1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
|
<html>
<head>
<title>sdk/lowlevel/source/NvBlastFamily.h Source File</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
</head>
<body bgcolor="#FFFFFF">
<div id="header">
<hr class="first">
<img alt="" src="blast_logo.png">
<br>
<center>
<a class="qindex" href="main.html">Main Page</a>
<!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> //-->
<a class="qindex" href="annotated.html">Class List</a>
<a class="qindex" href="functions.html">Class Members</a>
</center>
<hr class="second">
</div>
<!-- Generated by Doxygen 1.8.13 -->
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
$(function() {
initMenu('',false,false,'search.php','Search');
});
</script>
<div id="main-nav"></div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
<div id="nav-tree-contents">
<div id="nav-sync" class="sync"></div>
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
$(document).ready(function(){initNavTree('_nv_blast_family_8h_source.html','');});
</script>
<div id="doc-content">
<div class="header">
<div class="headertitle">
<div class="title">NvBlastFamily.h</div> </div>
</div><!--header-->
<div class="contents">
<a href="_nv_blast_family_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Notice</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// proprietary rights in and to this software and related documentation and</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">//</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">//</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// This code supersedes and replaces all information previously supplied.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// components in life support devices or systems without express written approval of</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// NVIDIA Corporation.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#ifndef NVBLASTFAMILY_H</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#define NVBLASTFAMILY_H</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> </div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_asset_8h.html">NvBlastAsset.h</a>"</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_preprocessor_8h.html">NvBlastPreprocessor.h</a>"</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_d_link_8h.html">NvBlastDLink.h</a>"</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_atomic_8h.html">NvBlastAtomic.h</a>"</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_memory_8h.html">NvBlastMemory.h</a>"</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#include <cstring></span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> </div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> </div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">struct </span><a class="code" href="struct_nv_blast_asset.html">NvBlastAsset</a>;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> </div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="keyword">namespace </span><a class="code" href="namespace_nv.html">Nv</a></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> {</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="keyword">namespace </span>Blast</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> {</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> </div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="comment">// Forward declarations</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="keyword">class </span>FamilyGraph;</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="keyword">class </span>Actor;</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="keyword">class </span>Asset;</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> </div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html"> 61</a></span> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_family_header.html">FamilyHeader</a> : <span class="keyword">public</span> <a class="code" href="struct_nv_blast_data_block.html">NvBlastDataBlock</a></div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> {</div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#ae2a59d9dd49c92dcb6abb9ad46849976"> 66</a></span>  <a class="code" href="struct_nv_blast_i_d.html">NvBlastID</a> <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ae2a59d9dd49c92dcb6abb9ad46849976">m_assetID</a>;</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> </div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ad03aae1a3bd35af2196fa03d549128f1">NvBlastBlockArrayData</a>(<a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>, m_actorsOffset, getActors, <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-><a class="code" href="class_nv_1_1_blast_1_1_asset.html#ad07d72453b9db6a1387f7fbd934eb2fd">m_graph</a>.<a class="code" href="struct_nv_1_1_blast_1_1_support_graph.html#a8e25ca3c8d3213c3737e53b7094431d1">m_nodeCount</a>);</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ad03aae1a3bd35af2196fa03d549128f1">NvBlastBlockArrayData</a>(<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink<uint32_t></a>, m_visibleChunkIndexLinksOffset, getVisibleChunkIndexLinks, <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-><a class="code" href="class_nv_1_1_blast_1_1_asset.html#a2fca1fdbe87c49f04736dd6b6d176177">m_chunkCount</a>);</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> </div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ad03aae1a3bd35af2196fa03d549128f1">NvBlastBlockArrayData</a>(uint32_t, m_chunkActorIndicesOffset, getChunkActorIndices, <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-><a class="code" href="class_nv_1_1_blast_1_1_asset.html#a6cfa7f72e5f815e519550dd46dc087a9">m_firstSubsupportChunkIndex</a>);</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span> </div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ad03aae1a3bd35af2196fa03d549128f1">NvBlastBlockArrayData</a>(uint32_t, m_graphNodeIndexLinksOffset, getGraphNodeIndexLinks, <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-><a class="code" href="class_nv_1_1_blast_1_1_asset.html#ad07d72453b9db6a1387f7fbd934eb2fd">m_graph</a>.