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		<title>NVIDIA(R) Blast(R) SDK 1.1 Source Reference: NvBlastFamily Struct Reference</title>
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<h1>NvBlastFamily Struct Reference</h1><!-- doxytag: class="NvBlastFamily" --><code>#include &lt;<a class="el" href="_nv_blast_types_8h-source.html">NvBlastTypes.h</a>&gt;</code>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Family (opaque)<p>
a family can be created by the NvBlastAssetCreateFamily function and released by the NvBlastFamilyRelease. Family is needed to create first actor. All the following actors which can be created with NvBlastActorSplit function (as a result of fracture) will share the same family block. NvBlastFamilyGetActorCount can be used to know if family can be safely released. <hr>The documentation for this struct was generated from the following file:<ul>
<li>sdk/lowlevel/include/<a class="el" href="_nv_blast_types_8h-source.html">NvBlastTypes.h</a></ul>
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