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<a href="_nv_blast_family_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// Notice</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">// proprietary rights in and to this software and related documentation and</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">// distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED &quot;AS IS.&quot;. NVIDIA MAKES</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// Information and code furnished is believed to be accurate and reliable.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// information or for any infringement of patents or other rights of third parties that may</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// This code supersedes and replaces all information previously supplied.</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// components in life support devices or systems without express written approval of</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// NVIDIA Corporation.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#ifndef NVBLASTFAMILY_H</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#define NVBLASTFAMILY_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_nv_blast_asset_8h.html">NvBlastAsset.h</a>&quot;</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_nv_blast_preprocessor_8h.html">NvBlastPreprocessor.h</a>&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_nv_blast_d_link_8h.html">NvBlastDLink.h</a>&quot;</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_nv_blast_atomic_8h.html">NvBlastAtomic.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_nv_blast_memory_8h.html">NvBlastMemory.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &lt;cstring&gt;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="keyword">struct </span><a class="code" href="struct_nv_blast_asset.html">NvBlastAsset</a>;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_nv.html">Nv</a></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;{</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="keyword">namespace </span>Blast</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;{</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="comment">// Forward declarations</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="keyword">class </span>FamilyGraph;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="keyword">class </span>Actor;</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="keyword">class </span>Asset;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html">   61</a></span>&#160;<span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_family_header.html">FamilyHeader</a> : <span class="keyword">public</span> <a class="code" href="struct_nv_blast_data_block.html">NvBlastDataBlock</a></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;{</div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#ae2a59d9dd49c92dcb6abb9ad46849976">   66</a></span>&#160;    <a class="code" href="struct_nv_blast_i_d.html">NvBlastID</a>   <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ae2a59d9dd49c92dcb6abb9ad46849976">m_assetID</a>;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;    <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ad03aae1a3bd35af2196fa03d549128f1">NvBlastBlockArrayData</a>(<a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>, m_actorsOffset, getActors, <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-&gt;<a class="code" href="class_nv_1_1_blast_1_1_asset.html#ad07d72453b9db6a1387f7fbd934eb2fd">m_graph</a>.<a class="code" href="struct_nv_1_1_blast_1_1_support_graph.html#a8e25ca3c8d3213c3737e53b7094431d1">m_nodeCount</a>);</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;    <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ad03aae1a3bd35af2196fa03d549128f1">NvBlastBlockArrayData</a>(<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink&lt;uint32_t&gt;</a>, m_visibleChunkIndexLinksOffset, getVisibleChunkIndexLinks, <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-&gt;<a class="code" href="class_nv_1_1_blast_1_1_asset.html#a2fca1fdbe87c49f04736dd6b6d176177">m_chunkCount</a>);</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ad03aae1a3bd35af2196fa03d549128f1">NvBlastBlockArrayData</a>(uint32_t, m_chunkActorIndicesOffset, getChunkActorIndices, <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-&gt;<a class="code" href="class_nv_1_1_blast_1_1_asset.html#a6cfa7f72e5f815e519550dd46dc087a9">m_firstSubsupportChunkIndex</a>);</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ad03aae1a3bd35af2196fa03d549128f1">NvBlastBlockArrayData</a>(uint32_t, m_graphNodeIndexLinksOffset, getGraphNodeIndexLinks, <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-&gt;<a class="code" href="class_nv_1_1_blast_1_1_asset.html#ad07d72453b9db6a1387f7fbd934eb2fd">m_graph</a>.