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<title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/toolkit/include/NvBlastTkFamily.h Source File</title>
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<h1>sdk/toolkit/include/NvBlastTkFamily.h</h1><a href="_nv_blast_tk_family_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
<a name="l00003"></a>00003 <span class="comment">//</span>
<a name="l00004"></a>00004 <span class="comment">// Notice</span>
<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
<a name="l00015"></a>00015 <span class="comment">//</span>
<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTKFAMILY_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTTKFAMILY_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_nv_blast_tk_identifiable_8h.html">NvBlastTkIdentifiable.h</a>"</span>
<a name="l00033"></a>00033
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="comment">// Forward declarations</span>
<a name="l00036"></a>00036 <span class="keyword">struct </span><a class="code" href="struct_nv_blast_family.html">NvBlastFamily</a>;
<a name="l00037"></a>00037
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="keyword">namespace </span>Nv
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041 <span class="keyword">namespace </span>Blast
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="comment">// Forward declarations</span>
<a name="l00045"></a>00045 <span class="keyword">class </span>TkActor;
<a name="l00046"></a>00046 <span class="keyword">class </span>TkAsset;
<a name="l00047"></a>00047 <span class="keyword">class </span>TkEventListener;
<a name="l00048"></a>00048
<a name="l00049"></a>00049
<a name="l00055"></a><a class="code" href="class_nv_1_1_blast_1_1_tk_family.html">00055</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_tk_family.html">TkFamily</a> : <span class="keyword">public</span> <a class="code" href="class_nv_1_1_blast_1_1_tk_identifiable.html">TkIdentifiable</a>
<a name="l00056"></a>00056 {
<a name="l00057"></a>00057 <span class="keyword">public</span>:
<a name="l00063"></a>00063 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_blast_family.html">NvBlastFamily</a>* <a class="code" href="class_nv_1_1_blast_1_1_tk_family.html#2a7f616590d03b66e1fb894627319e00">getFamilyLL</a>() <span class="keyword">const</span> = 0;
<a name="l00064"></a>00064
<a name="l00070"></a>00070 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_tk_asset.html">TkAsset</a>* <a class="code" href="class_nv_1_1_blast_1_1_tk_family.html#517225cd7b806087595c119ff7cfdb95">getAsset</a>() <span class="keyword">const</span> = 0;
<a name="l00071"></a>00071
<a name="l00077"></a>00077 <span class="keyword">virtual</span> uint32_t <a class="code" href="class_nv_1_1_blast_1_1_tk_family.html#20dd39add6e56703da92a488b1f3f729">getActorCount</a>() <span class="keyword">const</span> = 0;
<a name="l00078"></a>00078
<a name="l00088"></a>00088 <span class="keyword">virtual</span> uint32_t <a class="code" href="class_nv_1_1_blast_1_1_tk_family.html#ffa660004a1804edfff31207e07f8c16">getActors</a>(<a class="code" href="class_nv_1_1_blast_1_1_tk_actor.html">TkActor</a>** buffer, uint32_t bufferSize, uint32_t indexStart = 0) <span class="keyword">const</span> = 0;
<a name="l00089"></a>00089
<a name="l00097"></a>00097 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_tk_family.html#9b7b45257532084a2bd487ce21d45e34">addListener</a>(<a class="code" href="class_nv_1_1_blast_1_1_tk_event_listener.html">TkEventListener</a>& l) = 0;
<a name="l00098"></a>00098
<a name="l00104"></a>00104 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_tk_family.html#a456973bc9ddd753483ef5d7211e73c9">removeListener</a>(<a class="code" href="class_nv_1_1_blast_1_1_tk_event_listener.html">TkEventListener</a>& l) = 0;
<a name="l00105"></a>00105
<a name="l00111"></a>00111 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_tk_family.html#bbcd5d6eabbb5379e77e2942fe0b11a8">applyFracture</a>(<span class="keyword">const</span> <a class="code" href="struct_nv_blast_fracture_buffers.html">NvBlastFractureBuffers</a>* commands) = 0;
<a name="l00112"></a>00112
<a name="l00121"></a>00121 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_tk_family.html#ff0ddc7484f6ee0dad8ee0e2f97be370">reinitialize</a>(<span class="keyword">const</span> <a class="code" href="struct_nv_blast_family.html">NvBlastFamily</a>* newFamily, <a class="code" href="class_nv_1_1_blast_1_1_tk_group.html">TkGroup</a>* group = <span class="keyword">nullptr</span>) = 0;
<a name="l00122"></a>00122 };
<a name="l00123"></a>00123
<a name="l00124"></a>00124 } <span class="comment">// namespace Blast</span>
<a name="l00125"></a>00125 } <span class="comment">// namespace Nv</span>
<a name="l00126"></a>00126
<a name="l00127"></a>00127
<a name="l00128"></a>00128 <span class="preprocessor">#endif // ifndef NVBLASTTKFAMILY_H</span>
</pre></div></div>
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