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|
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
#include "NvBlastExtAuthoring.h"
#include "NvBlastTypes.h"
#include "NvBlastIndexFns.h"
#include "NvBlast.h"
#include "NvBlastAssert.h"
#include "NvBlastGlobals.h"
#include "NvBlastExtAssetUtils.h"
#include "NvBlastExtAuthoringPatternGeneratorImpl.h"
#include "NvBlastExtAuthoringAccelerator.h"
#include "NvBlastExtAuthoringMeshImpl.h"
#include "NvBlastExtAuthoringMeshCleanerImpl.h"
#include "NvBlastExtAuthoringFractureToolImpl.h"
#include "NvBlastExtAuthoringBondGeneratorImpl.h"
#include "NvBlastExtAuthoringCollisionBuilderImpl.h"
#include "NvBlastExtAuthoringCutoutImpl.h"
#include "NvBlastExtAuthoringInternalCommon.h"
#include "NvBlastPxSharedHelpers.h"
#include <algorithm>
#include <memory>
using namespace Nv::Blast;
using namespace physx;
#define SAFE_ARRAY_NEW(T, x) ((x) > 0) ? reinterpret_cast<T*>(NVBLAST_ALLOC(sizeof(T) * (x))) : nullptr;
#define SAFE_ARRAY_DELETE(x) if (x != nullptr) {NVBLAST_FREE(x); x = nullptr;}
Mesh* NvBlastExtAuthoringCreateMesh(const NvcVec3* position, const NvcVec3* normals, const NvcVec2* uv, uint32_t verticesCount, const uint32_t* indices, uint32_t indicesCount)
{
return new MeshImpl(position, normals, uv, verticesCount, indices, indicesCount);
}
Mesh* NvBlastExtAuthoringCreateMeshOnlyTriangles(const void* Vertices, uint32_t vcount, uint32_t* indices, uint32_t indexCount, void* materials, uint32_t materialStride)
{
return new MeshImpl((Vertex*)Vertices, vcount, indices, indexCount, materials, materialStride);
}
Mesh* NvBlastExtAuthoringCreateMeshFromFacets(const void* vertices, const void* edges, const void* facets, uint32_t verticesCount, uint32_t edgesCount, uint32_t facetsCount)
{
return new MeshImpl((Vertex*)vertices, (Edge*)edges, (Facet*)facets, verticesCount, edgesCount, facetsCount);
}
MeshCleaner* NvBlastExtAuthoringCreateMeshCleaner()
{
return new MeshCleanerImpl;
}
VoronoiSitesGenerator* NvBlastExtAuthoringCreateVoronoiSitesGenerator(Mesh* mesh, RandomGeneratorBase* rng)
{
return new VoronoiSitesGeneratorImpl(mesh, rng);
}
CutoutSet* NvBlastExtAuthoringCreateCutoutSet()
{
return new CutoutSetImpl();
}
void NvBlastExtAuthoringBuildCutoutSet(CutoutSet& cutoutSet, const uint8_t* pixelBuffer, uint32_t bufferWidth, uint32_t bufferHeight,
float segmentationErrorThreshold, float snapThreshold, bool periodic, bool expandGaps)
{
::createCutoutSet(*(CutoutSetImpl*)&cutoutSet, pixelBuffer, bufferWidth, bufferHeight, segmentationErrorThreshold, snapThreshold, periodic, expandGaps);
}
FractureTool* NvBlastExtAuthoringCreateFractureTool()
{
return new FractureToolImpl;
}
BlastBondGenerator* NvBlastExtAuthoringCreateBondGenerator(Nv::Blast::ConvexMeshBuilder* builder)
{
return new BlastBondGeneratorImpl(builder);
}
int32_t NvBlastExtAuthoringBuildMeshConvexDecomposition(ConvexMeshBuilder* cmb, const Nv::Blast::Triangle* mesh,
uint32_t triangleCount,
const ConvexDecompositionParams& params,
CollisionHull**& convexes)
{
