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<html>
<head>
<title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Hierarchical Index</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
</head>
<body bgcolor="#FFFFFF">
<div id="header">
<hr class="first">
<img alt="" src="blast_logo.png">
<br>
<center>
<a class="qindex" href="main.html">Main Page</a>
<!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> //-->
<a class="qindex" href="annotated.html">Class List</a>
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<div class="contents">
<h1>Class Hierarchy</h1>This inheritance list is sorted roughly, but not completely, alphabetically:<ul>
<li><a class="el" href="class_nv_1_1_blast_1_1_allocator.html">Nv::Blast::Allocator</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_allocator_callback.html">Nv::Blast::AllocatorCallback</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_apex_importer_1_1_apex_importer_config.html">Nv::Blast::ApexImporter::ApexImporterConfig</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_apex_importer_1_1_apex_import_tool.html">Nv::Blast::ApexImporter::ApexImportTool</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_authoring_result.html">Nv::Blast::AuthoringResult</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_blast_bond_generator.html">Nv::Blast::BlastBondGenerator</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_bond_generation_config.html">Nv::Blast::BondGenerationConfig</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_boolean_result_edge.html">Nv::Blast::BooleanResultEdge</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_boolean_tool_output_data.html">Nv::Blast::BooleanToolOutputData</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_chunk_graph.html">Nv::Blast::ChunkGraph</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_chunk_graph_link.html">Nv::Blast::ChunkGraphLink</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_chunk_info.html">Nv::Blast::ChunkInfo</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_collision_hull.html">Nv::Blast::CollisionHull</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_convex_decomposition_params.html">Nv::Blast::ConvexDecompositionParams</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_convex_mesh_builder.html">Nv::Blast::ConvexMeshBuilder</a>
<ul>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_collision_builder.html">Nv::Blast::ExtPxCollisionBuilder</a>
</ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">Nv::Blast::CutoutConfiguration</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_cutout_set.html">Nv::Blast::CutoutSet</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_damage_pattern.html">Nv::Blast::DamagePattern</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_debug_buffer.html">Nv::Blast::DebugBuffer</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_debug_line.html">Nv::Blast::DebugLine</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_edge.html">Nv::Blast::Edge</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_error_callback.html">Nv::Blast::ErrorCallback</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_error_code.html">Nv::Blast::ErrorCode</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_exporter_mesh_data.html">Nv::Blast::ExporterMeshData</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_force_mode.html">Nv::Blast::ExtForceMode</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">Nv::Blast::ExtGroupTaskManager</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_impact_damage_manager.html">Nv::Blast::ExtImpactDamageManager</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_impact_settings.html">Nv::Blast::ExtImpactSettings</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_profile_data.html">Nv::Blast::ExtProfileData</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_actor.html">Nv::Blast::ExtPxActor</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_actor_desc_template.html">Nv::Blast::ExtPxActorDescTemplate</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_asset.html">Nv::Blast::ExtPxAsset</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_asset_desc_1_1_chunk_desc.html">Nv::Blast::ExtPxAssetDesc::ExtPxAssetDesc::ChunkDesc</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_asset_desc_1_1_subchunk_desc.html">Nv::Blast::ExtPxAssetDesc::ExtPxAssetDesc::SubchunkDesc</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_chunk.html">Nv::Blast::ExtPxChunk</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_family.html">Nv::Blast::ExtPxFamily</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_family_desc.html">Nv::Blast::ExtPxFamilyDesc</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_listener.html">Nv::Blast::ExtPxListener</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager.html">Nv::Blast::ExtPxManager</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_object_type_i_d.html">Nv::Blast::ExtPxObjectTypeID</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_shape_desc_template.html">Nv::Blast::ExtPxShapeDescTemplate</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_spawn_settings.html">Nv::Blast::ExtPxSpawnSettings</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_stress_solver.html">Nv::Blast::ExtPxStressSolver</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