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<h1>FbxUtils Member List</h1>This is the complete list of members for <a class="el" href="class_fbx_utils.html">FbxUtils</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#970b25bc41d096977976931ac8d7f61b">FbxAxisSystemToString</a>(const FbxAxisSystem &amp;axisSystem)</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#e8ef73c8d3c35ee29072a6914cfd7adc">FbxSystemUnitToString</a>(const FbxSystemUnit &amp;systemUnit)</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#6e5289a69e0d72a5b9e54cb71540c2d4">getBlastFBXAxisSystem</a>()</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#ef410acb3b7b8c6cc3705b104dbe6ee7">getBlastFBXUnit</a>()</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#a7b832c2c88de2eefd1a04df520f30e2">getChunkIndexForNode</a>(FbxNode *node, uint32_t *outParentChunkIndex=nullptr)</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#a9bd9a5f026b3604294f9ca41fa8b646">getChunkIndexForNodeBackwardsCompatible</a>(FbxNode *node, uint32_t *outParentChunkIndex=nullptr)</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#94d2380fa21667650aba13ed60a91756">getChunkNodeName</a>(uint32_t chunkIndex)</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#147a9c3a95e200202528fc998ac570da">getCollisionGeometryLayerName</a>()</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#e829f46b17e67e3f8f5d835bf5996319">getRenderGeometryLayerName</a>()</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#8efe6a50818ee890ecb61c3e3c81f077">NvcVec2ToFbx</a>(const NvcVec2 &amp;inVector, FbxVector2 &amp;outVector)</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#ab775760bdcfb5e69bf880d751478e71">NvcVec3ToFbx</a>(const NvcVec3 &amp;inVector, FbxVector4 &amp;outVector)</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#dec64718b67a2603103ce2e1b381c176">VertexToFbx</a>(const Nv::Blast::Vertex &amp;vert, FbxVector4 &amp;outVertex, FbxVector4 &amp;outNormal, FbxVector2 &amp;outUV)</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
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