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<title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/toolkit/include/NvBlastTkAsset.h Source File</title>
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<h1>sdk/toolkit/include/NvBlastTkAsset.h</h1><a href="_nv_blast_tk_asset_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
<a name="l00003"></a>00003 <span class="comment">//</span>
<a name="l00004"></a>00004 <span class="comment">// Notice</span>
<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
<a name="l00015"></a>00015 <span class="comment">//</span>
<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTKASSET_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTTKASSET_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_nv_blast_tk_identifiable_8h.html">NvBlastTkIdentifiable.h</a>"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_types_8h.html">NvBlastTypes.h</a>"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "PxVec3.h"</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="comment">// Forward declarations</span>
<a name="l00037"></a>00037 <span class="keyword">struct </span><a class="code" href="struct_nv_blast_asset.html">NvBlastAsset</a>;
<a name="l00038"></a>00038
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <span class="keyword">namespace </span>Nv
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 <span class="keyword">namespace </span>Blast
<a name="l00043"></a>00043 {
<a name="l00044"></a>00044
<a name="l00048"></a><a class="code" href="struct_nv_1_1_blast_1_1_tk_asset_joint_desc.html">00048</a> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_tk_asset_joint_desc.html">TkAssetJointDesc</a>
<a name="l00049"></a>00049 {
<a name="l00050"></a><a class="code" href="struct_nv_1_1_blast_1_1_tk_asset_joint_desc.html#d2f879c85037d1efe3923d2b024e623c">00050</a> uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_tk_asset_joint_desc.html#d2f879c85037d1efe3923d2b024e623c" title="The graph node indices corresponding to the support chunks joined by a joint.">nodeIndices</a>[2];
<a name="l00051"></a><a class="code" href="struct_nv_1_1_blast_1_1_tk_asset_joint_desc.html#89508d6669e2375c5896ae37bad6d09d">00051</a> physx::PxVec3 <a class="code" href="struct_nv_1_1_blast_1_1_tk_asset_joint_desc.html#89508d6669e2375c5896ae37bad6d09d" title="The joint&#39;s attachment positions in asset-local space.">attachPositions</a>[2];
<a name="l00052"></a>00052 };
<a name="l00053"></a>00053
<a name="l00054"></a>00054
<a name="l00059"></a><a class="code" href="class_nv_1_1_blast_1_1_tk_asset.html">00059</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_tk_asset.html">TkAsset</a> : <span class="keyword">public</span> <a class="code" href="class_nv_1_1_blast_1_1_tk_identifiable.html">TkIdentifiable</a>
<a name="l00060"></a>00060 {
<a name="l00061"></a>00061 <span class="keyword">public</span>:
<a name="l00067"></a>00067 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_blast_asset.html">NvBlastAsset</a>* <a class="code" href="class_nv_1_1_blast_1_1_tk_asset.html#92ace269cf67be367c998a0638d30b05">getAssetLL</a>() <span class="keyword">const</span> = 0;
<a name="l00068"></a>00068
<a name="l00076"></a>00076 <span class="keyword">virtual</span> uint32_t <a class="code" href="class_nv_1_1_blast_1_1_tk_asset.html#d5bde3ce821e2d90d4719d0bc61710d3">getChunkCount</a>() <span class="keyword">const</span> = 0;
<a name="l00077"></a>00077
<a name="l00085"></a>00085 <span class="keyword">virtual</span> uint32_t <a class="code" href="class_nv_1_1_blast_1_1_tk_asset.html#4e048a978ebaa84a675abe0f8e656b11">getLeafChunkCount</a>() <span class="keyword">const</span> = 0;
<a name="l00086"></a>00086
<a name="l00094"></a>00094 <span class="keyword">virtual</span> uint32_t <a class="code" href="class_nv_1_1_blast_1_1_tk_asset.html#0de445e50e18aa5df7a7374c13793005">getBondCount</a>() <span class="keyword">const</span> = 0;
<a name="l00095"></a>00095
<a name="l00103"></a>00103 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_blast_chunk.html">NvBlastChunk</a>* <a class="code" href="class_nv_1_1_blast_1_1_tk_asset.html#42d4936919a993bb80476d9f7d678cf0">getChunks</a>() <span class="keyword">const</span> = 0;
<a name="l00104"></a>00104
<a name="l00112"></a>00112 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_blast_bond.html">NvBlastBond</a>* <a class="code" href="class_nv_1_1_blast_1_1_tk_asset.html#d82d1f2253c71567a1b8e1c37f833322">getBonds</a>() <span class="keyword">const</span> = 0;
<a name="l00113"></a>00113
<a name="l00121"></a>00121 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_blast_support_graph.html">NvBlastSupportGraph</a> <a class="code" href="class_nv_1_1_blast_1_1_tk_asset.html#bbb0e55ac4c19b0c36eb03bfa73cc1f7">getGraph</a>() <span class="keyword">const</span> = 0;
<a name="l00122"></a>00122
<a name="l00130"></a>00130 <span class="keyword">virtual</span> uint32_t <a class="code" href="class_nv_1_1_blast_1_1_tk_asset.html#108f015330d03fb870bff1a5fd1d849f">getDataSize</a>() <span class="keyword">const</span> = 0;
<a name="l00131"></a>00131
<a name="l00140"></a>00140 <span class="keyword">virtual</span> uint32_t <a class="code" href="class_nv_1_1_blast_1_1_tk_asset.html#8d255a5bcb16849788085df6c571018d">getJointDescCount</a>() <span class="keyword">const</span> = 0;
<a name="l00141"></a>00141
<a name="l00147"></a>00147 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_tk_asset_joint_desc.html">TkAssetJointDesc</a>* <a class="code" href="class_nv_1_1_blast_1_1_tk_asset.html#cff92f94a8168cc5370c44aafdcff13f">getJointDescs</a>() <span class="keyword">const</span> = 0;
<a name="l00148"></a>00148 };
<a name="l00149"></a>00149
<a name="l00150"></a>00150 } <span class="comment">// namespace Blast</span>
<a name="l00151"></a>00151 } <span class="comment">// namespace Nv</span>
<a name="l00152"></a>00152
<a name="l00153"></a>00153
<a name="l00154"></a>00154 <span class="preprocessor">#endif // ifndef NVBLASTTKASSET_H</span>
</pre></div></div>
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