NVBLAST_ASSERT(cmb != nullptr);
return buildMeshConvexDecomposition(*cmb, mesh, triangleCount, params, convexes);
}
void NvBlastExtAuthoringTrimCollisionGeometry(ConvexMeshBuilder* cmb, uint32_t chunksCount,
Nv::Blast::CollisionHull** in, const uint32_t* chunkDepth)
{
return trimCollisionGeometry(*cmb, chunksCount, in, chunkDepth);
}
void NvBlastExtAuthoringTransformCollisionHullInPlace(CollisionHull* hull, const NvcVec3* scaling, const NvcQuat* rotation, const NvcVec3* translation)
{
// Local copies of scaling (S), rotation (R), and translation (T)
physx::PxVec3 S = { 1, 1, 1 };
physx::PxQuat R = { 0, 0, 0, 1 };
physx::PxVec3 T = { 0, 0, 0 };
physx::PxVec3 cofS = { 1, 1, 1 };
float sgnDetS = 1;
{
if (rotation)
{
R = *toPxShared(rotation);
}
if (scaling)
{
S = *toPxShared(scaling);
cofS.x = S.y * S.z;
cofS.y = S.z * S.x;
cofS.z = S.x * S.y;
sgnDetS = (S.x * S.y * S.z < 0) ? -1 : 1;
}
if (translation)
{
T = *toPxShared(translation);
}
}
const uint32_t pointCount = hull->pointsCount;
for (uint32_t pi = 0; pi < pointCount; pi++)
{
physx::PxVec3& p = toPxShared(hull->points[pi]);
p = (R.rotate(p.multiply(S)) + T);
}
const uint32_t planeCount = hull->polygonDataCount;
for (uint32_t pi = 0; pi < planeCount; pi++)
{
float* plane = hull->polygonData[pi].plane;
physx::PxPlane pxPlane(plane[0], plane[1], plane[2], plane[3]);
PxVec3 transformedNormal = sgnDetS*R.rotate(pxPlane.n.multiply(cofS)).getNormalized();
PxVec3 transformedPt = R.rotate(pxPlane.pointInPlane().multiply(S)) + T;
physx::PxPlane transformedPlane(transformedPt, transformedNormal);
plane[0] = transformedPlane.n[0];
plane[1] = transformedPlane.n[1];
plane[2] = transformedPlane.n[2];
plane[3] = transformedPlane.d;
}
}
CollisionHull* NvBlastExtAuthoringTransformCollisionHull(const CollisionHull* hull, const NvcVec3* scaling, const NvcQuat* rotation, const NvcVec3* translation)
{
CollisionHull* ret = new CollisionHull(*hull);
ret->points = SAFE_ARRAY_NEW(NvcVec3, ret->pointsCount);
ret->indices = SAFE_ARRAY_NEW(uint32_t, ret->indicesCount);
ret->polygonData = SAFE_ARRAY_NEW(HullPolygon, ret->polygonDataCount);
memcpy(ret->points, hull->points, sizeof(ret->points[0]) * ret->pointsCount);
memcpy(ret->indices, hull->indices, sizeof(ret->indices[0]) * ret->indicesCount);
memcpy(ret->polygonData, hull->polygonData, sizeof(ret->polygonData[0]) * ret->polygonDataCount);
NvBlastExtAuthoringTransformCollisionHullInPlace(ret, scaling, rotation, translation);
return ret;
}
void buildPhysicsChunks(ConvexMeshBuilder& collisionBuilder, AuthoringResult& result, const ConvexDecompositionParams& params, uint32_t chunksToProcessCount = 0, uint32_t* chunksToProcess = nullptr)
{
uint32_t chunkCount = (uint32_t)result.chunkCount;
if (params.maximumNumberOfHulls == 1)
{
result.collisionHullOffset = SAFE_ARRAY_NEW(uint32_t, chunkCount + 1);
result.collisionHullOffset[0] = 0;
result.collisionHull = SAFE_ARRAY_NEW(CollisionHull*, chunkCount);
for (uint32_t i = 0; i < chunkCount; ++i)
{
std::vector<NvcVec3> vertices;
