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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef SAMPLE_MANAGER_H
#define SAMPLE_MANAGER_H
#include "Application.h"
#include "Sample.h"
class SampleManager;
class ISampleController : public IApplicationController
{
public:
void setManager(SampleManager* manager)
{
m_manager = manager;
}
protected:
SampleManager* getManager() const
{
return m_manager;
}
private:
SampleManager* m_manager;
};
class Renderer;
class PhysXController;
class BlastController;
class SceneController;
class DamageToolController;
class SampleController;
class CommonUIController;
/**
*/
class SampleManager
{
public:
SampleManager(const SampleConfig& config);
int run();
Renderer& getRenderer()
{
return *m_renderer;
}
PhysXController& getPhysXController() const
{
return *m_physXController;
}
BlastController& getBlastController() const
{
return *m_blastController;
}
SceneController& getSceneController() const
{
return *m_sceneController;
}
DamageToolController& getDamageToolController() const
{
return *m_damageToolController;
}
SampleController& getSampleController() const
{
return *m_sampleController;
}
CommonUIController& getCommonUIController() const
{
return *m_commonUIController;
}
const SampleConfig& getConfig() const
{
return m_config;
}
private:
Renderer* m_renderer;
PhysXController* m_physXController;
BlastController* m_blastController;
SceneController* m_sceneController;
DamageToolController* m_damageToolController;
SampleController* m_sampleController;
CommonUIController* m_commonUIController;
const SampleConfig& m_config;
};
#endif
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