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<title>NVIDIA(R) Blast(R) SDK 1.1 Source Reference: sdk/lowlevel/source/NvBlastChunkHierarchy.h File Reference</title>
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<h1>sdk/lowlevel/source/NvBlastChunkHierarchy.h File Reference</h1><code>#include "<a class="el" href="_nv_blast_index_fns_8h-source.html">NvBlastIndexFns.h</a>"</code><br>
<code>#include "<a class="el" href="_nv_blast_d_link_8h-source.html">NvBlastDLink.h</a>"</code><br>
<code>#include "<a class="el" href="_nv_blast_8h-source.html">NvBlast.h</a>"</code><br>
<code>#include "<a class="el" href="_nv_blast_assert_8h-source.html">NvBlastAssert.h</a>"</code><br>
<code>#include "<a class="el" href="_nv_blast_iterator_base_8h-source.html">NvBlastIteratorBase.h</a>"</code><br>
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<a href="_nv_blast_chunk_hierarchy_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_chunk_depth_first_it.html">Nv::Blast::ChunkDepthFirstIt</a></td></tr>
<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html#4693639353fc51c08a21065403386a58">Nv::Blast::enumerateChunkHierarchyBreadthFirst</a> (uint32_t *chunkIndices, uint32_t chunkIndicesSize, const <a class="el" href="struct_nv_blast_chunk.html">NvBlastChunk</a> *chunks, uint32_t chunkIndex, bool includeRoot=true, uint32_t chunkIndexLimit=invalidIndex< uint32_t >())</td></tr>
<tr><td class="memTemplParams" nowrap colspan="2">template<class VisibilityRep > </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html#c5cb103e6be0eafbc210cacb569a7939">Nv::Blast::updateVisibleChunksFromSupportChunk</a> (VisibilityRep *actors, IndexDLink< uint32_t > *visibleChunkIndexLinks, uint32_t *chunkActorIndices, uint32_t actorIndex, uint32_t supportChunkIndex, const <a class="el" href="struct_nv_blast_chunk.html">NvBlastChunk</a> *chunks, uint32_t upperSupportChunkCount)</td></tr>
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