for (uint32_t p = result.geometryOffset[i]; p < result.geometryOffset[i + 1]; ++p)
{
Nv::Blast::Triangle& tri = result.geometry[p];
vertices.push_back(tri.a.p);
vertices.push_back(tri.b.p);
vertices.push_back(tri.c.p);
}
result.collisionHullOffset[i + 1] = result.collisionHullOffset[i] + 1;
result.collisionHull[i] = collisionBuilder.buildCollisionGeometry((uint32_t)vertices.size(), vertices.data());
}
}
else
{
std::set<int32_t> chunkSet;
for (uint32_t c = 0; c < chunksToProcessCount; c++)
{
chunkSet.insert(chunksToProcess[c]);
}
std::vector<std::vector<CollisionHull*> > hulls(chunkCount);
int32_t totalHulls = 0;
for (uint32_t i = 0; i < chunkCount; ++i)
{
if (chunkSet.size() > 0 && chunkSet.find(i) == chunkSet.end())
{
int32_t newHulls = result.collisionHullOffset[i + 1] - result.collisionHullOffset[i];
int32_t off = result.collisionHullOffset[i];
for (int32_t subhull = 0; subhull < newHulls; ++subhull)
{
hulls[i].push_back(result.collisionHull[off + subhull]);
}
totalHulls += newHulls;
continue;
}
CollisionHull** tempHull;
int32_t newHulls =
buildMeshConvexDecomposition(collisionBuilder, result.geometry + result.geometryOffset[i],
result.geometryOffset[i + 1] - result.geometryOffset[i], params, tempHull);
totalHulls += newHulls;
for (int32_t h = 0; h < newHulls; ++h)
{
hulls[i].push_back(tempHull[h]);
}
SAFE_ARRAY_DELETE(tempHull);
}
result.collisionHullOffset = SAFE_ARRAY_NEW(uint32_t, chunkCount + 1);
result.collisionHullOffset[0] = 0;
result.collisionHull = SAFE_ARRAY_NEW(CollisionHull*, totalHulls);
for (uint32_t i = 0; i < chunkCount; ++i)
{
result.collisionHullOffset[i + 1] = result.collisionHullOffset[i] + hulls[i].size();
int32_t off = result.collisionHullOffset[i];
for (uint32_t subhull = 0; subhull < hulls[i].size(); ++subhull)
{
result.collisionHull[off + subhull] = hulls[i][subhull];
}
}
}
}
void NvBlastExtAuthoringReleaseAuthoringResultCollision(Nv::Blast::ConvexMeshBuilder& collisionBuilder, Nv::Blast::AuthoringResult* ar)
{
if (ar->collisionHull != nullptr)
{
for (uint32_t ch = 0; ch < ar->collisionHullOffset[ar->chunkCount]; ch++)
{
collisionBuilder.releaseCollisionHull(ar->collisionHull[ch]);
}
SAFE_ARRAY_DELETE(ar->collisionHullOffset);
SAFE_ARRAY_DELETE(ar->collisionHull);
}
}
void NvBlastExtAuthoringReleaseAuthoringResult(Nv::Blast::ConvexMeshBuilder& collisionBuilder, Nv::Blast::AuthoringResult* ar)
{
NvBlastExtAuthoringReleaseAuthoringResultCollision(collisionBuilder, ar);
if (ar->asset)
{
NVBLAST_FREE(ar->asset);
ar->asset = nullptr;
}
SAFE_ARRAY_DELETE(ar->assetToFractureChunkIdMap);
SAFE_ARRAY_DELETE(ar->geometryOffset);
SAFE_ARRAY_DELETE(ar->geometry);
SAFE_ARRAY_DELETE(ar->chunkDescs);
SAFE_ARRAY_DELETE(ar->bondDescs);
delete ar;
}
AuthoringResult* NvBlastExtAuthoringProcessFracture(FractureTool& fTool, BlastBondGenerator& bondGenerator, ConvexMeshBuilder& collisionBuilder, const ConvexDecompositionParams& collisionParam, int32_t defaultSupportDepth)
{
fTool.finalizeFracturing();
const uint32_t chunkCount = fTool.getChunkCount();
if (chunkCount == 0)
{
return nullptr;
}