<a class="code" href="struct_nv_1_1_blast_1_1_support_graph.html#a8e25ca3c8d3213c3737e53b7094431d1">m_nodeCount</a>);</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;    <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ad03aae1a3bd35af2196fa03d549128f1">NvBlastBlockArrayData</a>(<span class="keywordtype">float</span>, m_lowerSupportChunkHealthsOffset, getLowerSupportChunkHealths, <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-&gt;<a class="code" href="class_nv_1_1_blast_1_1_asset.html#af7a3e783e9997c651d0343cfc76faedc">getLowerSupportChunkCount</a>());</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#a58c464d4f1ab0736c2a55e034d5b0223">  113</a></span>&#160;    <span class="keywordtype">float</span>*  <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a58c464d4f1ab0736c2a55e034d5b0223">getSubsupportChunkHealths</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;        <a class="code" href="_nv_blast_assert_8h.html#a2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(<a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a> != <span class="keyword">nullptr</span>);</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;        <span class="keywordflow">return</span> (<span class="keywordtype">float</span>*)((uintptr_t)<span class="keyword">this</span> + m_lowerSupportChunkHealthsOffset) + <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-&gt;<a class="code" href="class_nv_1_1_blast_1_1_asset.html#ad07d72453b9db6a1387f7fbd934eb2fd">m_graph</a>.<a class="code" href="struct_nv_1_1_blast_1_1_support_graph.html#a8e25ca3c8d3213c3737e53b7094431d1">m_nodeCount</a>;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    }</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ad03aae1a3bd35af2196fa03d549128f1">NvBlastBlockArrayData</a>(<span class="keywordtype">float</span>, m_graphBondHealthsOffset, getBondHealths, <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-&gt;<a class="code" href="class_nv_1_1_blast_1_1_asset.html#a623e6e17f164872ebee9b411cce23470">getBondCount</a>());</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#af242d21a84d28cf24877def66e1d5729">NvBlastBlockData</a>(<a class="code" href="class_nv_1_1_blast_1_1_family_graph.html">FamilyGraph</a>, m_familyGraphOffset, getFamilyGraph);</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;</div><div class="line"><a name="l00140"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#a6667d4314fbb8eacf132cc81e8920846">  140</a></span>&#160;    <span class="keyword">volatile</span> uint32_t   <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a6667d4314fbb8eacf132cc81e8920846">m_actorCount</a>;</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    <span class="keyword">union</span></div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    {</div><div class="line"><a name="l00148"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">  148</a></span>&#160;        <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_asset.html">Asset</a>*    <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>;</div><div class="line"><a name="l00149"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#a2045936da536ed27b97eb2fc9aea9b03">  149</a></span>&#160; 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   <span class="keywordtype">void</span>        <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#acc4fd2c9b502b0a1114ec672ee64c04a">returnActor</a>(<a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>&amp; actor);</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;    uint32_t    <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a869e926c2ba8cc6580fbab1cb601fa32">getActorBufferSize</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;    <span class="keywordtype">bool</span>        <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a9e58bee9eba848f0d5e65e0d63707f97">isActorActive</a>(uint32_t index) <span class="keyword">const</span>;</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160; 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<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a89f293e52b88ad129c5f202ed2205dd8"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a89f293e52b88ad129c5f202ed2205dd8">Nv::Blast::FamilyHeader::fractureWithEvents</a></div><div class="ttdeci">void fractureWithEvents(uint32_t chunkFractureCount, const NvBlastChunkFractureData *commands, NvBlastChunkFractureData *events, uint32_t eventsSize, uint32_t *count, Actor *filterActor, NvBlastLog logFn)</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_family_graph_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_family_graph.html">Nv::Blast::FamilyGraph</a></div><div class="ttdef"><b>Definition:</b> NvBlastFamilyGraph.h:58</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_adb022b7eb3444d2ac3a8a2d5de98a9b5"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#adb022b7eb3444d2ac3a8a2d5de98a9b5">Nv::Blast::FamilyHeader::fractureSubSupportNoEvents</a></div><div class="ttdeci">void fractureSubSupportNoEvents(uint32_t chunkIndex, uint32_t suboffset, float healthDamage, float *chunkHealths, const NvBlastChunk *chunks)</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_actor_html_ab47a9d933f097ee0175c8bbe279531ba"><div class="ttname"><a