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<a href="_nv_blast_time_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// Notice</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">// proprietary rights in and to this software and related documentation and</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">// distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED &quot;AS IS.&quot;. NVIDIA MAKES</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// Information and code furnished is believed to be accurate and reliable.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// information or for any infringement of patents or other rights of third parties that may</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// This code supersedes and replaces all information previously supplied.</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// components in life support devices or systems without express written approval of</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// NVIDIA Corporation.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#ifndef NVBLASTTIME_H</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#define NVBLASTTIME_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_nv_blast_types_8h.html">NvBlastTypes.h</a>&quot;</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_nv.html">Nv</a></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;{</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="keyword">namespace </span>Blast</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;{</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_time.html">   40</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_time.html">Time</a></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;{</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_time.html#a101e7808be5a2daad0f2b0f9298dca2a">   43</a></span>&#160;    <a class="code" href="class_nv_1_1_blast_1_1_time.html#a101e7808be5a2daad0f2b0f9298dca2a">Time</a>() : m_lastTickCount(getTimeTicks()) {}</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_time.html#a4f077e2652ca099569600e76a12501b6">   45</a></span>&#160;    int64_t         <a class="code" href="class_nv_1_1_blast_1_1_time.html#a4f077e2652ca099569600e76a12501b6">getElapsedTicks</a>()</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    {</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;        <span class="keyword">const</span> int64_t lastTickCount = m_lastTickCount;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        m_lastTickCount = getTimeTicks();</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        <span class="keywordflow">return</span> m_lastTickCount - lastTickCount;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    }</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_time.html#a64fc1a3fec52eb332e2879cdba37694d">   52</a></span>&#160;    int64_t         <a class="code" href="class_nv_1_1_blast_1_1_time.html#a64fc1a3fec52eb332e2879cdba37694d">peekElapsedTicks</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        <span class="keywordflow">return</span> getTimeTicks() - m_lastTickCount;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    }</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_time.html#a440cea5bd7d09b6313189bb11ccfe526">   57</a></span>&#160;    int64_t         <a class="code" href="class_nv_1_1_blast_1_1_time.html#a440cea5bd7d09b6313189bb11ccfe526">getLastTickCount</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        <span class="keywordflow">return</span> m_lastTickCount;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;    }</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_time.html#aeced1fdeb83d4ce1ef759648577769d0">   62</a></span>&#160;    <span class="keyword">static</span> <span class="keywordtype">double</span>   <a class="code" href="class_nv_1_1_blast_1_1_time.html#aeced1fdeb83d4ce1ef759648577769d0">seconds</a>(int64_t ticks)</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    {</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <span class="keywordflow">return</span> s_secondsPerTick * ticks;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    }</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    int64_t         getTimeTicks() <span class="keyword">const</span>;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">double</span>   getTickDuration();</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    int64_t             m_lastTickCount;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">double</span> s_secondsPerTick;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;};</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;} <span class="comment">// namespace Blast</span></div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;} <span class="comment">// namespace Nv</span></div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="preprocessor">#if NV_MICROSOFT_FAMILY</span></div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_nv_blast_include_windows_8h.html">NvBlastIncludeWindows.h</a>&quot;</span></div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<a class="code" href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> int64_t Nv::Blast::Time::getTimeTicks()<span class="keyword"> const</span></div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    