AuthoringResult* ret = new AuthoringResult;
if (ret == nullptr)
{
return nullptr;
}
AuthoringResult& aResult = *ret;
aResult.chunkCount = chunkCount;
std::shared_ptr<bool> isSupport(new bool[chunkCount], [](bool* b) {delete[] b; });
memset(isSupport.get(), 0, sizeof(bool) * chunkCount);
for (uint32_t i = 0; i < fTool.getChunkCount(); ++i)
{
if (defaultSupportDepth < 0 || fTool.getChunkDepth(fTool.getChunkId(i)) < defaultSupportDepth)
{
isSupport.get()[i] = fTool.getChunkInfo(i).isLeaf;
}
else if (fTool.getChunkDepth(fTool.getChunkId(i)) == defaultSupportDepth)
{
isSupport.get()[i] = true;
}
}
const uint32_t bondCount = bondGenerator.buildDescFromInternalFracture(&fTool, isSupport.get(), aResult.bondDescs, aResult.chunkDescs);
aResult.bondCount = bondCount;
if (bondCount == 0)
{
aResult.bondDescs = nullptr;
}
// order chunks, build map
std::vector<uint32_t> chunkReorderInvMap;
{
std::vector<uint32_t> chunkReorderMap(chunkCount);
std::vector<char> scratch(chunkCount * sizeof(NvBlastChunkDesc));
NvBlastEnsureAssetExactSupportCoverage(aResult.chunkDescs, chunkCount, scratch.data(), logLL);
NvBlastBuildAssetDescChunkReorderMap(chunkReorderMap.data(), aResult.chunkDescs, chunkCount, scratch.data(), logLL);
NvBlastApplyAssetDescChunkReorderMapInPlace(aResult.chunkDescs, chunkCount, aResult.bondDescs, bondCount, chunkReorderMap.data(), true, scratch.data(), logLL);
chunkReorderInvMap.resize(chunkReorderMap.size());
Nv::Blast::invertMap(chunkReorderInvMap.data(), chunkReorderMap.data(), static_cast<unsigned int>(chunkReorderMap.size()));
}
// get result geometry
aResult.geometryOffset = SAFE_ARRAY_NEW(uint32_t, chunkCount + 1);
aResult.assetToFractureChunkIdMap = SAFE_ARRAY_NEW(uint32_t, chunkCount + 1);
aResult.geometryOffset[0] = 0;
std::vector<Nv::Blast::Triangle*> chunkGeometry(chunkCount);
for (uint32_t i = 0; i < chunkCount; ++i)
{
uint32_t chunkIndex = chunkReorderInvMap[i];
aResult.geometryOffset[i+1] = aResult.geometryOffset[i] + fTool.getBaseMesh(chunkIndex, chunkGeometry[i]);
aResult.assetToFractureChunkIdMap[i] = fTool.getChunkId(chunkIndex);
}
aResult.geometry = SAFE_ARRAY_NEW(Triangle, aResult.geometryOffset[chunkCount]);
for (uint32_t i = 0; i < chunkCount; ++i)
{
uint32_t trianglesCount = aResult.geometryOffset[i + 1] - aResult.geometryOffset[i];
memcpy(aResult.geometry + aResult.geometryOffset[i], chunkGeometry[i], trianglesCount * sizeof(Nv::Blast::Triangle));
delete chunkGeometry[i];
chunkGeometry[i] = nullptr;
}
float maxX = INT32_MIN;
float maxY = INT32_MIN;
float maxZ = INT32_MIN;
float minX = INT32_MAX;
float minY = INT32_MAX;
float minZ = INT32_MAX;
for (uint32_t i = 0; i < bondCount; i++)
{
NvBlastBondDesc& bondDesc = aResult.bondDescs[i];
minX = std::min(minX, bondDesc.bond.centroid[0]);
maxX = std::max(maxX, bondDesc.bond.centroid[0]);
minY = std::min(minY, bondDesc.bond.centroid[1]);
maxY = std::max(maxY, bondDesc.bond.centroid[1]);
minZ = std::min(minZ, bondDesc.bond.centroid[2]);
maxZ = std::max(maxZ, bondDesc.bond.centroid[2]);
}