_subchunk.html">Nv::Blast::ExtPxSubchunk</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_serialization.html">Nv::Blast::ExtSerialization</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_serialization_1_1_buffer_provider.html">Nv::Blast::ExtSerialization::ExtSerialization::BufferProvider</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_serialization_1_1_encoding_i_d.html">Nv::Blast::ExtSerialization::ExtSerialization::EncodingID</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html">Nv::Blast::ExtStressSolver</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_stress_solver_1_1_debug_buffer.html">Nv::Blast::ExtStressSolver::ExtStressSolver::DebugBuffer</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_stress_solver_1_1_debug_line.html">Nv::Blast::ExtStressSolver::ExtStressSolver::DebugLine</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_stress_solver_settings.html">Nv::Blast::ExtStressSolverSettings</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event.html">Nv::Blast::ExtSyncEvent</a>
<ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_instance.html">Nv::Blast::ExtSyncEventInstance< ExtSyncEventFamilySync, ExtSyncEventType::FamilySync ></a>
<ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_family_sync.html">Nv::Blast::ExtSyncEventFamilySync</a>
</ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_instance.html">Nv::Blast::ExtSyncEventInstance< ExtSyncEventFracture, ExtSyncEventType::Fracture ></a>
<ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_fracture.html">Nv::Blast::ExtSyncEventFracture</a>
</ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_instance.html">Nv::Blast::ExtSyncEventInstance< ExtSyncEventPhysicsSync, ExtSyncEventType::Physics ></a>
<ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_physics_sync.html">Nv::Blast::ExtSyncEventPhysicsSync</a>
</ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_instance.html">Nv::Blast::ExtSyncEventInstance< T, eventType ></a>
</ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_physics_sync_1_1_actor_data.html">Nv::Blast::ExtSyncEventPhysicsSync::ExtSyncEventPhysicsSync::ActorData</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_type.html">Nv::Blast::ExtSyncEventType</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_facet.html">Nv::Blast::Facet</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_facet_facet_result.html">Nv::Blast::FacetFacetResult</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_fracture_desc.html">Nv::Blast::FractureDesc</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_fracturer.html">Nv::Blast::Fracturer</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t.html">Nv::Blast::FractureRT</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_fracture_r_t_1_1_stage.html">Nv::Blast::FractureRT::FractureRT::Stage</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_grid.html">Nv::Blast::Grid</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_hull_polygon.html">Nv::Blast::HullPolygon</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_i_json_collision_exporter.html">Nv::Blast::IJsonCollisionExporter</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_i_mesh_file_reader.html">Nv::Blast::IMeshFileReader</a>
<ul>
<li><a class="el" href="class_nv_1_1_blast_1_1_i_fbx_file_reader.html">Nv::Blast::IFbxFileReader</a>
</ul>
<li><a class="el" href="class_nv_1_1_blast_1_1_i_mesh_file_writer.html">Nv::Blast::IMeshFileWriter</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ll_object_type_i_d.html">Nv::Blast::LlObjectTypeID</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_material.html">Nv::Blast::Material</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_mesh.html">Nv::Blast::Mesh</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_mesh_cleaner.html">Nv::Blast::MeshCleaner</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_mesh_desc.html">Nv::Blast::MeshDesc</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_mesh_generator.html">Nv::Blast::MeshGenerator</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_noise_configuration.html">Nv::Blast::NoiseConfiguration</a>
<li><a class="el" href="struct_nv_blast_actor.html">NvBlastActor</a>
<li><a class="el" href="struct_nv_blast_actor_desc.html">NvBlastActorDesc</a>
<ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_actor_desc.html">Nv::Blast::TkActorDesc</a>
</ul>
<li><a class="el" href="struct_nv_blast_actor_split_event.html">NvBlastActorSplitEvent</a>
<li><a class="el" href="struct_nv_blast_asset.html">NvBlastAsset</a>
<li><a class="el" href="struct_nv_blast_asset_desc.html">NvBlastAssetDesc</a>
<ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_asset_desc.html">Nv::Blast::TkAssetDesc</a>
<ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_asset_desc.html">Nv::Blast::ExtPxAssetDesc</a>
</ul>
</ul>
<li><a class="el" href="struct_nv_blast_bond.html">NvBlastBond</a>
<li><a class="el" href="struct_nv_blast_bond_desc.html">NvBlastBondDesc</a>
<ul>
<li><a class="el" href="struct_nv_blast_ext_asset_utils_bond_desc.html">NvBlastExtAssetUtilsBondDesc</a>
</ul>
<li><a class="el" href="struct_nv_blast_bond_fracture_data.html">NvBlastBondFractureData</a>
<li><a class="el" href="struct_nv_blast_chunk.html">NvBlastChunk</a>
<li><a class="el" href="struct_nv_blast_chunk_desc.html">NvBlastChunkDesc</a>