<a class="code" href="struct_nv_1_1_blast_1_1_support_graph.html#a8e25ca3c8d3213c3737e53b7094431d1">m_nodeCount</a>);</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span> </div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ad03aae1a3bd35af2196fa03d549128f1">NvBlastBlockArrayData</a>(<span class="keywordtype">float</span>, m_lowerSupportChunkHealthsOffset, getLowerSupportChunkHealths, <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-><a class="code" href="class_nv_1_1_blast_1_1_asset.html#af7a3e783e9997c651d0343cfc76faedc">getLowerSupportChunkCount</a>());</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> </div><div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#a58c464d4f1ab0736c2a55e034d5b0223"> 113</a></span>  <span class="keywordtype">float</span>* <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a58c464d4f1ab0736c2a55e034d5b0223">getSubsupportChunkHealths</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span> <span class="keyword"> </span>{</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  <a class="code" href="_nv_blast_assert_8h.html#a2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(<a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a> != <span class="keyword">nullptr</span>);</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  <span class="keywordflow">return</span> (<span class="keywordtype">float</span>*)((uintptr_t)<span class="keyword">this</span> + m_lowerSupportChunkHealthsOffset) + <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-><a class="code" href="class_nv_1_1_blast_1_1_asset.html#ad07d72453b9db6a1387f7fbd934eb2fd">m_graph</a>.<a class="code" href="struct_nv_1_1_blast_1_1_support_graph.html#a8e25ca3c8d3213c3737e53b7094431d1">m_nodeCount</a>;</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  }</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> </div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ad03aae1a3bd35af2196fa03d549128f1">NvBlastBlockArrayData</a>(<span class="keywordtype">float</span>, m_graphBondHealthsOffset, getBondHealths, <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-><a class="code" href="class_nv_1_1_blast_1_1_asset.html#a623e6e17f164872ebee9b411cce23470">getBondCount</a>());</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> </div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#af242d21a84d28cf24877def66e1d5729">NvBlastBlockData</a>(<a class="code" href="class_nv_1_1_blast_1_1_family_graph.html">FamilyGraph</a>, m_familyGraphOffset, getFamilyGraph);</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span> </div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> </div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span> </div><div class="line"><a name="l00140"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#a6667d4314fbb8eacf132cc81e8920846"> 140</a></span>  <span class="keyword">volatile</span> uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a6667d4314fbb8eacf132cc81e8920846">m_actorCount</a>;</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span> </div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  <span class="keyword">union</span></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>  {</div><div class="line"><a name="l00148"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1"> 148</a></span>  <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_asset.html">Asset</a>* <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>;</div><div class="line"><a name="l00149"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#a2045936da536ed27b97eb2fc9aea9b03"> 149</a></span>  uint64_t <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a2045936da536ed27b97eb2fc9aea9b03">m_runtimePlaceholder</a>; <span class="comment">// Make sure we reserve enough room for an 8-byte pointer</span></div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  };</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> </div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> </div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span> </div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  <a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>* <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a6dde29ddbcaa4e7f85d3d5339db300ad">borrowActor</a>(uint32_t index);</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span> </div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  <span class="keywordtype">void</span> <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#acc4fd2c9b502b0a1114ec672ee64c04a">returnActor</a>(<a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>& actor);</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> </div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a869e926c2ba8cc6580fbab1cb601fa32">getActorBufferSize</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span> </div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a9e58bee9eba848f0d5e65e0d63707f97">isActorActive</a>(uint32_t index) <span class="keyword">const</span>;</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span> </div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  <a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>* <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a15f6e87f69c5c84685af781f1b41413e">getActorByIndex</a>(uint32_t index) <span class="keyword">const</span>;</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> </div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a2ca71f8bea5665e0953a0e254506692d">getGetChunkActorIndex</a>(uint32_t chunkIndex) <span class="keyword">const</span>;</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> </div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a7bd800b1dea859ee4382d7da92d9ac5b">getGetNodeActorIndex</a>(uint32_t nodeIndex) <span class="keyword">const</span>;</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> </div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  <a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>* <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ad9e75fec6c74071b23efd6b149a9a88e">getGetChunkActor</a>(uint32_t chunkIndex) <span class="keyword">const</span>;</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span> </div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  <a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>* <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ae17c9cdbfd5182ebaee2773a28f0443c">getGetNodeActor</a>(uint32_t nodeIndex) <span class="keyword">const</span>;</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span> </div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span> </div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span> </div><div