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<title>NVIDIA(R) Blast(R) SDK 1.1 Source Reference: NvBlastAsset Struct Reference</title>
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<h1>NvBlastAsset Struct Reference</h1><!-- doxytag: class="NvBlastAsset" --><code>#include <<a class="el" href="_nv_blast_types_8h-source.html">NvBlastTypes.h</a>></code>
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Inheritance diagram for NvBlastAsset:</div>
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<p><center><img src="struct_nv_blast_asset.png" usemap="#NvBlastAsset_map" border="0" alt=""></center>
<map name="NvBlastAsset_map">
<area href="class_nv_1_1_blast_1_1_asset.html" alt="Nv::Blast::Asset" shape="rect" coords="0,56,98,80">
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Asset (opaque)<p>
Static destructible data, used to create actor families.<p>
Pointer to this struct can be created with NvBlastCreateAsset.<p>
The <a class="el" href="struct_nv_blast_asset.html">NvBlastAsset</a> includes a ID which may be used to match it with physics and graphics data. <hr>The documentation for this struct was generated from the following file:<ul>
<li>sdk/lowlevel/include/<a class="el" href="_nv_blast_types_8h-source.html">NvBlastTypes.h</a></ul>
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