// prepare physics data (convexes)
buildPhysicsChunks(collisionBuilder, aResult, collisionParam);
// set NvBlastChunk volume from Px geometry
for (uint32_t i = 0; i < chunkCount; i++)
{
float totalVolume = 0.f;
for (uint32_t k = aResult.collisionHullOffset[i]; k < aResult.collisionHullOffset[i+1]; k++)
{
const CollisionHull* hull = aResult.collisionHull[k];
if (hull)
{
totalVolume += calculateCollisionHullVolume(*hull);
}
}
aResult.chunkDescs[i].volume = totalVolume;
}
// build and serialize ExtPhysicsAsset
NvBlastAssetDesc descriptor;
descriptor.bondCount = bondCount;
descriptor.bondDescs = aResult.bondDescs;
descriptor.chunkCount = chunkCount;
descriptor.chunkDescs = aResult.chunkDescs;
std::vector<uint8_t> scratch(static_cast<unsigned int>(NvBlastGetRequiredScratchForCreateAsset(&descriptor, logLL)));
void* mem = NVBLAST_ALLOC(NvBlastGetAssetMemorySize(&descriptor, logLL));
aResult.asset = NvBlastCreateAsset(mem, &descriptor, scratch.data(), logLL);
//aResult.asset = std::shared_ptr<NvBlastAsset>(asset, [=](NvBlastAsset* asset)
//{
// NVBLAST_FREE(asset);
//});
//std::cout << "Done" << std::endl;
ret->materialCount = 0;
ret->materialNames = nullptr;
return ret;
}
uint32_t NvBlastExtAuthoringFindAssetConnectingBonds
(
const NvBlastAsset** components,
const NvcVec3* scales,
const NvcQuat* rotations,
const NvcVec3* translations,
const uint32_t** convexHullOffsets,
const CollisionHull*** chunkHulls,
uint32_t componentCount,
NvBlastExtAssetUtilsBondDesc*& newBondDescs,
float maxSeparation
)
{
//We don't need to use any of the cooking related parts of this
BlastBondGeneratorImpl bondGenerator(nullptr);
std::vector<uint32_t> componentChunkOffsets;
componentChunkOffsets.reserve(componentCount + 1);
componentChunkOffsets.push_back(0);
std::vector<uint32_t> combinedConvexHullOffsets;
std::vector<const CollisionHull*> combinedConvexHulls;
std::vector<CollisionHull*> hullsToRelease;
combinedConvexHullOffsets.push_back(0);
std::vector<uint32_t> originalComponentIndex;
const physx::PxVec3 identityScale(1);
//Combine our hull lists into a single combined list for bondsFromPrefractured
for (uint32_t c = 0; c < componentCount; c++)
{
const uint32_t chunkCount = NvBlastAssetGetChunkCount(components[c], &logLL);
const NvcVec3* scale = scales ? scales + c : nullptr;
const NvcQuat* rotation = rotations ? rotations + c : nullptr;
const NvcVec3* translation = translations ? translations + c : nullptr;
componentChunkOffsets.push_back(chunkCount + componentChunkOffsets.back());
for (uint32_t chunk = 0; chunk < chunkCount; chunk++)
{
const uint32_t hullsStart = convexHullOffsets[c][chunk];
const uint32_t hullsEnd = convexHullOffsets[c][chunk + 1];
for (uint32_t hull = hullsStart; hull < hullsEnd; hull++)
{
if ((scale != nullptr && *toPxShared(scale) != identityScale) ||
(rotation != nullptr && !toPxShared(rotation)->isIdentity()) ||
(translation != nullptr && !toPxShared(translation)->isZero()))
{
hullsToRelease.emplace_back(NvBlastExtAuthoringTransformCollisionHull(chunkHulls[c][hull], scale, rotation, translation));
