std::vector<physx::PxVec3> vertexData(verticesCount);
memcpy(vertexData.data(), vData, sizeof(physx::PxVec3) * verticesCount);
PxConvexMeshDesc convexMeshDescr;
PxConvexMesh* resultConvexMesh;
PxBounds3 bounds;
// Scale chunk to unit cube size, to avoid numerical errors
bounds.setEmpty();
for (uint32_t i = 0; i < vertexData.size(); ++i)
{
bounds.include(vertexData[i]);
}
PxVec3 bbCenter = bounds.getCenter();
float scale = PxMax(PxAbs(bounds.getExtents(0)), PxMax(PxAbs(bounds.getExtents(1)), PxAbs(bounds.getExtents(2))));
for (uint32_t i = 0; i < vertexData.size(); ++i)
{
vertexData[i] = vertexData[i] - bbCenter;
vertexData[i] *= (1.0f / scale);
}
bounds.setEmpty();
for (uint32_t i = 0; i < vertexData.size(); ++i)
{
bounds.include(vertexData[i]);
}
convexMeshDescr.points.data = vertexData.data();
convexMeshDescr.points.stride = sizeof(PxVec3);
convexMeshDescr.points.count = (uint32_t)vertexData.size();
convexMeshDescr.flags = PxConvexFlag::eCOMPUTE_CONVEX;
resultConvexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback);
if (!resultConvexMesh)
{
vertexData.clear();
vertexData.push_back(bounds.minimum);
vertexData.push_back(PxVec3(bounds.minimum.x, bounds.maximum.y, bounds.minimum.z));
vertexData.push_back(PxVec3(bounds.maximum.x, bounds.maximum.y, bounds.minimum.z));
vertexData.push_back(PxVec3(bounds.maximum.x, bounds.minimum.y, bounds.minimum.z));
vertexData.push_back(PxVec3(bounds.minimum.x, bounds.minimum.y, bounds.maximum.z));
vertexData.push_back(PxVec3(bounds.minimum.x, bounds.maximum.y, bounds.maximum.z));
vertexData.push_back(PxVec3(bounds.maximum.x, bounds.maximum.y, bounds.maximum.z));
vertexData.push_back(PxVec3(bounds.maximum.x, bounds.minimum.y, bounds.maximum.z));
convexMeshDescr.points.data = vertexData.data();
convexMeshDescr.points.count = (uint32_t)vertexData.size();
resultConvexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback);
}
output->polygonDataCount = resultConvexMesh->getNbPolygons();
if (output->polygonDataCount)
output->polygonData = SAFE_ARRAY_NEW(CollisionHull::HullPolygon, output->polygonDataCount);
output->pointsCount = resultConvexMesh->getNbVertices();
output->points = SAFE_ARRAY_NEW(PxVec3, output->pointsCount);
int32_t indicesCount = 0;
PxHullPolygon hPoly;
for (uint32_t i = 0; i < resultConvexMesh->getNbPolygons(); ++i)
{
CollisionHull::HullPolygon& pd = output->polygonData[i];
resultConvexMesh->getPolygonData(i, hPoly);
pd.mIndexBase = hPoly.mIndexBase;
pd.mNbVerts = hPoly.mNbVerts;
pd.mPlane[0] = hPoly.mPlane[0];
pd.mPlane[1] = hPoly.mPlane[1];
pd.mPlane[2] = hPoly.mPlane[2];
pd.mPlane[3] = hPoly.mPlane[3];
pd.mPlane[0] /= scale;
pd.mPlane[1] /= scale;
pd.mPlane[2] /= scale;
pd.mPlane[3] -= (pd.mPlane[0] * bbCenter.x + pd.mPlane[1] * bbCenter.y + pd.mPlane[2] * bbCenter.z);
float length = sqrt(pd.mPlane[0] * pd.mPlane[0] + pd.mPlane[1] * pd.mPlane[1] + pd.mPlane[2] * pd.mPlane[2]);
