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<html>
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		<title>Class Members - Variables</title>
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&#160;

<h3><a id="index_s"></a>- s -</h3><ul>
<li>s
: <a class="el" href="struct_nv_1_1_blast_1_1_edge.html#a3638e37be242b0af2deb14b09cbf8cc7">Nv::Blast::Edge</a>
, <a class="el" href="struct_nv_1_1_blast_1_1_edge_with_parent.html#a7157f6d3f264ba6158f4614285725bcf">Nv::Blast::EdgeWithParent</a>
</li>
<li>samplingInterval
: <a class="el" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a6e96813291972a38fb456d3e3bbc32e5">Nv::Blast::NoiseConfiguration</a>
</li>
<li>sc_eps
: <a class="el" href="class_v_h_a_c_d_1_1_i_c_hull.html#ae20060d21d61a24cf274f80dba52a295">VHACD::ICHull</a>
</li>
<li>scale
: <a class="el" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a4474a4284f58e9e1b97956bbcc4f48d1">Nv::Blast::CutoutConfiguration</a>
</li>
<li>scene
: <a class="el" href="struct_nv_1_1_blast_1_1_ext_px_spawn_settings.html#a3d977bbbeb2cca054bc881f366772dab">Nv::Blast::ExtPxSpawnSettings</a>
</li>
<li>shearDamage
: <a class="el" href="struct_nv_1_1_blast_1_1_ext_impact_settings.html#a26478e4fcbe30768046baacf12563f6b">Nv::Blast::ExtImpactSettings</a>
</li>
<li>simulationFilterData
: <a class="el" href="struct_nv_1_1_blast_1_1_ext_px_shape_desc_template.html#a819fad82341ac1d6f9dc5f1172b7d8b9">Nv::Blast::ExtPxShapeDescTemplate</a>
</li>
<li>size
: <a class="el" href="struct_nv_blast_data_block.html#a8e67affa199c543e727b3b15cbace86d">NvBlastDataBlock</a>
</li>
<li>smoothingGroup
: <a class="el" href="struct_nv_1_1_blast_1_1_facet.html#ab41a791ee0ddb9c5cb823d43c4baa19c">Nv::Blast::Facet</a>
, <a class="el" href="struct_nv_1_1_blast_1_1_per_triangle_additional_data.html#a42e142111ccadd99eccd755673e84ed8">Nv::Blast::PerTriangleAdditionalData</a>
, <a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#ab832c1b248d12e5d6d292a10be2fe199">Nv::Blast::Triangle</a>
, <a class="el" href="struct_nv_1_1_blast_1_1_triangle_indexed.html#ad3aebc12ff4423d9c7dcaaadf77e7104">Nv::Blast::TriangleIndexed</a>
</li>
<li>smoothingGroups
: <a class="el" href="struct_nv_1_1_blast_1_1_cutout.html#aa6f468c14b3ddd7d1cfefab166e88e21">Nv::Blast::Cutout</a>
</li>
<li>start
: <a class="el" href="struct_nv_1_1_blast_1_1_boolean_result_edge.html#ac84910a5ff1379a4a1dd0082ecd8630a">Nv::Blast::BooleanResultEdge</a>
</li>
<li>status
: <a class="el" href="struct_nv_1_1_blast_1_1_facet_facet_result.html#ad31fb454d7eac900be5c2908c6d52f6f">Nv::Blast::FacetFacetResult</a>
</li>
<li>stressAngularFactor
: <a class="el" href="struct_nv_1_1_blast_1_1_ext_stress_solver_settings.html#acd0738cf5e4754d8b68e8177c3fa88cb">Nv::Blast::ExtStressSolverSettings</a>
</li>
<li>stressLinearFactor
: <a class="el" href="struct_nv_1_1_blast_1_1_ext_stress_solver_settings.html#aee4b24619f255f4e8bbb131fa552abe4">Nv::Blast::ExtStressSolverSettings</a>
</li>
<li>subchunkCount
: <a class="el" href="struct_nv_1_1_blast_1_1_ext_px_asset_desc_1_1_chunk_desc.html#a0390e43b925d96aff09d2f598371cc46">Nv::Blast::ExtPxAssetDesc::ChunkDesc</a>
, <a class="el" href="struct_nv_1_1_blast_1_1_ext_px_chunk.html#ab72119e6ade5758ec1c8874894d53ab2">Nv::Blast::ExtPxChunk</a>
</li>
<li>subchunks
: <a class="el" href="struct_nv_1_1_blast_1_1_ext_px_asset_desc_1_1_chunk_desc.html#a3bb5d4e90ff3575991c8db90dbcad7fb">Nv::Blast::ExtPxAssetDesc::ChunkDesc</a>
</li>
<li>subgraphShaderFunction
: <a class="el" href="struct_nv_blast_damage_program.html#adafc94c7f45e08017491cdf1657e84dc">NvBlastDamageProgram</a>
</li>
<li>submeshCount
: <a class="el" href="struct_nv_1_1_blast_1_1_exporter_mesh_data.html#a8186645cb97a75ddf9c5d01c26929aa5">Nv::Blast::ExporterMeshData</a>
</li>
<li>submeshMats
: <a class="el" href="struct_nv_1_1_blast_1_1_exporter_mesh_data.html#a233081f899ff4a0f41dd5964d816cd1d">Nv::Blast::ExporterMeshData</a>
</li>
<li>submeshOffsets
: <a class="el" href="struct_nv_1_1_blast_1_1_exporter_mesh_data.html#ac5da07eb5e955933b2a66172086ca1e3">Nv::Blast::ExporterMeshData</a>
</li>
<li>subtype
: <a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_update_event.html#a1d4d35a36d2fa508b40785ab17694883">Nv::Blast::TkJointUpdateEvent</a>
</li>
<li>supportChunkHealths
: <a class="el" href="struct_nv_blast_graph_shader_actor.html#a2dcbf1a8af0917a3989d356e1691ab26">NvBlastGraphShaderActor</a>
</li>
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