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path: root/samples/SampleBase/utils/PxInputDataFromPxFileBuf.h
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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
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// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
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// This code supersedes and replaces all information previously supplied.
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#ifndef PXINPUTDATAFROMPXFILEBUF_H
#define PXINPUTDATAFROMPXFILEBUF_H

#include <PsFileBuffer.h>


// Copied from APEX 
class PxInputDataFromPxFileBuf : public physx::PxInputData
{
public:
	PxInputDataFromPxFileBuf(physx::PxFileBuf& fileBuf) : mFileBuf(fileBuf) {}

	// physx::PxInputData interface
	virtual uint32_t	getLength() const
	{
		return mFileBuf.getFileLength();
	}

	virtual void	seek(uint32_t offset)
	{
		mFileBuf.seekRead(offset);
	}

	virtual uint32_t	tell() const
	{
		return mFileBuf.tellRead();
	}

	// physx::PxInputStream interface
	virtual uint32_t read(void* dest, uint32_t count)
	{
		return mFileBuf.read(dest, count);
	}

	PX_NOCOPY(PxInputDataFromPxFileBuf)
private:
	physx::PxFileBuf& mFileBuf;
};


#endif //PXINPUTDATAFROMPXFILEBUF_H