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#
# Build NvBlast common
#
SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
SET(SOLVER_SOURCE_DIR ${PROJECT_SOURCE_DIR}/lowlevel/source)
SET(PUBLIC_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/lowlevel/include)
# Include here after the directories are defined so that the platform specific file can use the variables.
include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/NvBlast.cmake)
SET(COMMON_FILES
${BLAST_PLATFORM_COMMON_FILES}
${COMMON_SOURCE_DIR}/NvBlastAssert.cpp
${COMMON_SOURCE_DIR}/NvBlastAssert.h
${COMMON_SOURCE_DIR}/NvBlastAtomic.cpp
${COMMON_SOURCE_DIR}/NvBlastAtomic.h
${COMMON_SOURCE_DIR}/NvBlastDLink.h
${COMMON_SOURCE_DIR}/NvBlastFixedArray.h
${COMMON_SOURCE_DIR}/NvBlastFixedBitmap.h
${COMMON_SOURCE_DIR}/NvBlastFixedBoolArray.h
${COMMON_SOURCE_DIR}/NvBlastFixedPriorityQueue.h
${COMMON_SOURCE_DIR}/NvBlastGeometry.h
# ${COMMON_SOURCE_DIR}/NvBlastIndexFns.cpp
${COMMON_SOURCE_DIR}/NvBlastIndexFns.h
${COMMON_SOURCE_DIR}/NvBlastIteratorBase.h
${COMMON_SOURCE_DIR}/NvBlastMath.h
${COMMON_SOURCE_DIR}/NvBlastMemory.h
${COMMON_SOURCE_DIR}/NvBlastPreprocessorInternal.h
${COMMON_SOURCE_DIR}/NvBlastTime.cpp
${COMMON_SOURCE_DIR}/NvBlastTime.h
${COMMON_SOURCE_DIR}/NvBlastTimers.cpp
)
SET(PUBLIC_FILES
${PUBLIC_INCLUDE_DIR}/NvBlast.h
${PUBLIC_INCLUDE_DIR}/NvBlastPreprocessor.h
${PUBLIC_INCLUDE_DIR}/NvBlastTypes.h
${PUBLIC_INCLUDE_DIR}/NvCTypes.h
${PUBLIC_INCLUDE_DIR}/NvPreprocessor.h
)
SET(SOLVER_FILES
${SOLVER_SOURCE_DIR}/NvBlastActor.cpp
${SOLVER_SOURCE_DIR}/NvBlastActor.h
${SOLVER_SOURCE_DIR}/NvBlastFamilyGraph.cpp
${SOLVER_SOURCE_DIR}/NvBlastFamilyGraph.h
${SOLVER_SOURCE_DIR}/NvBlastActorSerializationBlock.cpp
${SOLVER_SOURCE_DIR}/NvBlastActorSerializationBlock.h
${SOLVER_SOURCE_DIR}/NvBlastAsset.cpp
${SOLVER_SOURCE_DIR}/NvBlastAssetHelper.cpp
${SOLVER_SOURCE_DIR}/NvBlastAsset.h
${SOLVER_SOURCE_DIR}/NvBlastSupportGraph.h
${SOLVER_SOURCE_DIR}/NvBlastChunkHierarchy.h
${SOLVER_SOURCE_DIR}/NvBlastFamily.cpp
${SOLVER_SOURCE_DIR}/NvBlastFamily.h
)
ADD_LIBRARY(NvBlast ${BLAST_LIB_TYPE}
${COMMON_FILES}
${PUBLIC_FILES}
${SOLVER_FILES}
)
SOURCE_GROUP("common" FILES ${COMMON_FILES})
SOURCE_GROUP("public" FILES ${PUBLIC_FILES})
SOURCE_GROUP("solver" FILES ${SOLVER_FILES})
# Target specific compile options
TARGET_INCLUDE_DIRECTORIES(NvBlast
PRIVATE ${BLAST_PLATFORM_INCLUDES}
PUBLIC ${PUBLIC_INCLUDE_DIR}
PRIVATE ${COMMON_SOURCE_DIR}
)
TARGET_COMPILE_DEFINITIONS(NvBlast
PRIVATE ${BLAST_COMPILE_DEFS}
)
TARGET_COMPILE_OPTIONS(NvBlast
PRIVATE ${BLAST_PLATFORM_COMPILE_OPTIONS}
)
SET_TARGET_PROPERTIES(NvBlast PROPERTIES
PDB_NAME_DEBUG "NvBlast${CMAKE_DEBUG_POSTFIX}"
PDB_NAME_CHECKED "NvBlast${CMAKE_CHECKED_POSTFIX}"
PDB_NAME_PROFILE "NvBlast${CMAKE_PROFILE_POSTFIX}"
PDB_NAME_RELEASE "NvBlast${CMAKE_RELEASE_POSTFIX}"
ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BL_LIB_OUTPUT_DIR}/debug"
LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BL_DLL_OUTPUT_DIR}/debug"
RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BL_EXE_OUTPUT_DIR}/debug"
ARCHIVE_OUTPUT_DIRECTORY_CHECKED "${BL_LIB_OUTPUT_DIR}/checked"
LIBRARY_OUTPUT_DIRECTORY_CHECKED "${BL_DLL_OUTPUT_DIR}/checked"
RUNTIME_OUTPUT_DIRECTORY_CHECKED "${BL_EXE_OUTPUT_DIR}/checked"
ARCHIVE_OUTPUT_DIRECTORY_PROFILE "${BL_LIB_OUTPUT_DIR}/profile"
LIBRARY_OUTPUT_DIRECTORY_PROFILE "${BL_DLL_OUTPUT_DIR}/profile"
RUNTIME_OUTPUT_DIRECTORY_PROFILE "${BL_EXE_OUTPUT_DIR}/profile"
ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BL_LIB_OUTPUT_DIR}/release"
LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BL_DLL_OUTPUT_DIR}/release"
RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BL_EXE_OUTPUT_DIR}/release"
)
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