href="class_nv_1_1_blast_1_1_actor.html#ab47a9d933f097ee0175c8bbe279531ba">Nv::Blast::Actor::isActive</a></div><div class="ttdeci">bool isActive() const</div><div class="ttdef"><b>Definition:</b> NvBlastActor.h:512</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a8c8dbf18c71bfd84c101542fce8498ff"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a8c8dbf18c71bfd84c101542fce8498ff">Nv::Blast::FamilyHeader::fractureNoEvents</a></div><div class="ttdeci">void fractureNoEvents(uint32_t chunkFractureCount, const NvBlastChunkFractureData *chunkFractures, Actor *filterActor, NvBlastLog logFn)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a9e58bee9eba848f0d5e65e0d63707f97"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a9e58bee9eba848f0d5e65e0d63707f97">Nv::Blast::FamilyHeader::isActorActive</a></div><div class="ttdeci">bool isActorActive(uint32_t index) const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:367</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a7bd800b1dea859ee4382d7da92d9ac5b"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a7bd800b1dea859ee4382d7da92d9ac5b">Nv::Blast::FamilyHeader::getGetNodeActorIndex</a></div><div class="ttdeci">uint32_t getGetNodeActorIndex(uint32_t nodeIndex) const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:397</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_asset_html_a623e6e17f164872ebee9b411cce23470"><div class="ttname"><a href="class_nv_1_1_blast_1_1_asset.html#a623e6e17f164872ebee9b411cce23470">Nv::Blast::Asset::getBondCount</a></div><div class="ttdeci">uint32_t getBondCount() const</div><div class="ttdef"><b>Definition:</b> NvBlastAsset.h:277</div></div>
<div class="ttc" id="_nv_blast_asset_8h_html"><div class="ttname"><a href="_nv_blast_asset_8h.html">NvBlastAsset.h</a></div></div>
<div class="ttc" id="namespace_nv_1_1_blast_html_a957511eee89321883f3507e0cd310a41"><div class="ttname"><a href="namespace_nv_1_1_blast.html#a957511eee89321883f3507e0cd310a41">Nv::Blast::isInvalidIndex</a></div><div class="ttdeci">NV_INLINE bool isInvalidIndex(T index)</div><div class="ttdef"><b>Definition:</b> NvBlastIndexFns.h:57</div></div>
<div class="ttc" id="_nv_blast_types_8h_html_aca9b64ae20263de0d18e0f58cb51b1ab"><div class="ttname"><a href="_nv_blast_types_8h.html#aca9b64ae20263de0d18e0f58cb51b1ab">NvBlastLog</a></div><div class="ttdeci">void(* NvBlastLog)(int type, const char *msg, const char *file, int line)</div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:63</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html">Nv::Blast::FamilyHeader</a></div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:61</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a6667d4314fbb8eacf132cc81e8920846"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a6667d4314fbb8eacf132cc81e8920846">Nv::Blast::FamilyHeader::m_actorCount</a></div><div class="ttdeci">volatile uint32_t m_actorCount</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:140</div></div>
<div class="ttc" id="_nv_blast_assert_8h_html_a2b179fca67cdb57b12b65e33fe3f6c93"><div class="ttname"><a href="_nv_blast_assert_8h.html#a2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a></div><div class="ttdeci">#define NVBLAST_ASSERT(exp)</div><div class="ttdef"><b>Definition:</b> NvBlastAssert.h:37</div></div>
<div class="ttc" id="struct_nv_blast_timers_html"><div class="ttname"><a href="struct_nv_blast_timers.html">NvBlastTimers</a></div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:85</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_ad03aae1a3bd35af2196fa03d549128f1"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#ad03aae1a3bd35af2196fa03d549128f1">Nv::Blast::FamilyHeader::NvBlastBlockArrayData</a></div><div class="ttdeci">NvBlastBlockArrayData(Actor, m_actorsOffset, getActors, m_asset-&gt;m_graph.m_nodeCount)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a2a8ef3805c7eaa784d181c5af6021eaa"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a2a8ef3805c7eaa784d181c5af6021eaa">Nv::Blast::FamilyHeader::fractureSubSupport</a></div><div class="ttdeci">void fractureSubSupport(uint32_t chunkIndex, uint32_t suboffset, float healthDamage, float *chunkHealths, const NvBlastChunk *chunks, NvBlastChunkFractureData *outBuffer, uint32_t *currentIndex, const uint32_t maxCount)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_ae17c9cdbfd5182ebaee2773a28f0443c"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#ae17c9cdbfd5182ebaee2773a28f0443c">Nv::Blast::FamilyHeader::getGetNodeActor</a></div><div class="ttdeci">Actor * getGetNodeActor(uint32_t nodeIndex) const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:413</div></div>
<div class="ttc" id="namespace_nv_1_1_blast_html_a02d7c995394a2e2c7f0b18ee051bec2f"><div class="ttname"><a href="namespace_nv_1_1_blast.html#a02d7c995394a2e2c7f0b18ee051bec2f">Nv::Blast::atomicIncrement</a></div><div class="ttdeci">int32_t atomicIncrement(volatile int32_t *val)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a5361b8667e8a10f440f04248e232cd2f"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a5361b8667e8a10f440f04248e232cd2f">Nv::Blast::FamilyHeader::applyFracture</a></div><div class="ttdeci">void applyFracture(NvBlastFractureBuffers *eventBuffers, const NvBlastFractureBuffers *commands, Actor *filterActor, NvBlastLog logFn, NvBlastTimers *timers)</div></div>
