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<h1>sdk/toolkit/source/NvBlastTkCommon.h</h1><a href="_nv_blast_tk_common_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
<a name="l00003"></a>00003 <span class="comment">//</span>
<a name="l00004"></a>00004 <span class="comment">// Notice</span>
<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
<a name="l00015"></a>00015 <span class="comment">//</span>
<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTKCOMMON_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTTKCOMMON_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_globals_8h.html">NvBlastGlobals.h</a>"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="_nv_blast_tk_g_u_i_d_8h.html">NvBlastTkGUID.h</a>"</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="comment">// Macro to define standard object classes. An intermediate class is defined which holds common implementations.</span>
<a name="l00038"></a><a class="code" href="_nv_blast_tk_common_8h.html#6780b152c722066f67ab03eca09872dc">00038</a> <span class="preprocessor">#define NVBLASTTK_IMPL_DECLARE(_name) \</span>
<a name="l00039"></a>00039 <span class="preprocessor">class Tk##_name##Type : public Tk##_name \</span>
<a name="l00040"></a>00040 <span class="preprocessor">{ \</span>
<a name="l00041"></a>00041 <span class="preprocessor">public: \</span>
<a name="l00042"></a>00042 <span class="preprocessor"> </span><span class="comment">/* Blank constructor generates a new NvBlastID and informs framework */</span> \
<a name="l00043"></a>00043 Tk##_name##Type() \
<a name="l00044"></a>00044 { \
<a name="l00045"></a>00045 memset(&m_ID, 0, sizeof(NvBlastID)); \
<a name="l00046"></a>00046 setID(TkGenerateGUID(this)); \
<a name="l00047"></a>00047 TkFrameworkImpl::get()->onCreate(*this); \
<a name="l00048"></a>00048 } \
<a name="l00049"></a>00049 \
<a name="l00050"></a>00050 <span class="comment">/* This constructor takes an existing NvBlastID and informs framework */</span> \
<a name="l00051"></a>00051 Tk##_name##Type(const NvBlastID& id) \
<a name="l00052"></a>00052 { \
<a name="l00053"></a>00053 memset(&m_ID, 0, sizeof(NvBlastID)); \
<a name="l00054"></a>00054 setID(id); \
<a name="l00055"></a>00055 TkFrameworkImpl::get()->onCreate(*this); \
<a name="l00056"></a>00056 } \
<a name="l00057"></a>00057 \
<a name="l00058"></a>00058 <span class="comment">/* Destructor informs framework */</span> \
<a name="l00059"></a>00059 ~Tk##_name##Type() { TkFrameworkImpl::get()->onDestroy(*this); } \
<a name="l00060"></a>00060 \
<a name="l00061"></a>00061 <span class="comment">/* Begin TkIdentifiable */</span> \
<a name="l00062"></a>00062 virtual void setID(const NvBlastID& id) override \
<a name="l00063"></a>00063 { \
<a name="l00064"></a>00064 <span class="comment">/* Inform framework of ID change */</span> \
<a name="l00065"></a>00065 TkFrameworkImpl::get()->onIDChange(*this, m_ID, id); \
<a name="l00066"></a>00066 m_ID = id; \
<a name="l00067"></a>00067 } \
<a name="l00068"></a>00068 virtual const NvBlastID& getID() const override { return getIDInternal(); } \
<a name="l00069"></a>00069 virtual const TkType& getType() const override { return s_type; } \
<a name="l00070"></a>00070 <span class="comment">/* End TkIdentifiable */</span> \
<a name="l00071"></a>00071 \
<a name="l00072"></a>00072 <span class="comment">/* Begin public API */</span> \
<a name="l00073"></a>00073 \
<a name="l00074"></a>00074 <span class="comment">/* Inline method for internal access to NvBlastID */</span> \
<a name="l00075"></a>00075 const NvBlastID& getIDInternal() const { return m_ID; } \
<a name="l00076"></a>00076 \
<a name="l00077"></a>00077 <span class="comment">/* End public API */</span> \
<a name="l00078"></a>00078 \
<a name="l00079"></a>00079 <span class="comment">/* Static type information */</span> \
<a name="l00080"></a>00080 static TkTypeImpl s_type; \
<a name="l00081"></a>00081 \
<a name="l00082"></a>00082 private: \
<a name="l00083"></a>00083 NvBlastID m_ID; <span class="comment">/* NvBlastID for a TkIdentifiable object */</span> \
<a name="l00084"></a>00084 }; \
<a name="l00085"></a>00085 \
<a name="l00086"></a>00086 <span class="comment">/* Derive object implementation from common implementation class above */</span> \
<a name="l00087"></a>00087 class Tk##_name##Impl final : public Tk##_name##Type
<a name="l00088"></a>00088
<a name="l00089"></a>00089
<a name="l00090"></a>00090 <span class="comment">// Macro to declare standard object interfaces, enums, etc.</span>
<a name="l00091"></a><a class="code" href="_nv_blast_tk_common_8h.html#dc9deb5a641537a8c6dc144d6c8279b5">00091</a> <span class="preprocessor">#define NVBLASTTK_IMPL_DEFINE_IDENTIFIABLE(_id0, _id1, _id2, _id3) \</span>
<a name="l00092"></a>00092 <span class="preprocessor"> </span><span class="comment">/* Begin TkObject */</span> \
<a name="l00093"></a>00093 virtual void release() override; \
<a name="l00094"></a>00094 <span class="comment">/* End TkObject */</span> \
<a name="l00095"></a>00095 \
<a name="l00096"></a>00096 <span class="comment">/* Enums */</span> \
<a name="l00097"></a>00097 \
<a name="l00098"></a>00098 <span class="comment">/* Generate a ClassID enum used to identify this TkIdentifiable. */</span> \
<a name="l00099"></a>00099 enum { ClassID = NVBLAST_FOURCC(_id0, _id1, _id2, _id3) }
<a name="l00100"></a>00100
<a name="l00101"></a>00101
<a name="l00102"></a>00102 <span class="comment">// Macro to define class type data</span>
<a name="l00103"></a><a class="code" href="_nv_blast_tk_common_8h.html#d17fec1e0253ec1c78824c477ac8bc65">00103</a> <span class="preprocessor">#define NVBLASTTK_DEFINE_TYPE_IDENTIFIABLE(_name) \</span>
<a name="l00104"></a>00104 <span class="preprocessor"> TkTypeImpl Tk##_name##Type::s_type("Tk" #_name, Tk##_name##Impl::ClassID, 0)</span>
<a name="l00105"></a>00105 <span class="preprocessor"></span>
<a name="l00106"></a>00106
<a name="l00107"></a>00107 <span class="preprocessor">#endif // ifndef NVBLASTTKCOMMON_H</span>
</pre></div></div>
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