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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef SAMPLE_CONTROLLER_H
#define SAMPLE_CONTROLLER_H
#include "SampleManager.h"
class SampleController : public ISampleController
{
public:
SampleController();
virtual ~SampleController();
virtual void onSampleStart();
void drawPhysXGpuUI();
private:
SampleController& operator= (SampleController&);
//////// used controllers ////////
PhysXController& getPhysXController() const
{
return getManager()->getPhysXController();
}
BlastController& getBlastController() const
{
return getManager()->getBlastController();
}
SceneController& getSceneController() const
{
return getManager()->getSceneController();
}
CommonUIController& getCommonUIController() const
{
return getManager()->getCommonUIController();
}
//////// private methods ////////
void setUseGPUPhysics(bool useGPUPhysics);
};
#endif
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