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<h1>sdk/common/NvBlastIndexFns.h</h1><a href="_nv_blast_index_fns_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
<a name="l00003"></a>00003 <span class="comment">//</span>
<a name="l00004"></a>00004 <span class="comment">// Notice</span>
<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
<a name="l00015"></a>00015 <span class="comment">//</span>
<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTINDEXFNS_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTINDEXFNS_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_types_8h.html">NvBlastTypes.h</a>"</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;cstring&gt;</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 
<a name="l00038"></a>00038 <span class="keyword">namespace </span>Nv
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040 <span class="keyword">namespace </span>Blast
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 
<a name="l00046"></a>00046 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00047"></a><a class="code" href="namespace_nv_1_1_blast.html#c1fa2bac8c635169faa133e5de246da9">00047</a> <a class="code" href="group__foundation.html#g36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> T <a class="code" href="namespace_nv_1_1_blast.html#c1fa2bac8c635169faa133e5de246da9">invalidIndex</a>()
<a name="l00048"></a>00048 {
<a name="l00049"></a>00049     <span class="keywordflow">return</span> ~(T)0;
<a name="l00050"></a>00050 }
<a name="l00051"></a>00051 
<a name="l00052"></a>00052 
<a name="l00056"></a>00056 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00057"></a><a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">00057</a> <a class="code" href="group__foundation.html#g36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(T index)
<a name="l00058"></a>00058 {
<a name="l00059"></a>00059     <span class="keywordflow">return</span> index == invalidIndex&lt;T&gt;();
<a name="l00060"></a>00060 }
<a name="l00061"></a>00061 
<a name="l00062"></a>00062 
<a name="l00095"></a>00095 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00096"></a><a class="code" href="namespace_nv_1_1_blast.html#97fb8332eab5d39661e80f1c4359ca28">00096</a> <span class="keywordtype">void</span> <a class="code" href="namespace_nv_1_1_blast.html#97fb8332eab5d39661e80f1c4359ca28">createIndexStartLookup</a>(T* lookup, T indexBase, T indexRange, T* indexSource, T indexCount, T indexByteStride)
<a name="l00097"></a>00097 {
<a name="l00098"></a>00098     ++indexBase;    <span class="comment">// Ordering invalidIndex&lt;T&gt;() as lowest value</span>
<a name="l00099"></a>00099     T indexPos = 0;
<a name="l00100"></a>00100     <span class="keywordflow">for</span> (T i = 0; i &lt;= indexRange; ++i)
<a name="l00101"></a>00101     {
<a name="l00102"></a>00102         <span class="keywordflow">for</span> (; indexPos &lt; indexCount; ++indexPos, indexSource = (T*)((uintptr_t)indexSource + indexByteStride))
<a name="l00103"></a>00103         {
<a name="l00104"></a>00104             <span class="keywordflow">if</span> (*indexSource + 1 &gt;= i + indexBase)  <span class="comment">// +1 to order invalidIndex&lt;T&gt;() as lowest value</span>
<a name="l00105"></a>00105             {
<a name="l00106"></a>00106                 lookup[i] = indexPos;
<a name="l00107"></a>00107                 <span class="keywordflow">break</span>;
<a name="l00108"></a>00108             }
<a name="l00109"></a>00109         }
<a name="l00110"></a>00110         <span class="keywordflow">if</span> (indexPos == indexCount)
<a name="l00111"></a>00111         {
<a name="l00112"></a>00112             lookup[i] = indexPos;
<a name="l00113"></a>00113         }
<a name="l00114"></a>00114     }
<a name="l00115"></a>00115     lookup[indexRange + 1] = indexCount;
<a name="l00116"></a>00116 }
<a name="l00117"></a>00117 
<a name="l00118"></a>00118 
<a name="l00127"></a>00127 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00128"></a><a class="code" href="namespace_nv_1_1_blast.html#b0cb52654c117f03fb31826ce2747bfa">00128</a> <span class="keywordtype">void</span> <a class="code" href="namespace_nv_1_1_blast.html#b0cb52654c117f03fb31826ce2747bfa">invertMap</a>(T* inverseMap, <span class="keyword">const</span> T* map, <span class="keyword">const</span> T size)
<a name="l00129"></a>00129 {
<a name="l00130"></a>00130     memset(inverseMap, invalidIndex&lt;T&gt;(), size*<span class="keyword">sizeof</span>(T));
<a name="l00131"></a>00131 
<a name="l00132"></a>00132     <span class="keywordflow">for</span> (T i = 0; i &lt; size; i++)
<a name="l00133"></a>00133     {
<a name="l00134"></a>00134         <span class="keywordflow">if</span> (!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(map[i]))
<a name="l00135"></a>00135         {
<a name="l00136"></a>00136             inverseMap[map[i]] = i;
<a name="l00137"></a>00137         }
<a name="l00138"></a>00138     }
<a name="l00139"></a>00139 }
<a name="l00140"></a>00140 
<a name="l00141"></a>00141 } <span class="comment">// end namespace Blast</span>
<a name="l00142"></a>00142 } <span class="comment">// end namespace Nv</span>
<a name="l00143"></a>00143 
<a name="l00144"></a>00144 
<a name="l00145"></a>00145 <span class="preprocessor">#endif // #ifndef NVBLASTINDEXFNS_H</span>
</pre></div></div>
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