1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef SAMPLE_H
#define SAMPLE_H
#include "PxTransform.h"
#include <string>
#include <vector>
struct AssetList
{
struct BoxAsset
{
BoxAsset() : staticHeight(-std::numeric_limits<float>().infinity()),
jointAllBonds(false), extents(20, 20, 20)
{}
struct Level
{
Level() :x(0), y(0), z(0), isSupport(0) {};
int x, y, z;
bool isSupport;
};
std::string id;
std::string name;
physx::PxVec3 extents;
float staticHeight;
bool jointAllBonds;
std::vector<Level> levels;
};
struct ModelAsset
{
ModelAsset() : isSkinned(false), transform(physx::PxIdentity)
{}
std::string id;
std::string file;
std::string name;
physx::PxTransform transform;
bool isSkinned;
};
struct CompositeAsset
{
CompositeAsset() : transform(physx::PxIdentity)
{}
struct AssetRef
{
std::string id;
physx::PxTransform transform;
};
struct Joint
{
int32_t assetIndices[2];
uint32_t chunkIndices[2];
physx::PxVec3 attachPositions[2];
};
std::string id;
std::string name;
physx::PxTransform transform;
std::vector<AssetRef> assetRefs;
std::vector<Joint> joints;
};
std::vector<ModelAsset> models;
std::vector<CompositeAsset> composites;
std::vector<BoxAsset> boxes;
};
struct SampleConfig
{
std::wstring sampleName;
std::string assetsFile;
std::vector<std::string> additionalResourcesDir;
AssetList additionalAssetList;
};
int runSample(const SampleConfig& config);
#endif //SAMPLE_H
|