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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
#ifndef NVBLASTEXTAPEXSHAREDPARTS_H
#define NVBLASTEXTAPEXSHAREDPARTS_H
#include "NvBlast.h"
#include <PxPlane.h>
namespace physx
{
class PxVec3;
class PxTransform;
class PxBounds3;
}
namespace Nv
{
namespace Blast
{
struct Separation
{
physx::PxPlane plane;
float min0, max0, min1, max1;
float getDistance()
{
return physx::PxMax(min0 - max1, min1 - max0);
}
};
/**
Function to compute midplane between two convex hulls. Is copied from APEX.
*/
bool importerHullsInProximityApexFree( uint32_t hull0Count, const physx::PxVec3* hull0, physx::PxBounds3& hull0Bounds, const physx::PxTransform& localToWorldRT0In, const physx::PxVec3& scale0In,
uint32_t hull1Count, const physx::PxVec3* hull1, physx::PxBounds3& hull1Bounds, const physx::PxTransform& localToWorldRT1In, const physx::PxVec3& scale1In,
physx::PxF32 maxDistance, Separation* separation);
} // namespace Blast
} // namespace Nv
#endif // NVBLASTEXTAPEXSHAREDPARTS_H
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