class="line"><a name="l00242"></a><span class="lineno"> 242</span>  <span class="keywordtype">void</span> <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#adb022b7eb3444d2ac3a8a2d5de98a9b5">fractureSubSupportNoEvents</a>(uint32_t chunkIndex, uint32_t suboffset, <span class="keywordtype">float</span> healthDamage, <span class="keywordtype">float</span>* chunkHealths, <span class="keyword">const</span> <a class="code" href="struct_nv_blast_chunk.html">NvBlastChunk</a>* chunks);</div><div class="line"><a name="l00243"></a><span class="lineno"> 243</span> </div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span>  <span class="keywordtype">void</span> <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a2a8ef3805c7eaa784d181c5af6021eaa">fractureSubSupport</a>(uint32_t chunkIndex, uint32_t suboffset, <span class="keywordtype">float</span> healthDamage, <span class="keywordtype">float</span>* chunkHealths, <span class="keyword">const</span> <a class="code" href="struct_nv_blast_chunk.html">NvBlastChunk</a>* chunks, <a class="code" href="struct_nv_blast_chunk_fracture_data.html">NvBlastChunkFractureData</a>* outBuffer, uint32_t* currentIndex, <span class="keyword">const</span> uint32_t maxCount);</div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span> </div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span>  <span class="keywordtype">void</span> <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a8c8dbf18c71bfd84c101542fce8498ff">fractureNoEvents</a>(uint32_t chunkFractureCount, <span class="keyword">const</span> <a class="code" href="struct_nv_blast_chunk_fracture_data.html">NvBlastChunkFractureData</a>* chunkFractures, <a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>* filterActor, <a class="code" href="_nv_blast_types_8h.html#aca9b64ae20263de0d18e0f58cb51b1ab">NvBlastLog</a> logFn);</div><div class="line"><a name="l00271"></a><span class="lineno"> 271</span> </div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span>  <span class="keywordtype">void</span> <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a89f293e52b88ad129c5f202ed2205dd8">fractureWithEvents</a>(uint32_t chunkFractureCount, <span class="keyword">const</span> <a class="code" href="struct_nv_blast_chunk_fracture_data.html">NvBlastChunkFractureData</a>* commands, <a class="code" href="struct_nv_blast_chunk_fracture_data.html">NvBlastChunkFractureData</a>* events, uint32_t eventsSize, uint32_t* count, <a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>* filterActor, <a class="code" href="_nv_blast_types_8h.html#aca9b64ae20263de0d18e0f58cb51b1ab">NvBlastLog</a> logFn);</div><div class="line"><a name="l00287"></a><span class="lineno"> 287</span> </div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span>  <span class="keywordtype">void</span> <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a44bed5d2801cd48c30141d21e1852816">fractureInPlaceEvents</a>(uint32_t chunkFractureCount, <a class="code" href="struct_nv_blast_chunk_fracture_data.html">NvBlastChunkFractureData</a>* inoutbuffer, uint32_t eventsSize, uint32_t* count, <a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>* filterActor, <a class="code" href="_nv_blast_types_8h.html#aca9b64ae20263de0d18e0f58cb51b1ab">NvBlastLog</a> logFn);</div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span> </div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  <span class="keywordtype">void</span> <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a5361b8667e8a10f440f04248e232cd2f">applyFracture</a>(<a class="code" href="struct_nv_blast_fracture_buffers.html">NvBlastFractureBuffers</a>* eventBuffers, <span class="keyword">const</span> <a class="code" href="struct_nv_blast_fracture_buffers.html">NvBlastFractureBuffers</a>* commands, <a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>* filterActor, <a class="code" href="_nv_blast_types_8h.html#aca9b64ae20263de0d18e0f58cb51b1ab">NvBlastLog</a> logFn, <a class="code" href="struct_nv_blast_timers.html">NvBlastTimers</a>* timers);</div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span> };</div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span> </div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span> } <span class="comment">// namespace Blast</span></div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span> } <span class="comment">// namespace Nv</span></div><div class="line"><a name="l00321"></a><span class="lineno"> 321</span> </div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span> </div><div class="line"><a name="l00323"></a><span class="lineno"> 323</span> <span class="preprocessor">#include "<a class="code" href="_nv_blast_actor_8h.html">NvBlastActor.h</a>"</span></div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span> </div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span> </div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span> <span class="keyword">namespace </span><a class="code" href="namespace_nv.html">Nv</a></div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span> {</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span> <span class="keyword">namespace </span>Blast</div><div class="line"><a name="l00329"></a><span class="lineno"> 329</span> {</div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span> </div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span> </div><div class="line"><a name="l00333"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#a6dde29ddbcaa4e7f85d3d5339db300ad"> 333</a></span> <a class="code" href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> <a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>* <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a6dde29ddbcaa4e7f85d3d5339db300ad">FamilyHeader::borrowActor</a>(uint32_t index)</div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span> {</div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span>  <a class="code" href="_nv_blast_assert_8h.html#a2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(index < <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a869e926c2ba8cc6580fbab1cb601fa32">getActorBufferSize</a>());</div><div class="line"><a name="l00336"></a><span class="lineno"> 336</span>  <a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>& actor = getActors()[index];</div><div class="line"><a name="l00337"></a><span