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/*! \page pagereleasenotes Release Notes
\verbatim
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Blast(tm) SDK 1.0 (24-Feb-2017)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Changes
-------
* tclap, imgui, moved to Packman package
* Models and textures for the sample application have been moved to Packman
* Packman packages with platform-specific sections have been split into platform-specific packages
* Improvements to fracturing tools
* TkJoint events no longer contain actor data
* API cleanup:
** NvBlastActorCreate -> NvBlastFamilyCreateFirstActor
** NvBlastActorRelease -> NvBlastActorDeactivate
** NvBlastActorDeserialize -> NvBlastFamilyDeserializeActor
** Functions that operate on an object start with NvBlast[ObjectName]
** Functions that create an object purely from a desc start with NvBlastCreate
** Functions that get scratch start with NvBlast[Object]GetScratchFor[functionname], etc.
** Object functions take the object as the first input parameter (non-optional output parameters always come first)
** Removal of NvBlastCommon.h
* More consistent parameter checking in low-level API
* NvBlastAlloc and NvBlastFree functions have been removed. Blast low-level no longer does (de)allocation. All
memory is passed in and managed by the user
* All Blast low-level functions take a log (NvBlastLog) function pointer (which may still be NULL)
* Authoring tool now handles FBX mesh format
* Constructor for TkAssetDesc sets sane defaults
* Sample uses skinning for the 38k tower, for perf improvement
* Further optimzations to sample, including using 4 instead of 2 CPU cores and capping the actor count at 40k
* Linux build (SDK and tests)
* Renamed TkJointUpdateEvent::eventSubtype -> TkJointUpdateEvent::subtype
* "LowLevel" extension renamed "ConvertLL"
* Renamed TkEventReceiver -> TkEventListener
New Features
------------
* Serialization enabled for XBoxOne
Bug fixes
---------
* Can change worker thread count in CPU dispatcher
* TkJoints created from the TkFramework::createJoint function are now released when the TkFramework is released
* Various fixes to unit tests
* Crash fix in CPU dispatcher
* Returning enough buffer space to handle hierarchical fracturing cases
Known Issues
------------
* Serialization requires documentation
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Blast(tm) SDK 1.0 beta (24-Jan-2017)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Changes
-------
* Material API simplified (NvBlastProgramParams)
* Nv::Blast::ExtPhysics renamed Nv::Blast::ExtPx
* Various small changes to the low-level API (function renaming, argument list changes, etc.)
* Extensions libraries reconfigured according to major dependencies and functionality:
** Authoring
** Import (depends on PhysX and APEX)
** PhysX (depends on PhysX)
** Serialization (depends on PhysX and Cap'n Proto)
** Shaders
* Source folder reorganization: low-level, Tk, and extensions all under an sdk folder
New Features
------------
* TkFamily serialization
* Versioned data serialization extensions for both low-level and Tk, based on Cap'n Proto
* TkJoint API, can create joints at runtime, attachments to Newtonian Reference Frame supported
* CMake projects
* PackMan used for dependencies
* Per-bond and per-chunk health initialization
* XBoxOne and Windows support for perf zones
* Timers in Tk
* Stress solver (automatic bond breaking)
* ExtPx asset serialization, combined TkAsset + PhysX collision meshes (.bpxa files)
Removed Features
----------------
* TkComposite objects. Composites may be created using the new TkJoint API in the TkFramework
Known Issues
------------
* Serialization requires documentation
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Blast(tm) SDK 1.0 alpha (21-Oct-2016)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Features
--------
Blast (low-level) library
BlastTk (high-level) library
BlastExt (extensions) library including:
* AssetAuthoring
* DataConverter
* BlastID Utilities
* ApexImporter Utilities
* Materials
* Physics Manager
* Sync Layer
Tools:
* ApexImporter
* DataConverter
* AuthoringTool
Samples:
SampleAssetViewer
Known Issues
------------
* Documentation incomplete
* TkFamily cannot be serialized
* Data conversion utility for Tk library does not exist
* Material API is still changing
\endverbatim
*/
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