<div class="ttc" id="struct_nv_blast_data_block_html"><div class="ttname"><a href="struct_nv_blast_data_block.html">NvBlastDataBlock</a></div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:98</div></div>
<div class="ttc" id="_nv_blast_memory_8h_html"><div class="ttname"><a href="_nv_blast_memory_8h.html">NvBlastMemory.h</a></div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a869e926c2ba8cc6580fbab1cb601fa32"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a869e926c2ba8cc6580fbab1cb601fa32">Nv::Blast::FamilyHeader::getActorBufferSize</a></div><div class="ttdeci">uint32_t getActorBufferSize() const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:360</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_asset_html_a6cfa7f72e5f815e519550dd46dc087a9"><div class="ttname"><a href="class_nv_1_1_blast_1_1_asset.html#a6cfa7f72e5f815e519550dd46dc087a9">Nv::Blast::Asset::m_firstSubsupportChunkIndex</a></div><div class="ttdeci">uint32_t m_firstSubsupportChunkIndex</div><div class="ttdef"><b>Definition:</b> NvBlastAsset.h:207</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_ab1500a7965fb35635af84a091cf399e1"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">Nv::Blast::FamilyHeader::m_asset</a></div><div class="ttdeci">const Asset * m_asset</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:148</div></div>
<div class="ttc" id="_nv_blast_d_link_8h_html"><div class="ttname"><a href="_nv_blast_d_link_8h.html">NvBlastDLink.h</a></div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a15f6e87f69c5c84685af781f1b41413e"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a15f6e87f69c5c84685af781f1b41413e">Nv::Blast::FamilyHeader::getActorByIndex</a></div><div class="ttdeci">Actor * getActorByIndex(uint32_t index) const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:374</div></div>
<div class="ttc" id="_nv_blast_atomic_8h_html"><div class="ttname"><a href="_nv_blast_atomic_8h.html">NvBlastAtomic.h</a></div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_ad9e75fec6c74071b23efd6b149a9a88e"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#ad9e75fec6c74071b23efd6b149a9a88e">Nv::Blast::FamilyHeader::getGetChunkActor</a></div><div class="ttdeci">Actor * getGetChunkActor(uint32_t chunkIndex) const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:406</div></div>
<div class="ttc" id="group__foundation_html_ga36a01a4a51968418a26b06da7e1ad5d0"><div class="ttname"><a href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a></div><div class="ttdeci">#define NV_INLINE</div><div class="ttdef"><b>Definition:</b> NvPreprocessor.h:350</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_support_graph_html_a8e25ca3c8d3213c3737e53b7094431d1"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_support_graph.html#a8e25ca3c8d3213c3737e53b7094431d1">Nv::Blast::SupportGraph::m_nodeCount</a></div><div class="ttdeci">uint32_t m_nodeCount</div><div class="ttdef"><b>Definition:</b> NvBlastSupportGraph.h:81</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_ae2a59d9dd49c92dcb6abb9ad46849976"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#ae2a59d9dd49c92dcb6abb9ad46849976">Nv::Blast::FamilyHeader::m_assetID</a></div><div class="ttdeci">NvBlastID m_assetID</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:66</div></div>
<div class="ttc" id="struct_nv_blast_i_d_html"><div class="ttname"><a href="struct_nv_blast_i_d.html">NvBlastID</a></div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:69</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_asset_html_af7a3e783e9997c651d0343cfc76faedc"><div class="ttname"><a href="class_nv_1_1_blast_1_1_asset.html#af7a3e783e9997c651d0343cfc76faedc">Nv::Blast::Asset::getLowerSupportChunkCount</a></div><div class="ttdeci">uint32_t getLowerSupportChunkCount() const</div><div class="ttdef"><b>Definition:</b> NvBlastAsset.h:271</div></div>
<div class="ttc" id="struct_nv_blast_chunk_html"><div class="ttname"><a href="struct_nv_blast_chunk.html">NvBlastChunk</a></div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:152</div></div>
<div class="ttc" id="struct_nv_blast_chunk_fracture_data_html"><div class="ttname"><a href="struct_nv_blast_chunk_fracture_data.html">NvBlastChunkFractureData</a></div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:439</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_af242d21a84d28cf24877def66e1d5729"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#af242d21a84d28cf24877def66e1d5729">Nv::Blast::FamilyHeader::NvBlastBlockData</a></div><div class="ttdeci">NvBlastBlockData(FamilyGraph, m_familyGraphOffset, getFamilyGraph)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a58c464d4f1ab0736c2a55e034d5b0223"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a58c464d4f1ab0736c2a55e034d5b0223">Nv::Blast::FamilyHeader::getSubsupportChunkHealths</a></div><div class="ttdeci">float * getSubsupportChunkHealths() const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:113</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_asset_html_ad07d72453b9db6a1387f7fbd934eb2fd"><div class="ttname"><a href="class_nv_1_1_blast_1_1_asset.html#ad07d72453b9db6a1387f7fbd934eb2fd">Nv::Blast::Asset::m_graph</a></div><div class="ttdeci">SupportGraph m_graph</div><div class="ttdef"><b>Definition:</b> NvBlastAsset.h:197</div></div>