class="lineno"> 337</span>  <span class="keywordflow">if</span> (actor.m_familyOffset == 0)</div><div class="line"><a name="l00338"></a><span class="lineno"> 338</span>  {</div><div class="line"><a name="l00339"></a><span class="lineno"> 339</span>  <span class="keyword">const</span> uintptr_t offset = (uintptr_t)&actor - (uintptr_t)<span class="keyword">this</span>;</div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>  <a class="code" href="_nv_blast_assert_8h.html#a2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(offset <= <a class="code" href="_nv_blast_preprocessor_internal_8h.html#ab5eb23180f7cc12b7d6c04a8ec067fdd">UINT32_MAX</a>);</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>  actor.m_familyOffset = (uint32_t)offset;</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span>  <a class="code" href="namespace_nv_1_1_blast.html#a02d7c995394a2e2c7f0b18ee051bec2f">atomicIncrement</a>(reinterpret_cast<volatile int32_t*>(&<a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a6667d4314fbb8eacf132cc81e8920846">m_actorCount</a>));</div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span>  }</div><div class="line"><a name="l00344"></a><span class="lineno"> 344</span>  <span class="keywordflow">return</span> &actor;</div><div class="line"><a name="l00345"></a><span class="lineno"> 345</span> }</div><div class="line"><a name="l00346"></a><span class="lineno"> 346</span> </div><div class="line"><a name="l00347"></a><span class="lineno"> 347</span> </div><div class="line"><a name="l00348"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#acc4fd2c9b502b0a1114ec672ee64c04a"> 348</a></span> <a class="code" href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#acc4fd2c9b502b0a1114ec672ee64c04a">FamilyHeader::returnActor</a>(<a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>& actor)</div><div class="line"><a name="l00349"></a><span class="lineno"> 349</span> {</div><div class="line"><a name="l00350"></a><span class="lineno"> 350</span>  <span class="keywordflow">if</span> (actor.m_familyOffset != 0)</div><div class="line"><a name="l00351"></a><span class="lineno"> 351</span>  {</div><div class="line"><a name="l00352"></a><span class="lineno"> 352</span>  actor.m_familyOffset = 0;</div><div class="line"><a name="l00353"></a><span class="lineno"> 353</span>  <span class="comment">// The actor count should be positive since this actor was valid. Check to be safe.</span></div><div class="line"><a name="l00354"></a><span class="lineno"> 354</span>  <a class="code" href="_nv_blast_assert_8h.html#a2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(<a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a6667d4314fbb8eacf132cc81e8920846">m_actorCount</a> > 0);</div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>  <a class="code" href="namespace_nv_1_1_blast.html#aa0a1acaf4abe11be6cfdcf14cecf4818">atomicDecrement</a>(reinterpret_cast<volatile int32_t*>(&<a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a6667d4314fbb8eacf132cc81e8920846">m_actorCount</a>));</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>  }</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span> }</div><div class="line"><a name="l00358"></a><span class="lineno"> 358</span> </div><div class="line"><a name="l00359"></a><span class="lineno"> 359</span> </div><div class="line"><a name="l00360"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#a869e926c2ba8cc6580fbab1cb601fa32"> 360</a></span> <a class="code" href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a869e926c2ba8cc6580fbab1cb601fa32">FamilyHeader::getActorBufferSize</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span> <span class="keyword"></span>{</div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span>  <a class="code" href="_nv_blast_assert_8h.html#a2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(<a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>);</div><div class="line"><a name="l00363"></a><span class="lineno"> 363</span>  <span class="keywordflow">return</span> <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-><a class="code" href="class_nv_1_1_blast_1_1_asset.html#af7a3e783e9997c651d0343cfc76faedc">getLowerSupportChunkCount</a>();</div><div class="line"><a name="l00364"></a><span class="lineno"> 364</span> }</div><div class="line"><a name="l00365"></a><span class="lineno"> 365</span> </div><div class="line"><a name="l00366"></a><span class="lineno"> 366</span> </div><div class="line"><a name="l00367"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#a9e58bee9eba848f0d5e65e0d63707f97"> 367</a></span> <a class="code" href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a9e58bee9eba848f0d5e65e0d63707f97">FamilyHeader::isActorActive</a>(uint32_t index)<span class="keyword"> const</span></div><div class="line"><a name="l00368"></a><span class="lineno"> 368</span> <span class="keyword"></span>{</div><div class="line"><a name="l00369"></a><span class="lineno"> 369</span>  <a class="code" href="_nv_blast_assert_8h.html#a2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(index < <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a869e926c2ba8cc6580fbab1cb601fa32">getActorBufferSize</a>());</div><div class="line"><a name="l00370"></a><span class="lineno"> 370</span>  <span class="keywordflow">return</span> getActors()[index].m_familyOffset != 0;</div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span> }</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span> </div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span> </div><div class="line"><a name="l00374"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#a15f6e87f69c5c84685af781f1b41413e"> 374</a></span> <a class="code" href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> <a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>* <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a15f6e87f69c5c84685af781f1b41413e">FamilyHeader::getActorByIndex</a>(uint32_t index)<span class="keyword"> const</span></div><div class="line"><a name="l00375"></a><span class="lineno"> 375</span> <span class="keyword"></span>{</div><div class="line"><a name="l00376"></a><span class="lineno"> 376</span>  <a class="code" href="_nv_blast_assert_8h.html#a2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(index < <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a869e926c2ba8cc6580fbab1cb601fa32">getActorBufferSize</a>());</div><div class="line"><a name="l00377"></a><span class="lineno"> 377</span>  <a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>& actor = getActors()[index];</div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span>  <span class="keywordflow">return</span> actor.