LARGE_INTEGER a;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    QueryPerformanceCounter(&amp;a);</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    <span class="keywordflow">return</span> a.QuadPart;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;}</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<a class="code" href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> <span class="keywordtype">double</span> Nv::Blast::Time::getTickDuration()</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;{</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    LARGE_INTEGER a;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    QueryPerformanceFrequency(&amp;a);</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <span class="keywordflow">return</span> 1.0 / (double)a.QuadPart;</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;}</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;<span class="preprocessor">#elif NV_UNIX_FAMILY</span></div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<span class="preprocessor">#include &lt;time.h&gt;</span></div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<a class="code" href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> int64_t Nv::Blast::Time::getTimeTicks()<span class="keyword"> const</span></div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;    <span class="keyword">struct </span>timespec mCurrTimeInt;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    clock_gettime(CLOCK_REALTIME, &amp;mCurrTimeInt);</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    <span class="keywordflow">return</span> (static_cast&lt;int64_t&gt;(mCurrTimeInt.tv_sec) * 1000000000) + (<span class="keyword">static_cast&lt;</span>int64_t<span class="keyword">&gt;</span>(mCurrTimeInt.tv_nsec));</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;}</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<a class="code" href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> <span class="keywordtype">double</span> Nv::Blast::Time::getTickDuration()</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;{</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;    <span class="keywordflow">return</span> 1.e-9;</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;}</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;<span class="preprocessor">#elif NV_PS4</span></div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;<span class="preprocessor">#include &quot;ps4/NvBlastTimePS4.h&quot;</span></div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;<span class="preprocessor">#endif // #ifndef NVBLASTTIME_H</span></div><div class="ttc" id="class_nv_1_1_blast_1_1_time_html_a440cea5bd7d09b6313189bb11ccfe526"><div class="ttname"><a href="class_nv_1_1_blast_1_1_time.html#a440cea5bd7d09b6313189bb11ccfe526">Nv::Blast::Time::getLastTickCount</a></div><div class="ttdeci">int64_t getLastTickCount() const</div><div class="ttdef"><b>Definition:</b> NvBlastTime.h:57</div></div>
<div class="ttc" id="_nv_blast_include_windows_8h_html"><div class="ttname"><a href="_nv_blast_include_windows_8h.html">NvBlastIncludeWindows.h</a></div></div>
<div class="ttc" id="_nv_blast_types_8h_html"><div class="ttname"><a href="_nv_blast_types_8h.html">NvBlastTypes.h</a></div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_time_html_aeced1fdeb83d4ce1ef759648577769d0"><div class="ttname"><a href="class_nv_1_1_blast_1_1_time.html#aeced1fdeb83d4ce1ef759648577769d0">Nv::Blast::Time::seconds</a></div><div class="ttdeci">static double seconds(int64_t ticks)</div><div class="ttdef"><b>Definition:</b> NvBlastTime.h:62</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_time_html_a64fc1a3fec52eb332e2879cdba37694d"><div class="ttname"><a href="class_nv_1_1_blast_1_1_time.html#a64fc1a3fec52eb332e2879cdba37694d">Nv::Blast::Time::peekElapsedTicks</a></div><div class="ttdeci">int64_t peekElapsedTicks() const</div><div class="ttdef"><b>Definition:</b> NvBlastTime.h:52</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_time_html_a101e7808be5a2daad0f2b0f9298dca2a"><div class="ttname"><a href="class_nv_1_1_blast_1_1_time.html#a101e7808be5a2daad0f2b0f9298dca2a">Nv::Blast::Time::Time</a></div><div class="ttdeci">Time()</div><div class="ttdef"><b>Definition:</b> NvBlastTime.h:43</div></div>
<div class="ttc" id="group__foundation_html_ga36a01a4a51968418a26b06da7e1ad5d0"><div class="ttname"><a href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a></div><div class="ttdeci">#define NV_INLINE</div><div class="ttdef"><b>Definition:</b> NvPreprocessor.h:350</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_time_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_time.html">Nv::Blast::Time</a></div><div class="ttdef"><b>Definition:</b> NvBlastTime.h:40</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_time_html_a4f077e2652ca099569600e76a12501b6"><div class="ttname"><a href="class_nv_1_1_blast_1_1_time.html#a4f077e2652ca099569600e76a12501b6">Nv::Blast::Time::getElapsedTicks</a></div><div class="ttdeci">int64_t getElapsedTicks()</div><div class="ttdef"><b>Definition:</b> NvBlastTime.h:45</div></div>
<div class="ttc" id="namespace_nv_html"><div class="ttname"><a href="namespace_nv.html">Nv</a></div><div class="ttdef"><b>Definition:</b> NvBlastArray.h:37</div></div>
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