<div class="ttc" id="struct_nv_blast_asset_html"><div class="ttname"><a href="struct_nv_blast_asset.html">NvBlastAsset</a></div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:286</div></div>
<div class="ttc" id="struct_nv_blast_fracture_buffers_html"><div class="ttname"><a href="struct_nv_blast_fracture_buffers.html">NvBlastFractureBuffers</a></div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:468</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_actor_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_actor.html">Nv::Blast::Actor</a></div><div class="ttdef"><b>Definition:</b> NvBlastActor.h:58</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a2045936da536ed27b97eb2fc9aea9b03"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a2045936da536ed27b97eb2fc9aea9b03">Nv::Blast::FamilyHeader::m_runtimePlaceholder</a></div><div class="ttdeci">uint64_t m_runtimePlaceholder</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:149</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_asset_html_a78770e86b346b4b756814bca14b6c331"><div class="ttname"><a href="class_nv_1_1_blast_1_1_asset.html#a78770e86b346b4b756814bca14b6c331">Nv::Blast::Asset::getUpperSupportChunkCount</a></div><div class="ttdeci">uint32_t getUpperSupportChunkCount() const</div><div class="ttdef"><b>Definition:</b> NvBlastAsset.h:265</div></div>
<div class="ttc" id="_nv_blast_actor_8h_html"><div class="ttname"><a href="_nv_blast_actor_8h.html">NvBlastActor.h</a></div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_asset_html_a2fca1fdbe87c49f04736dd6b6d176177"><div class="ttname"><a href="class_nv_1_1_blast_1_1_asset.html#a2fca1fdbe87c49f04736dd6b6d176177">Nv::Blast::Asset::m_chunkCount</a></div><div class="ttdeci">uint32_t m_chunkCount</div><div class="ttdef"><b>Definition:</b> NvBlastAsset.h:192</div></div>
<div class="ttc" id="namespace_nv_1_1_blast_html_aa0a1acaf4abe11be6cfdcf14cecf4818"><div class="ttname"><a href="namespace_nv_1_1_blast.html#aa0a1acaf4abe11be6cfdcf14cecf4818">Nv::Blast::atomicDecrement</a></div><div class="ttdeci">int32_t atomicDecrement(volatile int32_t *val)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_index_d_link_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_index_d_link.html">Nv::Blast::IndexDLink&lt; uint32_t &gt;</a></div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_acc4fd2c9b502b0a1114ec672ee64c04a"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#acc4fd2c9b502b0a1114ec672ee64c04a">Nv::Blast::FamilyHeader::returnActor</a></div><div class="ttdeci">void returnActor(Actor &amp;actor)</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:348</div></div>
<div class="ttc" id="namespace_nv_1_1_blast_html_a865dd402e2f1af88e0d8df296d4f10d3"><div class="ttname"><a href="namespace_nv_1_1_blast.html#a865dd402e2f1af88e0d8df296d4f10d3">Nv::Blast::getFamilyMemorySize</a></div><div class="ttdeci">size_t getFamilyMemorySize(const Asset *asset)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a6dde29ddbcaa4e7f85d3d5339db300ad"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a6dde29ddbcaa4e7f85d3d5339db300ad">Nv::Blast::FamilyHeader::borrowActor</a></div><div class="ttdeci">Actor * borrowActor(uint32_t index)</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:333</div></div>
<div class="ttc" id="namespace_nv_html"><div class="ttname"><a href="namespace_nv.html">Nv</a></div><div class="ttdef"><b>Definition:</b> NvBlastArray.h:37</div></div>
<div class="ttc" id="_nv_blast_preprocessor_8h_html"><div class="ttname"><a href="_nv_blast_preprocessor_8h.html">NvBlastPreprocessor.h</a></div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_asset_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_asset.html">Nv::Blast::Asset</a></div><div class="ttdef"><b>Definition:</b> NvBlastAsset.h:45</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a44bed5d2801cd48c30141d21e1852816"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a44bed5d2801cd48c30141d21e1852816">Nv::Blast::FamilyHeader::fractureInPlaceEvents</a></div><div class="ttdeci">void fractureInPlaceEvents(uint32_t chunkFractureCount, NvBlastChunkFractureData *inoutbuffer, uint32_t eventsSize, uint32_t *count, Actor *filterActor, NvBlastLog logFn)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a2ca71f8bea5665e0953a0e254506692d"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a2ca71f8bea5665e0953a0e254506692d">Nv::Blast::FamilyHeader::getGetChunkActorIndex</a></div><div class="ttdeci">uint32_t getGetChunkActorIndex(uint32_t chunkIndex) const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:382</div></div>
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