<a class="code" href="class_nv_1_1_blast_1_1_actor.html#ab47a9d933f097ee0175c8bbe279531ba">isActive</a>() ? &actor : <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00379"></a><span class="lineno"> 379</span> }</div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span> </div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span> </div><div class="line"><a name="l00382"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#a2ca71f8bea5665e0953a0e254506692d"> 382</a></span> <a class="code" href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a2ca71f8bea5665e0953a0e254506692d">FamilyHeader::getGetChunkActorIndex</a>(uint32_t chunkIndex)<span class="keyword"> const</span></div><div class="line"><a name="l00383"></a><span class="lineno"> 383</span> <span class="keyword"></span>{</div><div class="line"><a name="l00384"></a><span class="lineno"> 384</span>  <a class="code" href="_nv_blast_assert_8h.html#a2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(<a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>);</div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>  <a class="code" href="_nv_blast_assert_8h.html#a2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(chunkIndex < m_asset->m_chunkCount);</div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span>  <span class="keywordflow">if</span> (chunkIndex < m_asset->getUpperSupportChunkCount())</div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span>  {</div><div class="line"><a name="l00388"></a><span class="lineno"> 388</span>  <span class="keywordflow">return</span> getChunkActorIndices()[chunkIndex];</div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span>  }</div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span>  <span class="keywordflow">else</span></div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>  {</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span>  <span class="keywordflow">return</span> chunkIndex - (<a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-><a class="code" href="class_nv_1_1_blast_1_1_asset.html#a78770e86b346b4b756814bca14b6c331">getUpperSupportChunkCount</a>() - <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-><a class="code" href="class_nv_1_1_blast_1_1_asset.html#ad07d72453b9db6a1387f7fbd934eb2fd">m_graph</a>.<a class="code" href="struct_nv_1_1_blast_1_1_support_graph.html#a8e25ca3c8d3213c3737e53b7094431d1">m_nodeCount</a>);</div><div class="line"><a name="l00393"></a><span class="lineno"> 393</span>  }</div><div class="line"><a name="l00394"></a><span class="lineno"> 394</span> }</div><div class="line"><a name="l00395"></a><span class="lineno"> 395</span> </div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span> </div><div class="line"><a name="l00397"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#a7bd800b1dea859ee4382d7da92d9ac5b"> 397</a></span> <a class="code" href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a7bd800b1dea859ee4382d7da92d9ac5b">FamilyHeader::getGetNodeActorIndex</a>(uint32_t nodeIndex)<span class="keyword"> const</span></div><div class="line"><a name="l00398"></a><span class="lineno"> 398</span> <span class="keyword"></span>{</div><div class="line"><a name="l00399"></a><span class="lineno"> 399</span>  <a class="code" href="_nv_blast_assert_8h.html#a2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(<a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>);</div><div class="line"><a name="l00400"></a><span class="lineno"> 400</span>  <a class="code" href="_nv_blast_assert_8h.html#a2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(nodeIndex < m_asset->m_graph.m_nodeCount);</div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  <span class="keyword">const</span> uint32_t chunkIndex = <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">m_asset</a>-><a class="code" href="class_nv_1_1_blast_1_1_asset.html#ad07d72453b9db6a1387f7fbd934eb2fd">m_graph</a>.getChunkIndices()[nodeIndex];</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span>  <span class="keywordflow">return</span> <a class="code" href="namespace_nv_1_1_blast.html#a957511eee89321883f3507e0cd310a41">isInvalidIndex</a>(chunkIndex) ? chunkIndex : getChunkActorIndices()[chunkIndex];</div><div class="line"><a name="l00403"></a><span class="lineno"> 403</span> }</div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span> </div><div class="line"><a name="l00405"></a><span class="lineno"> 405</span> </div><div class="line"><a name="l00406"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#ad9e75fec6c74071b23efd6b149a9a88e"> 406</a></span> <a class="code" href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> <a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>* <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ad9e75fec6c74071b23efd6b149a9a88e">FamilyHeader::getGetChunkActor</a>(uint32_t chunkIndex)<span class="keyword"> const</span></div><div class="line"><a name="l00407"></a><span class="lineno"> 407</span> <span class="keyword"></span>{</div><div class="line"><a name="l00408"></a><span class="lineno"> 408</span>  uint32_t actorIndex = <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a2ca71f8bea5665e0953a0e254506692d">getGetChunkActorIndex</a>(chunkIndex);</div><div class="line"><a name="l00409"></a><span class="lineno"> 409</span>  <span class="keywordflow">return</span> !<a class="code" href="namespace_nv_1_1_blast.html#a957511eee89321883f3507e0cd310a41">isInvalidIndex</a>(actorIndex) ? <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a15f6e87f69c5c84685af781f1b41413e">getActorByIndex</a>(actorIndex) : <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span> }</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span> </div><div class="line"><a name="l00412"></a><span class="lineno"> 412</span> </div><div class="line"><a name="l00413"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_family_header.html#ae17c9cdbfd5182ebaee2773a28f0443c"> 413</a></span> <a class="code" href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a> <a class="code" href="class_nv_1_1_blast_1_1_actor.html">Actor</a>* <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#ae17c9cdbfd5182ebaee2773a28f0443c">FamilyHeader::getGetNodeActor</a>(uint32_t nodeIndex)<span class="keyword"> const</span></div><div class="line"><a name="l00414"></a><span class="lineno"> 414</span> <span class="keyword"></span>{</div><div class="line"><a name="l00415"></a><span class="lineno"> 415</span>  uint32_t actorIndex = <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a7bd800b1dea859ee4382d7da92d9ac5b">getGetNodeActorIndex</a>(nodeIndex);</div><div class="line"><a name="l00416"></a><span class="lineno"> 416</span>  <span class="keywordflow">return</span> !