1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
|
<html>
<head>
<title>NVIDIA(R) Blast(R) SDK 1.1 Source Reference: sdk/globals/source/NvBlastProfilerInternal.h Source File</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
</head>
<body bgcolor="#FFFFFF">
<div id="header">
<hr class="first">
<img alt="" src="blast_logo.png">
<br>
<center>
<a class="qindex" href="main.html">Main Page</a>
<!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> //-->
<a class="qindex" href="annotated.html">Class List</a>
<a class="qindex" href="functions.html">Class Members</a>
</center>
<hr class="second">
</div>
<!-- Generated by Doxygen 1.5.8 -->
<div class="navigation" id="top">
<div class="tabs">
<ul>
<li><a href="main.html"><span>Main Page</span></a></li>
<li><a href="pages.html"><span>User's Guide</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="namespaces.html"><span>Namespaces</span></a></li>
<li><a href="annotated.html"><span>Classes</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
</ul>
</div>
<div class="tabs">
<ul>
<li><a href="files.html"><span>File List</span></a></li>
<li><a href="globals.html"><span>File Members</span></a></li>
</ul>
</div>
<h1>sdk/globals/source/NvBlastProfilerInternal.h</h1><a href="_nv_blast_profiler_internal_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
<a name="l00003"></a>00003 <span class="comment">//</span>
<a name="l00004"></a>00004 <span class="comment">// Notice</span>
<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
<a name="l00015"></a>00015 <span class="comment">//</span>
<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTPROFILERINTERNAL_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTPROFILERINTERNAL_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_nv_blast_preprocessor_8h.html">NvBlastPreprocessor.h</a>"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_profiler_8h.html">NvBlastProfiler.h</a>"</span>
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="preprocessor">#if NV_PROFILE || NV_CHECKED || NV_DEBUG</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <a class="code" href="_nv_blast_preprocessor_8h.html#e5c980f1b9848025a2fefa05a9d3bce1">NVBLAST_API</a> <span class="keywordtype">void</span> NvBlastProfilerBegin(<span class="keyword">const</span> <span class="keywordtype">char</span>* name, <a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html#06be79d41391dfde43f6aa02866a3c1f">Nv::Blast::ProfilerDetail::Level</a>);
<a name="l00038"></a>00038 <a class="code" href="_nv_blast_preprocessor_8h.html#e5c980f1b9848025a2fefa05a9d3bce1">NVBLAST_API</a> <span class="keywordtype">void</span> NvBlastProfilerEnd(<span class="keyword">const</span> <span class="keywordtype">void</span>* name, <a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html#06be79d41391dfde43f6aa02866a3c1f">Nv::Blast::ProfilerDetail::Level</a>);
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <a class="code" href="class_nv_1_1_blast_1_1_profiler_callback.html">Nv::Blast::ProfilerCallback</a>* NvBlastProfilerGetCallback();
<a name="l00041"></a>00041 <a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html#06be79d41391dfde43f6aa02866a3c1f">Nv::Blast::ProfilerDetail::Level</a> NvBlastProfilerGetDetail();
<a name="l00042"></a>00042
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="keyword">namespace </span>Nv
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 <span class="keyword">namespace </span>Blast
<a name="l00047"></a>00047 {
<a name="l00048"></a>00048
<a name="l00049"></a>00049
<a name="l00050"></a>00050 <span class="keyword">class </span>ProfileScope
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052 <span class="keyword">public</span>:
<a name="l00053"></a>00053 ProfileScope(<span class="keyword">const</span> <span class="keywordtype">char</span>* name, <a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html#06be79d41391dfde43f6aa02866a3c1f">ProfilerDetail::Level</a> level) :m_name(name), m_level(level)
