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<title>NVIDIA(R) Blast(R) SDK 1.1 Source Reference: sdk/extensions/authoring/source/VHACD/inc/vhacdVolume.h File Reference</title>
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<h1>sdk/extensions/authoring/source/VHACD/inc/vhacdVolume.h File Reference</h1><code>#include "<a class="el" href="vhacd_mesh_8h-source.html">vhacdMesh.h</a>"</code><br>
<code>#include "<a class="el" href="vhacd_vector_8h-source.html">vhacdVector.h</a>"</code><br>
<code>#include <assert.h></code><br>
<p>
<a href="vhacd_volume_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_v_h_a_c_d_1_1_primitive_set.html">VHACD::PrimitiveSet</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_v_h_a_c_d_1_1_tetrahedron.html">VHACD::Tetrahedron</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_v_h_a_c_d_1_1_tetrahedron_set.html">VHACD::TetrahedronSet</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_v_h_a_c_d_1_1_volume.html">VHACD::Volume</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_v_h_a_c_d_1_1_voxel.html">VHACD::Voxel</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_v_h_a_c_d_1_1_voxel_set.html">VHACD::VoxelSet</a></td></tr>
<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_v_h_a_c_d.html">VHACD</a></td></tr>
<tr><td colspan="2"><br><h2>Enumerations</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_v_h_a_c_d.html#62e4f8cd3b7f7c8d97785a25ad496777">VHACD::VOXEL_VALUE</a> { <a class="el" href="namespace_v_h_a_c_d.html#62e4f8cd3b7f7c8d97785a25ad496777b17e67c7cd6cc2ba18f3e34c4348acb8">VHACD::PRIMITIVE_UNDEFINED</a> = 0,
<a class="el" href="namespace_v_h_a_c_d.html#62e4f8cd3b7f7c8d97785a25ad4967779c7087d4fade036ec0bfa86cde099b34">VHACD::PRIMITIVE_OUTSIDE_SURFACE</a> = 1,
<a class="el" href="namespace_v_h_a_c_d.html#62e4f8cd3b7f7c8d97785a25ad4967770b37d7540c641dd35c962bd1181fc417">VHACD::PRIMITIVE_INSIDE_SURFACE</a> = 2,
<a class="el" href="namespace_v_h_a_c_d.html#62e4f8cd3b7f7c8d97785a25ad496777292c75230b06c7e7baa1e64ef1dfc68f">VHACD::PRIMITIVE_ON_SURFACE</a> = 3
}</td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memTemplParams" nowrap colspan="2">template<class T > </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_v_h_a_c_d.html#7a7e8b6207543d149cfb36fa203f2371">VHACD::ComputeAlignedPoint</a> (const T *const points, const uint32_t idx, const Vec3< double > &barycenter, const double(&rot)[3][3], Vec3< double > &pt)</td></tr>
<tr><td class="memTemplParams" nowrap colspan="2">template<> </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_v_h_a_c_d.html#b7c1cd4f292e3dfd2bf5cad594941cfc">VHACD::ComputeAlignedPoint< double ></a> (const double *const points, const uint32_t idx, const Vec3< double > &barycenter, const double(&rot)[3][3], Vec3< double > &pt)</td></tr>
<tr><td class="memTemplParams" nowrap colspan="2">template<> </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_v_h_a_c_d.html#0fb35e743800f041ac712bb1cab9e796">VHACD::ComputeAlignedPoint< float ></a> (const float *const points, const uint32_t idx, const Vec3< double > &barycenter, const double(&rot)[3][3], Vec3< double > &pt)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">int32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_v_h_a_c_d.html#527212a38d09ec1f0eace1b101febfb0">VHACD::TriBoxOverlap</a> (const Vec3< double > &boxcenter, const Vec3< double > &boxhalfsize, const Vec3< double > &triver0, const Vec3< double > &triver1, const Vec3< double > &triver2)</td></tr>
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