<a class="code" href="namespace_nv_1_1_blast.html#a957511eee89321883f3507e0cd310a41">isInvalidIndex</a>(actorIndex) ? <a class="code" href="struct_nv_1_1_blast_1_1_family_header.html#a15f6e87f69c5c84685af781f1b41413e">getActorByIndex</a>(actorIndex) : <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00417"></a><span class="lineno"> 417</span> }</div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span> </div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span> </div><div class="line"><a name="l00421"></a><span class="lineno"> 421</span> </div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span> <span class="keywordtype">size_t</span> <a class="code" href="namespace_nv_1_1_blast.html#a865dd402e2f1af88e0d8df296d4f10d3">getFamilyMemorySize</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_asset.html">Asset</a>* asset);</div><div class="line"><a name="l00429"></a><span class="lineno"> 429</span> </div><div class="line"><a name="l00430"></a><span class="lineno"> 430</span> } <span class="comment">// namespace Blast</span></div><div class="line"><a name="l00431"></a><span class="lineno"> 431</span> } <span class="comment">// namespace Nv</span></div><div class="line"><a name="l00432"></a><span class="lineno"> 432</span> </div><div class="line"><a name="l00433"></a><span class="lineno"> 433</span> </div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span> <span class="preprocessor">#endif // ifndef NVBLASTFAMILY_H</span></div><div class="ttc" id="_nv_blast_preprocessor_internal_8h_html_ab5eb23180f7cc12b7d6c04a8ec067fdd"><div class="ttname"><a href="_nv_blast_preprocessor_internal_8h.html#ab5eb23180f7cc12b7d6c04a8ec067fdd">UINT32_MAX</a></div><div class="ttdeci">#define UINT32_MAX</div><div class="ttdef"><b>Definition:</b> NvBlastPreprocessorInternal.h:68</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a89f293e52b88ad129c5f202ed2205dd8"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a89f293e52b88ad129c5f202ed2205dd8">Nv::Blast::FamilyHeader::fractureWithEvents</a></div><div class="ttdeci">void fractureWithEvents(uint32_t chunkFractureCount, const NvBlastChunkFractureData *commands, NvBlastChunkFractureData *events, uint32_t eventsSize, uint32_t *count, Actor *filterActor, NvBlastLog logFn)</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_family_graph_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_family_graph.html">Nv::Blast::FamilyGraph</a></div><div class="ttdef"><b>Definition:</b> NvBlastFamilyGraph.h:58</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_adb022b7eb3444d2ac3a8a2d5de98a9b5"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#adb022b7eb3444d2ac3a8a2d5de98a9b5">Nv::Blast::FamilyHeader::fractureSubSupportNoEvents</a></div><div class="ttdeci">void fractureSubSupportNoEvents(uint32_t chunkIndex, uint32_t suboffset, float healthDamage, float *chunkHealths, const NvBlastChunk *chunks)</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_actor_html_ab47a9d933f097ee0175c8bbe279531ba"><div class="ttname"><a href="class_nv_1_1_blast_1_1_actor.html#ab47a9d933f097ee0175c8bbe279531ba">Nv::Blast::Actor::isActive</a></div><div class="ttdeci">bool isActive() const</div><div class="ttdef"><b>Definition:</b> NvBlastActor.h:512</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a8c8dbf18c71bfd84c101542fce8498ff"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a8c8dbf18c71bfd84c101542fce8498ff">Nv::Blast::FamilyHeader::fractureNoEvents</a></div><div class="ttdeci">void fractureNoEvents(uint32_t chunkFractureCount, const NvBlastChunkFractureData *chunkFractures, Actor *filterActor, NvBlastLog logFn)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a9e58bee9eba848f0d5e65e0d63707f97"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a9e58bee9eba848f0d5e65e0d63707f97">Nv::Blast::FamilyHeader::isActorActive</a></div><div class="ttdeci">bool isActorActive(uint32_t index) const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:367</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a7bd800b1dea859ee4382d7da92d9ac5b"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a7bd800b1dea859ee4382d7da92d9ac5b">Nv::Blast::FamilyHeader::getGetNodeActorIndex</a></div><div class="ttdeci">uint32_t getGetNodeActorIndex(uint32_t nodeIndex) const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:397</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_asset_html_a623e6e17f164872ebee9b411cce23470"><div class="ttname"><a href="class_nv_1_1_blast_1_1_asset.html#a623e6e17f164872ebee9b411cce23470">Nv::Blast::Asset::getBondCount</a></div><div class="ttdeci">uint32_t getBondCount() const</div><div class="ttdef"><b>Definition:</b> NvBlastAsset.h:277</div></div>
<div class="ttc" id="_nv_blast_asset_8h_html"><div class="ttname"><a href="_nv_blast_asset_8h.html">NvBlastAsset.h</a></div></div>
<div class="ttc" id="namespace_nv_1_1_blast_html_a957511eee89321883f3507e0cd310a41"><div class="ttname"><a href="namespace_nv_1_1_blast.html#a957511eee89321883f3507e0cd310a41">Nv::Blast::isInvalidIndex</a></div><div class="ttdeci">NV_INLINE bool isInvalidIndex(T index)</div><div class="ttdef"><b>Definition:</b> NvBlastIndexFns.h:57</div></div>
<div class="ttc" id="_nv_blast_types_8h_html_aca9b64ae20263de0d18e0f58cb51b1ab"><div class="ttname"><a href="_nv_blast_types_8h.html#aca9b64ae20263de0d18e0f58cb51b1ab">NvBlastLog</a></div><div class="ttdeci">void(* NvBlastLog)(int type, const char *msg, const char *file, int line)</div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:63</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html">Nv::Blast::FamilyHeader</a></div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:61</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a6667d4314fbb8eacf132cc81e8920846"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a6667d4314fbb8eacf132cc81e8920846">Nv::Blast::FamilyHeader::m_actorCount</a></div><div class="ttdeci">volatile uint32_t m_actorCount</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:140</div></div>