pd.mPlane[0] /= length;
pd.mPlane[1] /= length;
pd.mPlane[2] /= length;
pd.mPlane[3] /= length;
indicesCount = PxMax(indicesCount, pd.mIndexBase + pd.mNbVerts);
}
output->indicesCount = indicesCount;
output->indices = SAFE_ARRAY_NEW(uint32_t, indicesCount);
for (uint32_t i = 0; i < resultConvexMesh->getNbVertices(); ++i)
{
PxVec3 p = resultConvexMesh->getVertices()[i] * scale + bbCenter;
output->points[i] = p;
}
for (int32_t i = 0; i < indicesCount; ++i)
{
output->indices[i] = resultConvexMesh->getIndexBuffer()[i];
}
resultConvexMesh->release();
return output;
}
void ConvexMeshBuilderImpl::trimCollisionGeometry(uint32_t chunksCount, CollisionHull** in, const uint32_t* chunkDepth)
{
std::vector<std::vector<PxPlane> > chunkMidplanes(chunksCount);
std::vector<PxVec3> centers(chunksCount);
std::vector<PxBounds3> hullsBounds(chunksCount);
for (uint32_t i = 0; i < chunksCount; ++i)
{
hullsBounds[i].setEmpty();
centers[i] = PxVec3(0, 0, 0);
for (uint32_t p = 0; p < in[i]->pointsCount; ++p)
{
centers[i] += in[i]->points[p];
hullsBounds[i].include(in[i]->points[p]);
}
centers[i] = hullsBounds[i].getCenter();
}
Separation params;
for (uint32_t hull = 0; hull < chunksCount; ++hull)
{
for (uint32_t hull2 = hull + 1; hull2 < chunksCount; ++hull2)
{
if (chunkDepth[hull] != chunkDepth[hull2])
{
continue;
}
if (importerHullsInProximityApexFree(in[hull]->pointsCount, in[hull]->points, hullsBounds[hull], PxTransform(PxIdentity), PxVec3(1, 1, 1),
in[hull2]->pointsCount, in[hull2]->points, hullsBounds[hull2], PxTransform(PxIdentity), PxVec3(1, 1, 1), 0.0, ¶ms) == false)
{
continue;
}
PxVec3 c1 = centers[hull];
PxVec3 c2 = centers[hull2];
float d = FLT_MAX;
PxVec3 n1;
PxVec3 n2;
for (uint32_t p = 0; p < in[hull]->pointsCount; ++p)
{
float ld = (in[hull]->points[p] - c2).magnitude();
if (ld < d)
{
n1 = in[hull]->points[p];
d = ld;
}
}
d = FLT_MAX;
for (uint32_t p = 0; p < in[hull2]->pointsCount; ++p)
{
float ld = (in[hull2]->points[p] - c1).magnitude();
if (ld < d)
{
n2 = in[hull2]->points[p];
d = ld;
}
}
PxVec3 dir = c2 - c1;
PxPlane pl = PxPlane((n1 + n2) * 0.5, dir.getNormalized());
chunkMidplanes[hull].push_back(pl);
PxPlane pl2 = PxPlane((n1 + n2) * 0.5, -dir.getNormalized());
chunkMidplanes[hull2].push_back(pl2);
}
}
std::vector<PxVec3> hPoints;
for (uint32_t i = 0; i < chunksCount; ++i)
{
std::vector<Facet> facets;
std::vector<Vertex> vertices;
std::vector<Edge> edges;
for (uint32_t fc = 0; fc < in[i]->polygonDataCount; ++fc)
{
Facet nFc;
nFc.firstEdgeNumber = edges.size();
auto& pd = in[i]->polygonData[fc];
uint32_t n = pd.mNbVerts;
for (uint32_t ed = 0; ed < n; ++ed)
{
uint32_t vr1 = in[i]->indices[(ed) + pd.mIndexBase];
uint32_t vr2 = in[i]->indices[(ed + 1) % n + pd.mIndexBase];
edges.push_back(Edge(vr1, vr2));
}
nFc.edgesCount = n;
facets.push_back(nFc);
}
vertices.resize(in[i]->pointsCount);
for (uint32_t vr = 0; vr < in[i]->pointsCount; ++vr)