<li><a class="el" href="struct_nv_blast_chunk_fracture_data.html">NvBlastChunkFractureData</a>
<li><a class="el" href="struct_nv_blast_damage_program.html">NvBlastDamageProgram</a>
<li><a class="el" href="struct_nv_blast_data_block.html">NvBlastDataBlock</a>
<li><a class="el" href="struct_nv_blast_ext_capsule_radial_damage_desc.html">NvBlastExtCapsuleRadialDamageDesc</a>
<li><a class="el" href="class_nv_blast_ext_damage_accelerator.html">NvBlastExtDamageAccelerator</a>
<li><a class="el" href="struct_nv_blast_ext_impact_spread_damage_desc.html">NvBlastExtImpactSpreadDamageDesc</a>
<li><a class="el" href="struct_nv_blast_ext_material.html">NvBlastExtMaterial</a>
<li><a class="el" href="struct_nv_blast_ext_program_params.html">NvBlastExtProgramParams</a>
<li><a class="el" href="struct_nv_blast_ext_radial_damage_desc.html">NvBlastExtRadialDamageDesc</a>
<li><a class="el" href="struct_nv_blast_ext_shear_damage_desc.html">NvBlastExtShearDamageDesc</a>
<li><a class="el" href="struct_nv_blast_ext_triangle_intersection_damage_desc.html">NvBlastExtTriangleIntersectionDamageDesc</a>
<li><a class="el" href="struct_nv_blast_family.html">NvBlastFamily</a>
<li><a class="el" href="struct_nv_blast_fracture_buffers.html">NvBlastFractureBuffers</a>
<li><a class="el" href="struct_nv_blast_graph_shader_actor.html">NvBlastGraphShaderActor</a>
<li><a class="el" href="struct_nv_blast_i_d.html">NvBlastID</a>
<li><a class="el" href="struct_nv_blast_message.html">NvBlastMessage</a>
<li><a class="el" href="struct_nv_blast_subgraph_shader_actor.html">NvBlastSubgraphShaderActor</a>
<li><a class="el" href="struct_nv_blast_support_graph.html">NvBlastSupportGraph</a>
<li><a class="el" href="struct_nv_blast_timers.html">NvBlastTimers</a>
<li><a class="el" href="struct_nvc_bounds3.html">NvcBounds3</a>
<li><a class="el" href="struct_nvc_mat33.html">NvcMat33</a>
<li><a class="el" href="struct_nvc_mat34.html">NvcMat34</a>
<li><a class="el" href="struct_nvc_mat44.html">NvcMat44</a>
<li><a class="el" href="struct_nvc_plane.html">NvcPlane</a>
<li><a class="el" href="struct_nvc_quat.html">NvcQuat</a>
<li><a class="el" href="struct_nvc_transform.html">NvcTransform</a>
<li><a class="el" href="struct_nvc_vec2.html">NvcVec2</a>
<li><a class="el" href="struct_nvc_vec2i.html">NvcVec2i</a>
<li><a class="el" href="struct_nvc_vec3.html">NvcVec3</a>
<li><a class="el" href="struct_nvc_vec3i.html">NvcVec3i</a>
<li><a class="el" href="struct_nvc_vec4.html">NvcVec4</a>
<li><a class="el" href="struct_nvc_vec4i.html">NvcVec4i</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_pattern_descriptor.html">Nv::Blast::PatternDescriptor</a>
<ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_beam_pattern_desc.html">Nv::Blast::BeamPatternDesc</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_regular_radial_pattern_desc.html">Nv::Blast::RegularRadialPatternDesc</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_uniform_pattern_desc.html">Nv::Blast::UniformPatternDesc</a>
</ul>
<li><a class="el" href="class_nv_1_1_blast_1_1_pattern_generator.html">Nv::Blast::PatternGenerator</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_per_triangle_additional_data.html">Nv::Blast::PerTriangleAdditionalData</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_plane_chunk_indexer.html">Nv::Blast::PlaneChunkIndexer</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_profiler_callback.html">Nv::Blast::ProfilerCallback</a>
<ul>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html">Nv::Blast::ExtCustomProfiler</a>
</ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_profiler_detail.html">Nv::Blast::ProfilerDetail</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_random_generator_base.html">Nv::Blast::RandomGeneratorBase</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_segment_to_index.html">Nv::Blast::SegmentToIndex</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">Nv::Blast::SlicingConfiguration</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_spatial_accelerator.html">Nv::Blast::SpatialAccelerator</a>
<ul>
<li><a class="el" href="class_nv_1_1_blast_1_1_b_box_based_accelerator.html">Nv::Blast::BBoxBasedAccelerator</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_dummy_accelerator.html">Nv::Blast::DummyAccelerator</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_grid_walker.html">Nv::Blast::GridWalker</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_sweeping_accelerator.html">Nv::Blast::SweepingAccelerator</a>
</ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_actor_data.html">Nv::Blast::TkActorData</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_asset_joint_desc.html">Nv::Blast::TkAssetJointDesc</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_event.html">Nv::Blast::TkEvent</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_tk_event_listener.html">Nv::Blast::TkEventListener</a>
<ul>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_sync.html">Nv::Blast::ExtSync</a>
</ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_fracture_commands.html">Nv::Blast::TkFractureCommands</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_fracture_events.html">Nv::Blast::TkFractureEvents</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_tk_framework.html">Nv::Blast::TkFramework</a>
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