<div class="ttc" id="_nv_blast_assert_8h_html_a2b179fca67cdb57b12b65e33fe3f6c93"><div class="ttname"><a href="_nv_blast_assert_8h.html#a2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a></div><div class="ttdeci">#define NVBLAST_ASSERT(exp)</div><div class="ttdef"><b>Definition:</b> NvBlastAssert.h:37</div></div>
<div class="ttc" id="struct_nv_blast_timers_html"><div class="ttname"><a href="struct_nv_blast_timers.html">NvBlastTimers</a></div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:85</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_ad03aae1a3bd35af2196fa03d549128f1"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#ad03aae1a3bd35af2196fa03d549128f1">Nv::Blast::FamilyHeader::NvBlastBlockArrayData</a></div><div class="ttdeci">NvBlastBlockArrayData(Actor, m_actorsOffset, getActors, m_asset->m_graph.m_nodeCount)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a2a8ef3805c7eaa784d181c5af6021eaa"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a2a8ef3805c7eaa784d181c5af6021eaa">Nv::Blast::FamilyHeader::fractureSubSupport</a></div><div class="ttdeci">void fractureSubSupport(uint32_t chunkIndex, uint32_t suboffset, float healthDamage, float *chunkHealths, const NvBlastChunk *chunks, NvBlastChunkFractureData *outBuffer, uint32_t *currentIndex, const uint32_t maxCount)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_ae17c9cdbfd5182ebaee2773a28f0443c"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#ae17c9cdbfd5182ebaee2773a28f0443c">Nv::Blast::FamilyHeader::getGetNodeActor</a></div><div class="ttdeci">Actor * getGetNodeActor(uint32_t nodeIndex) const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:413</div></div>
<div class="ttc" id="namespace_nv_1_1_blast_html_a02d7c995394a2e2c7f0b18ee051bec2f"><div class="ttname"><a href="namespace_nv_1_1_blast.html#a02d7c995394a2e2c7f0b18ee051bec2f">Nv::Blast::atomicIncrement</a></div><div class="ttdeci">int32_t atomicIncrement(volatile int32_t *val)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a5361b8667e8a10f440f04248e232cd2f"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a5361b8667e8a10f440f04248e232cd2f">Nv::Blast::FamilyHeader::applyFracture</a></div><div class="ttdeci">void applyFracture(NvBlastFractureBuffers *eventBuffers, const NvBlastFractureBuffers *commands, Actor *filterActor, NvBlastLog logFn, NvBlastTimers *timers)</div></div>
<div class="ttc" id="struct_nv_blast_data_block_html"><div class="ttname"><a href="struct_nv_blast_data_block.html">NvBlastDataBlock</a></div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:98</div></div>
<div class="ttc" id="_nv_blast_memory_8h_html"><div class="ttname"><a href="_nv_blast_memory_8h.html">NvBlastMemory.h</a></div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a869e926c2ba8cc6580fbab1cb601fa32"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a869e926c2ba8cc6580fbab1cb601fa32">Nv::Blast::FamilyHeader::getActorBufferSize</a></div><div class="ttdeci">uint32_t getActorBufferSize() const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:360</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_asset_html_a6cfa7f72e5f815e519550dd46dc087a9"><div class="ttname"><a href="class_nv_1_1_blast_1_1_asset.html#a6cfa7f72e5f815e519550dd46dc087a9">Nv::Blast::Asset::m_firstSubsupportChunkIndex</a></div><div class="ttdeci">uint32_t m_firstSubsupportChunkIndex</div><div class="ttdef"><b>Definition:</b> NvBlastAsset.h:207</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_ab1500a7965fb35635af84a091cf399e1"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#ab1500a7965fb35635af84a091cf399e1">Nv::Blast::FamilyHeader::m_asset</a></div><div class="ttdeci">const Asset * m_asset</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:148</div></div>
<div class="ttc" id="_nv_blast_d_link_8h_html"><div class="ttname"><a href="_nv_blast_d_link_8h.html">NvBlastDLink.h</a></div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a15f6e87f69c5c84685af781f1b41413e"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a15f6e87f69c5c84685af781f1b41413e">Nv::Blast::FamilyHeader::getActorByIndex</a></div><div class="ttdeci">Actor * getActorByIndex(uint32_t index) const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:374</div></div>
<div class="ttc" id="_nv_blast_atomic_8h_html"><div class="ttname"><a href="_nv_blast_atomic_8h.html">NvBlastAtomic.h</a></div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_ad9e75fec6c74071b23efd6b149a9a88e"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#ad9e75fec6c74071b23efd6b149a9a88e">Nv::Blast::FamilyHeader::getGetChunkActor</a></div><div class="ttdeci">Actor * getGetChunkActor(uint32_t chunkIndex) const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:406</div></div>
<div class="ttc" id="group__foundation_html_ga36a01a4a51968418a26b06da7e1ad5d0"><div class="ttname"><a href="group__foundation.html#ga36a01a4a51968418a26b06da7e1ad5d0">NV_INLINE</a></div><div class="ttdeci">#define NV_INLINE</div><div class="ttdef"><b>Definition:</b> NvPreprocessor.h:350</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_support_graph_html_a8e25ca3c8d3213c3737e53b7094431d1"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_support_graph.html#a8e25ca3c8d3213c3737e53b7094431d1">Nv::Blast::SupportGraph::m_nodeCount</a></div><div class="ttdeci">uint32_t m_nodeCount</div><div class="ttdef"><b>Definition:</b> NvBlastSupportGraph.h:81</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_ae2a59d9dd49c92dcb6abb9ad46849976"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#ae2a59d9dd49c92dcb6abb9ad46849976">Nv::Blast::FamilyHeader::m_assetID</a></div><div class="ttdeci">NvBlastID m_assetID</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:66</div></div>
<div class="ttc" id="struct_nv_blast_i_d_html"><div class="ttname"><a href="struct_nv_blast_i_d.html">NvBlastID</a></div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:69</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_asset_html_af7a3e783e9997c651d0343cfc76faedc"><div class="ttname"><a href="class_nv_1_1_blast_1_1_asset.html#af7a3e783e9997c651d0343cfc76faedc">Nv::Blast::Asset::getLowerSupportChunkCount</a></div><div class="ttdeci">uint32_t getLowerSupportChunkCount() const</div><div class="ttdef"><b>Definition:</b> NvBlastAsset.h:271</div></div>