<a name="l00054"></a>00054 {
<a name="l00055"></a>00055 NvBlastProfilerBegin(m_name, m_level);
<a name="l00056"></a>00056 }
<a name="l00057"></a>00057
<a name="l00058"></a>00058 ~ProfileScope()
<a name="l00059"></a>00059 {
<a name="l00060"></a>00060 NvBlastProfilerEnd(m_name, m_level);
<a name="l00061"></a>00061 }
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="keyword">private</span>:
<a name="l00064"></a>00064 <span class="keyword">const</span> <span class="keywordtype">char</span>* m_name;
<a name="l00065"></a>00065 <a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html#06be79d41391dfde43f6aa02866a3c1f">ProfilerDetail::Level</a> m_level;
<a name="l00066"></a>00066 };
<a name="l00067"></a>00067
<a name="l00068"></a>00068
<a name="l00069"></a>00069 } <span class="comment">// namespace Blast</span>
<a name="l00070"></a>00070 } <span class="comment">// namespace Nv</span>
<a name="l00071"></a>00071
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <span class="preprocessor">#define BLAST_PROFILE_PREFIX "Blast: "</span>
<a name="l00074"></a>00074 <span class="preprocessor"></span><span class="preprocessor">#define BLAST_PROFILE_ZONE_BEGIN(name) NvBlastProfilerBegin(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH)</span>
<a name="l00075"></a>00075 <span class="preprocessor"></span><span class="preprocessor">#define BLAST_PROFILE_ZONE_END(name) NvBlastProfilerEnd(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH)</span>
<a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#define BLAST_PROFILE_SCOPE(name, detail) Nv::Blast::ProfileScope NV_CONCAT(_scope,__LINE__) (BLAST_PROFILE_PREFIX name, detail)</span>
<a name="l00077"></a>00077 <span class="preprocessor"></span><span class="preprocessor">#define BLAST_PROFILE_SCOPE_L(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::LOW)</span>
<a name="l00078"></a>00078 <span class="preprocessor"></span><span class="preprocessor">#define BLAST_PROFILE_SCOPE_M(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::MEDIUM)</span>
<a name="l00079"></a>00079 <span class="preprocessor"></span><span class="preprocessor">#define BLAST_PROFILE_SCOPE_H(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::HIGH)</span>
<a name="l00080"></a>00080 <span class="preprocessor"></span>
<a name="l00081"></a>00081 <span class="preprocessor">#else</span>
<a name="l00082"></a>00082 <span class="preprocessor"></span>
<a name="l00083"></a><a class="code" href="_nv_blast_profiler_internal_8h.html#464986f2cc89929ef0aa3c2cfe64c65c">00083</a> <span class="preprocessor">#define BLAST_PROFILE_ZONE_BEGIN(name) </span>
<a name="l00084"></a><a class="code" href="_nv_blast_profiler_internal_8h.html#653728cfdd79299f6fe72f71eb8c5590">00084</a> <span class="preprocessor"></span><span class="preprocessor">#define BLAST_PROFILE_ZONE_END(name)</span>
<a name="l00085"></a><a class="code" href="_nv_blast_profiler_internal_8h.html#aba578d5cd160859cd514c33ac6171a5">00085</a> <span class="preprocessor"></span><span class="preprocessor">#define BLAST_PROFILE_SCOPE_L(name)</span>
<a name="l00086"></a><a class="code" href="_nv_blast_profiler_internal_8h.html#09c365a3a48c753e60b5dfec0a991eb9">00086</a> <span class="preprocessor"></span><span class="preprocessor">#define BLAST_PROFILE_SCOPE_M(name)</span>
<a name="l00087"></a><a class="code" href="_nv_blast_profiler_internal_8h.html#7383e4693e7d6d980e604ca77d4020e7">00087</a> <span class="preprocessor"></span><span class="preprocessor">#define BLAST_PROFILE_SCOPE_H(name)</span>
<a name="l00088"></a>00088 <span class="preprocessor"></span>
<a name="l00089"></a>00089 <span class="preprocessor">#endif</span>
<a name="l00090"></a>00090 <span class="preprocessor"></span>
<a name="l00091"></a>00091 <span class="preprocessor">#endif</span>
</pre></div></div>
<!-- start footer part -->
<div class="footer">
Copyright © 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</div>
</body>
</html>
|