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<a href="_nv_blast_tk_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Notice</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// proprietary rights in and to this software and related documentation and</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">//</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">//</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// This code supersedes and replaces all information previously supplied.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// components in life support devices or systems without express written approval of</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// NVIDIA Corporation.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#ifndef NVBLASTTK_H</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#define NVBLASTTK_H</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> </div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_tk_framework_8h.html">NvBlastTkFramework.h</a>"</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_tk_asset_8h.html">NvBlastTkAsset.h</a>"</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_tk_actor_8h.html">NvBlastTkActor.h</a>"</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_tk_joint_8h.html">NvBlastTkJoint.h</a>"</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_tk_family_8h.html">NvBlastTkFamily.h</a>"</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_tk_group_8h.html">NvBlastTkGroup.h</a>"</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> </div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> </div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="preprocessor">#endif // ifndef NVBLASTTK_H</span></div><div class="ttc" id="_nv_blast_tk_family_8h_html"><div class="ttname"><a href="_nv_blast_tk_family_8h.html">NvBlastTkFamily.h</a></div></div>
<div class="ttc" id="_nv_blast_tk_framework_8h_html"><div class="ttname"><a href="_nv_blast_tk_framework_8h.html">NvBlastTkFramework.h</a></div></div>
<div class="ttc" id="_nv_blast_tk_actor_8h_html"><div class="ttname"><a href="_nv_blast_tk_actor_8h.html">NvBlastTkActor.h</a></div></div>
<div class="ttc" id="_nv_blast_tk_group_8h_html"><div class="ttname"><a href="_nv_blast_tk_group_8h.html">NvBlastTkGroup.h</a></div></div>
<div class="ttc" id="_nv_blast_tk_joint_8h_html"><div class="ttname"><a href="_nv_blast_tk_joint_8h.html">NvBlastTkJoint.h</a></div></div>
<div class="ttc" id="_nv_blast_tk_asset_8h_html"><div class="ttname"><a href="_nv_blast_tk_asset_8h.html">NvBlastTkAsset.h</a></div></div>
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