<div class="ttc" id="struct_nv_blast_chunk_html"><div class="ttname"><a href="struct_nv_blast_chunk.html">NvBlastChunk</a></div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:152</div></div>
<div class="ttc" id="struct_nv_blast_chunk_fracture_data_html"><div class="ttname"><a href="struct_nv_blast_chunk_fracture_data.html">NvBlastChunkFractureData</a></div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:439</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_af242d21a84d28cf24877def66e1d5729"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#af242d21a84d28cf24877def66e1d5729">Nv::Blast::FamilyHeader::NvBlastBlockData</a></div><div class="ttdeci">NvBlastBlockData(FamilyGraph, m_familyGraphOffset, getFamilyGraph)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a58c464d4f1ab0736c2a55e034d5b0223"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a58c464d4f1ab0736c2a55e034d5b0223">Nv::Blast::FamilyHeader::getSubsupportChunkHealths</a></div><div class="ttdeci">float * getSubsupportChunkHealths() const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:113</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_asset_html_ad07d72453b9db6a1387f7fbd934eb2fd"><div class="ttname"><a href="class_nv_1_1_blast_1_1_asset.html#ad07d72453b9db6a1387f7fbd934eb2fd">Nv::Blast::Asset::m_graph</a></div><div class="ttdeci">SupportGraph m_graph</div><div class="ttdef"><b>Definition:</b> NvBlastAsset.h:197</div></div>
<div class="ttc" id="struct_nv_blast_asset_html"><div class="ttname"><a href="struct_nv_blast_asset.html">NvBlastAsset</a></div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:286</div></div>
<div class="ttc" id="struct_nv_blast_fracture_buffers_html"><div class="ttname"><a href="struct_nv_blast_fracture_buffers.html">NvBlastFractureBuffers</a></div><div class="ttdef"><b>Definition:</b> NvBlastTypes.h:468</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_actor_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_actor.html">Nv::Blast::Actor</a></div><div class="ttdef"><b>Definition:</b> NvBlastActor.h:58</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a2045936da536ed27b97eb2fc9aea9b03"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a2045936da536ed27b97eb2fc9aea9b03">Nv::Blast::FamilyHeader::m_runtimePlaceholder</a></div><div class="ttdeci">uint64_t m_runtimePlaceholder</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:149</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_asset_html_a78770e86b346b4b756814bca14b6c331"><div class="ttname"><a href="class_nv_1_1_blast_1_1_asset.html#a78770e86b346b4b756814bca14b6c331">Nv::Blast::Asset::getUpperSupportChunkCount</a></div><div class="ttdeci">uint32_t getUpperSupportChunkCount() const</div><div class="ttdef"><b>Definition:</b> NvBlastAsset.h:265</div></div>
<div class="ttc" id="_nv_blast_actor_8h_html"><div class="ttname"><a href="_nv_blast_actor_8h.html">NvBlastActor.h</a></div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_asset_html_a2fca1fdbe87c49f04736dd6b6d176177"><div class="ttname"><a href="class_nv_1_1_blast_1_1_asset.html#a2fca1fdbe87c49f04736dd6b6d176177">Nv::Blast::Asset::m_chunkCount</a></div><div class="ttdeci">uint32_t m_chunkCount</div><div class="ttdef"><b>Definition:</b> NvBlastAsset.h:192</div></div>
<div class="ttc" id="namespace_nv_1_1_blast_html_aa0a1acaf4abe11be6cfdcf14cecf4818"><div class="ttname"><a href="namespace_nv_1_1_blast.html#aa0a1acaf4abe11be6cfdcf14cecf4818">Nv::Blast::atomicDecrement</a></div><div class="ttdeci">int32_t atomicDecrement(volatile int32_t *val)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_index_d_link_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_index_d_link.html">Nv::Blast::IndexDLink< uint32_t ></a></div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_acc4fd2c9b502b0a1114ec672ee64c04a"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#acc4fd2c9b502b0a1114ec672ee64c04a">Nv::Blast::FamilyHeader::returnActor</a></div><div class="ttdeci">void returnActor(Actor &actor)</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:348</div></div>
<div class="ttc" id="namespace_nv_1_1_blast_html_a865dd402e2f1af88e0d8df296d4f10d3"><div class="ttname"><a href="namespace_nv_1_1_blast.html#a865dd402e2f1af88e0d8df296d4f10d3">Nv::Blast::getFamilyMemorySize</a></div><div class="ttdeci">size_t getFamilyMemorySize(const Asset *asset)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a6dde29ddbcaa4e7f85d3d5339db300ad"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a6dde29ddbcaa4e7f85d3d5339db300ad">Nv::Blast::FamilyHeader::borrowActor</a></div><div class="ttdeci">Actor * borrowActor(uint32_t index)</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:333</div></div>
<div class="ttc" id="namespace_nv_html"><div class="ttname"><a href="namespace_nv.html">Nv</a></div><div class="ttdef"><b>Definition:</b> NvBlastArray.h:37</div></div>
<div class="ttc" id="_nv_blast_preprocessor_8h_html"><div class="ttname"><a href="_nv_blast_preprocessor_8h.html">NvBlastPreprocessor.h</a></div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_asset_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_asset.html">Nv::Blast::Asset</a></div><div class="ttdef"><b>Definition:</b> NvBlastAsset.h:45</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a44bed5d2801cd48c30141d21e1852816"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a44bed5d2801cd48c30141d21e1852816">Nv::Blast::FamilyHeader::fractureInPlaceEvents</a></div><div class="ttdeci">void fractureInPlaceEvents(uint32_t chunkFractureCount, NvBlastChunkFractureData *inoutbuffer, uint32_t eventsSize, uint32_t *count, Actor *filterActor, NvBlastLog logFn)</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_family_header_html_a2ca71f8bea5665e0953a0e254506692d"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_family_header.html#a2ca71f8bea5665e0953a0e254506692d">Nv::Blast::FamilyHeader::getGetChunkActorIndex</a></div><div class="ttdeci">uint32_t getGetChunkActorIndex(uint32_t chunkIndex) const</div><div class="ttdef"><b>Definition:</b> NvBlastFamily.h:382</div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div class="footer">
Copyright © 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</div>
</body>
</html>
|