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path: root/samples/resources/configs/assets.xml
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<!--<Model file="blast" name="Blast" position="0 5 0"/>-->
<Model file="wall" name="Model Wall (Simple)" position="0 11.5 0" rotation="1 0 0 -90"/>
<Model file="wall" name="Model Wall (Skinned)" position="0 11.5 0" rotation="1 0 0 -90" isSkinned = "true"/>
<Model file="hugeAsset" name="Tower - 38k chunks (Skinned)" position="0 0 0" rotation="1 0 0 0" isSkinned = "true"/>
<Model file="towerSubsupport1" name="Tower subsupport-1 level (Simple)" position="0 0 0" rotation="1 0 0 0" isSkinned = "false"/>
<Model file="towerSubsupport1" name="Tower subsupport-1 level (Skinned)" position="0 0 0" rotation="1 0 0 0" isSkinned = "true"/>
<Model file="towerSubsupport2" name="Tower subsupport-2 level (Skinned)" position="0 0 0" rotation="1 0 0 0" isSkinned = "true"/>
<Model file="towerSupport" name="Tower - only support (Skinned)" position="0 0 0" rotation="1 0 0 0" isSkinned = "true"/>
<Model file="vase" name="Vase (Skinned)" position="0 1 0" rotation="1 0 0 0" isSkinned = "true"/>
<Model file="table" name="Table" position="0 0.38 0" rotation="1 0 0 0"/>
<Model file="bunny" name="Bunny (Simple)"/>
<Model file="bunny" name="Bunny (Skinned)" isSkinned = "true"/>
<Model file="bunnySubsupport" name="Bunny Subsupport (Simple)"/>
<Model file="bunnySubsupport" name="Bunny Subsupport (Skinned)" isSkinned = "true"/>
<Model file="bunnySupportOn2Level" name="Bunny Support on 2nd depth (Simple)"/>
<Model file="bunnySupportOn2Level" name="Bunny Support on 2nd depth (Skinned)" isSkinned = "true"/>
<Model id="blockwall" file="blockwall" name="Block Wall" position="0 7 0" isSkinned = "false"/>

<Composite name="Block Walls (composite)" position="0 0 0">
  <AssetRef id="blockwall" position="0 7 0" rotation="1 0 0 0" />
  <AssetRef id="blockwall" position="0 21 0" rotation="1 0 0 0" />
  <Joint asset0="0" asset1="1" chunk0="81" chunk1="70" position0="-11 7 0" position1="-11 -7 0" />
  <Joint asset0="0" asset1="1" chunk0="46" chunk1="13" position0="0 7 0" position1="0 -7 0" />
  <Joint asset0="0" asset1="1" chunk0="39" chunk1="4" position0="11 7 0" position1="11 -7 0" />
</Composite> 

<Composite name="Lego (composite)" position="0 0 0">
	<AssetRef id="blockwall" position="-5 7 -5" />
	<AssetRef id="blockwall" position="5 7 5" />
	<AssetRef id="column" position="0 15 0" rotation="1 0 0 -90" />
	<AssetRef id="column" position="0 27 0" />
</Composite> 

<Composite name="NRF Joints (composite)" position="0 0 0">
	<AssetRef id="column support 1" position="15 10 0" />
	<AssetRef id="column support 1" position="-15 10 0" />
  	<Joint asset0="0" asset1="-1" chunk0="3" chunk1="0" position0="0 0 0" position1="15 30 0" />
  	<Joint asset0="1" asset1="-1" chunk0="5" chunk1="0" position0="0 8 0" position1="-15 38 0" />
</Composite>

<!-- 
	<Box> bondFlagsMask:
		X_BONDS             = 1 << 0,
		Y_BONDS             = 1 << 1,
		Z_BONDS             = 1 << 2,
		X_PLUS_WORLD_BONDS  = 1 << 3,
		X_MINUS_WORLD_BONDS = 1 << 4,
		Y_PLUS_WORLD_BONDS  = 1 << 5,
		Y_MINUS_WORLD_BONDS = 1 << 6,
		Z_PLUS_WORLD_BONDS  = 1 << 7,
		Z_MINUS_WORLD_BONDS = 1 << 8,	
	default: 000000111 (X_BONDS | Y_BONDS | Z_BONDS)
-->

<Box name="Wall (3 depth, 625 nodes)" extents="20 20 2" bondFlagsMask="1000111">
	<Level slices="1 1 1"  />
	<Level slices="5 5 1"  />
	<Level slices="5 5 1" isSupport="true" />
</Box> 

<Box name="Wall (2 depth, 625 nodes, no root chunk)" extents="20 20 2" bondFlagsMask="1000111">
	<Level slices="5 5 1"  />
	<Level slices="5 5 1" isSupport="true" />
</Box> 

<Box name="Static Frame" extents="20 20 2" bondFlagsMask="1111111">
	<Level slices="1 1 1"  />
	<Level slices="5 5 1"  />
	<Level slices="5 5 1" isSupport="true" />
</Box> 

<Box name="Poor Man's Cloth" extents="20 20 0.2" jointAllBonds = "true" >
	<Level slices="1 1 1"  />
	<Level slices="20 20 1" isSupport="true"  />
	<Level slices="2 2 1"  />
</Box> 

<Box name="Cube (4 depth, 1728 nodes)" extents="20 20 20">
	<Level slices="1 1 1"  />
	<Level slices="2 2 2"  />
	<Level slices="2 2 2"  />	
	<Level slices="3 3 3" isSupport="true" />
</Box> 

<Box id="column" name="Column (3 depth, 50 nodes)" extents="2 20 2">
	<Level slices="1 1 1"  />
	<Level slices="1 5 1"  />
	<Level slices="1 10 1"  isSupport="true"/>	
</Box>

<Box id="column support 1" name="Column (3 depth, 50 nodes, support depth = 1)" extents="2 20 2">
  <Level slices="1 1 1"  />
  <Level slices="1 5 1"  isSupport="true" />
  <Level slices="1 10 1" />
</Box>

<Box name="Cube of Layers (3 depth, 1250 nodes)" extents="20 20 20">
	<Level slices="1 1 1"  />
	<Level slices="1 1 10"  />
	<Level slices="5 5 5"  isSupport="true"/>	
</Box> 

<Box name="Brittle Wall" extents="40 20 1" bondFlagsMask="1000111">
	<Level slices="1 1 1"  />
	<Level slices="2 2 1"  />
	<Level slices="2 2 1"  isSupport="true"/>	
	<Level slices="2 2 2"  />
	<Level slices="2 2 2"  />
</Box>