{
vertices[vr].p = in[i]->points[vr];
}
Mesh* hullMesh = new MeshImpl(vertices.data(), edges.data(), facets.data(), vertices.size(), edges.size(), facets.size());
BooleanEvaluator evl;
//I think the material ID is unused for collision meshes so harcoding MATERIAL_INTERIOR is ok
Mesh* cuttingMesh = getCuttingBox(PxVec3(0, 0, 0), PxVec3(0, 0, 1), 40, 0, MATERIAL_INTERIOR);
for (uint32_t p = 0; p < chunkMidplanes[i].size(); ++p)
{
PxPlane& pl = chunkMidplanes[i][p];
setCuttingBox(pl.pointInPlane(), pl.n.getNormalized(), cuttingMesh, 60, 0);
evl.performFastCutting(hullMesh, cuttingMesh, BooleanConfigurations::BOOLEAN_DIFFERENCE());
Mesh* result = evl.createNewMesh();
if (result == nullptr)
{
break;
}
delete hullMesh;
hullMesh = result;
}
delete cuttingMesh;
if (hullMesh == nullptr)
{
continue;
}
hPoints.clear();
hPoints.resize(hullMesh->getVerticesCount());
for (uint32_t v = 0; v < hullMesh->getVerticesCount(); ++v)
{
hPoints[v] = hullMesh->getVertices()[v].p;
}
delete hullMesh;
if (in[i] != nullptr)
{
in[i]->release();
}
in[i] = buildCollisionGeometry(hPoints.size(), hPoints.data());
}
}
PxConvexMesh* ConvexMeshBuilderImpl::buildConvexMesh(uint32_t verticesCount, const physx::PxVec3* vertexData)
{
CollisionHull* hull = buildCollisionGeometry(verticesCount, vertexData);
PxConvexMesh* convexMesh = buildConvexMesh(*hull);
hull->release();
return convexMesh;
}
PxConvexMesh* ConvexMeshBuilderImpl::buildConvexMesh(const CollisionHull& hull)
{
/* PxCooking::createConvexMesh expects PxHullPolygon input, which matches CollisionHull::HullPolygon */
static_assert(sizeof(PxHullPolygon) == sizeof(CollisionHull::HullPolygon), "CollisionHull::HullPolygon size mismatch");
static_assert(offsetof(PxHullPolygon, mPlane) == offsetof(CollisionHull::HullPolygon, mPlane), "CollisionHull::HullPolygon layout mismatch");
static_assert(offsetof(PxHullPolygon, mNbVerts) == offsetof(CollisionHull::HullPolygon, mNbVerts), "CollisionHull::HullPolygon layout mismatch");
static_assert(offsetof(PxHullPolygon, mIndexBase) == offsetof(CollisionHull::HullPolygon, mIndexBase), "CollisionHull::HullPolygon layout mismatch");
PxConvexMeshDesc convexMeshDescr;
convexMeshDescr.indices.data = hull.indices;
convexMeshDescr.indices.count = (uint32_t)hull.indicesCount;
convexMeshDescr.indices.stride = sizeof(uint32_t);
convexMeshDescr.points.data = hull.points;
convexMeshDescr.points.count = (uint32_t)hull.pointsCount;
convexMeshDescr.points.stride = sizeof(PxVec3);
convexMeshDescr.polygons.data = hull.polygonData;
convexMeshDescr.polygons.count = (uint32_t)hull.polygonDataCount;
convexMeshDescr.polygons.stride = sizeof(PxHullPolygon);
PxConvexMesh* convexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback);
return convexMesh;
}
void ConvexMeshBuilderImpl::release()
{
delete this;
}
} // namespace Blast
} // namespace Nv
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