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<title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/toolkit/include/NvBlastTkJoint.h Source File</title>
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<h1>sdk/toolkit/include/NvBlastTkJoint.h</h1><a href="_nv_blast_tk_joint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
<a name="l00003"></a>00003 <span class="comment">//</span>
<a name="l00004"></a>00004 <span class="comment">// Notice</span>
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<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
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<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTKJOINT_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTTKJOINT_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_nv_blast_tk_object_8h.html">NvBlastTkObject.h</a>"</span>
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="preprocessor">#include "PxVec3.h"</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="keyword">namespace </span>Nv
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039 <span class="keyword">namespace </span>Blast
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041
<a name="l00045"></a><a class="code" href="struct_nv_1_1_blast_1_1_tk_joint_data.html">00045</a> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_tk_joint_data.html">TkJointData</a>
<a name="l00046"></a>00046 {
<a name="l00047"></a><a class="code" href="struct_nv_1_1_blast_1_1_tk_joint_data.html#bed941edd9f9d14c7dd8e25b4fa6d896">00047</a> <a class="code" href="class_nv_1_1_blast_1_1_tk_actor.html">TkActor</a>* <a class="code" href="struct_nv_1_1_blast_1_1_tk_joint_data.html#bed941edd9f9d14c7dd8e25b4fa6d896" title="The TkActor objects joined by the joint.">actors</a>[2];
<a name="l00048"></a><a class="code" href="struct_nv_1_1_blast_1_1_tk_joint_data.html#9d70c2dfe965350822d9b651436f32d5">00048</a> uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_tk_joint_data.html#9d70c2dfe965350822d9b651436f32d5" title="The chunk indices within the corresponding TkActor objects joined by the joint. The...">chunkIndices</a>[2];
<a name="l00049"></a><a class="code" href="struct_nv_1_1_blast_1_1_tk_joint_data.html#cd1894619d5abd13a48e57833736ed3d">00049</a> physx::PxVec3 <a class="code" href="struct_nv_1_1_blast_1_1_tk_joint_data.html#cd1894619d5abd13a48e57833736ed3d" title="The position of the joint relative to each TkActor.">attachPositions</a>[2];
<a name="l00050"></a>00050 };
<a name="l00051"></a>00051
<a name="l00052"></a>00052
<a name="l00063"></a><a class="code" href="class_nv_1_1_blast_1_1_tk_joint.html">00063</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_tk_joint.html">TkJoint</a> : <span class="keyword">public</span> <a class="code" href="class_nv_1_1_blast_1_1_tk_object.html">TkObject</a>
<a name="l00064"></a>00064 {
<a name="l00065"></a>00065 <span class="keyword">public</span>:
<a name="l00071"></a>00071 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_tk_joint_data.html">TkJointData</a> <a class="code" href="class_nv_1_1_blast_1_1_tk_joint.html#1f5b5030b7036120015f725c348cbdfe">getData</a>() <span class="keyword">const</span> = 0;
<a name="l00072"></a>00072 };
<a name="l00073"></a>00073
<a name="l00074"></a>00074 } <span class="comment">// namespace Blast</span>
<a name="l00075"></a>00075 } <span class="comment">// namespace Nv</span>
<a name="l00076"></a>00076
<a name="l00077"></a>00077
<a name="l00078"></a>00078 <span class="preprocessor">#endif // ifndef NVBLASTTKJOINT_H</span>
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