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		<title>NVIDIA(R) Blast(R) SDK 1.1 Source Reference: sdk/common/NvBlastMath.h File Reference</title>
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<h1>sdk/common/NvBlastMath.h File Reference</h1><code>#include &lt;math.h&gt;</code><br>

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<a href="_nv_blast_math_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html">Nv::Blast::VecMath</a></td></tr>

<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#ff9758a004eaba1c34d93b67cc2372ca">Nv::Blast::VecMath::add</a> (const float a[3], const float b[3], float r[3])</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#40a71c61826702e77bc117fcc005ebf1">Nv::Blast::VecMath::add</a> (const float a[3], float b[3])</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#977e74623adf1a08686f4dc5a6f241bc">Nv::Blast::VecMath::dist</a> (const float a[3], const float b[3])</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#171cbcf9510fa3804c56ecfcf78da929">Nv::Blast::VecMath::div</a> (float a[3], float divisor)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#91266f20b4a3e7658eedf69ec1f311f4">Nv::Blast::VecMath::dot</a> (const float a[3], const float b[3])</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#1c15bbfd92f50bb69873a3e54281a42c">Nv::Blast::VecMath::length</a> (const float a[3])</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#258a9333f07d3c54170aa74b90366e73">Nv::Blast::VecMath::mul</a> (float a[3], float multiplier)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#1c8d1bbcf531b04e6ff52f5357987794">Nv::Blast::VecMath::normal</a> (const float a[3], float r[3])</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#1da912deb1046ef7afc447a170f9a1a4">Nv::Blast::VecMath::sub</a> (const float a[3], const float b[3], float r[3])</td></tr>

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