combinedConvexHulls.emplace_back(hullsToRelease.back());
}
else
{
//No need to transform
combinedConvexHulls.emplace_back(chunkHulls[c][hull]);
}
}
combinedConvexHullOffsets.push_back((hullsEnd - hullsStart) + combinedConvexHullOffsets.back());
originalComponentIndex.push_back(c);
}
}
const uint32_t totalChunkCount = componentChunkOffsets.back();
//Can't use std::vector<bool> since we need a bool* later
std::unique_ptr<bool[]> isSupportChunk(new bool[totalChunkCount]);
for (uint32_t c = 0; c < componentCount; c++)
{
const uint32_t chunkCount = componentChunkOffsets[c + 1] - componentChunkOffsets[c];
NvBlastSupportGraph supportGraph = NvBlastAssetGetSupportGraph(components[c], &logLL);
for (uint32_t chunk = 0; chunk < chunkCount; chunk++)
{
auto chunkIndiciesEnd = supportGraph.chunkIndices + supportGraph.nodeCount;
isSupportChunk[chunk + componentChunkOffsets[c]] = (std::find(supportGraph.chunkIndices, chunkIndiciesEnd, chunk) != chunkIndiciesEnd);
}
}
//Find the bonds
NvBlastBondDesc* newBonds = nullptr;
const int32_t newBoundCount = bondGenerator.bondsFromPrefractured(totalChunkCount, combinedConvexHullOffsets.data(), combinedConvexHulls.data(), isSupportChunk.get(), originalComponentIndex.data(), newBonds, maxSeparation);
//Convert the bonds back to per-component chunks
newBondDescs = SAFE_ARRAY_NEW(NvBlastExtAssetUtilsBondDesc, newBoundCount);
for (int32_t nb = 0; nb < newBoundCount; ++nb)
{
newBondDescs[nb].bond = newBonds[nb].bond;
for (uint32_t ci = 0; ci < 2; ++ci)
{
uint32_t absChunkIdx = newBonds[nb].chunkIndices[ci];
uint32_t componentIdx = originalComponentIndex[absChunkIdx];
newBondDescs[nb].componentIndices[ci] = componentIdx;
newBondDescs[nb].chunkIndices[ci] = absChunkIdx - componentChunkOffsets[componentIdx];
}
}
//Don't need this anymore
NVBLAST_FREE(newBonds);
for (CollisionHull* hull : hullsToRelease)
{
delete hull;
}
return newBoundCount;
}
void NvBlastExtAuthoringUpdateGraphicsMesh(Nv::Blast::FractureTool& fTool, Nv::Blast::AuthoringResult& aResult)
{
uint32_t chunkCount = fTool.getChunkCount();
for (uint32_t i = 0; i < chunkCount; ++i)
{
fTool.updateBaseMesh(fTool.getChunkIndex(aResult.assetToFractureChunkIdMap[i]), aResult.geometry + aResult.geometryOffset[i]);
}
}
void NvBlastExtAuthoringBuildCollisionMeshes(Nv::Blast::AuthoringResult& ares, Nv::Blast::ConvexMeshBuilder& collisionBuilder,
const Nv::Blast::ConvexDecompositionParams& collisionParam, uint32_t chunksToProcessCount, uint32_t* chunksToProcess)
{
buildPhysicsChunks(collisionBuilder, ares, collisionParam, chunksToProcessCount, chunksToProcess);
}
PatternGenerator* NvBlastExtAuthoringCreatePatternGenerator()
{
return NVBLAST_NEW(PatternGeneratorImpl);
}
Grid* NvBlastExtAuthoringCreateGridAccelerator(uint32_t resolution, const Mesh* m)
{
Grid* g = NVBLAST_NEW(Grid)(resolution);
g->setMesh(m);
return g;
}
GridWalker* NvBlastExtAuthoringCreateGridWalker(Grid* parentGrid)
{
return NVBLAST_NEW(GridWalker)(parentGrid);
}
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