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<h1>sdk/extensions/physx/include/NvBlastPxCallbacks.h</h1><a href="_nv_blast_px_callbacks_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
<a name="l00003"></a>00003 <span class="comment">//</span>
<a name="l00004"></a>00004 <span class="comment">// Notice</span>
<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
<a name="l00015"></a>00015 <span class="comment">//</span>
<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTPXCALLBACKS_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTPXCALLBACKS_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_nv_blast_globals_8h.html">NvBlastGlobals.h</a>"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "PxErrorCallback.h"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "PxAllocatorCallback.h"</span>
<a name="l00035"></a>00035 
<a name="l00041"></a><a class="code" href="_nv_blast_px_callbacks_8h.html#0bbd9bd6f4dfff2d8fad6fe854912cce">00041</a> NV_INLINE physx::PxErrorCallback&amp; <a class="code" href="_nv_blast_px_callbacks_8h.html#0bbd9bd6f4dfff2d8fad6fe854912cce">NvBlastGetPxErrorCallback</a>()
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043     <span class="keyword">class </span>PxErrorCallbackWrapper : <span class="keyword">public</span> physx::PxErrorCallback
<a name="l00044"></a>00044     {
<a name="l00045"></a>00045         <span class="keyword">virtual</span> <span class="keywordtype">void</span> reportError(physx::PxErrorCode::Enum code, <span class="keyword">const</span> <span class="keywordtype">char</span>* message, <span class="keyword">const</span> <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> line)<span class="keyword"> override</span>
<a name="l00046"></a>00046 <span class="keyword">        </span>{
<a name="l00047"></a>00047             <a class="code" href="_nv_blast_globals_8h.html#dfce9f2ac7e3acfdd5c82cdbc9db0f36">NvBlastGlobalGetErrorCallback</a>()-&gt;<a class="code" href="class_nv_1_1_blast_1_1_error_callback.html#078419fe6350d27550989af5cf45ad44" title="Reports an error code.">reportError</a>((<a class="code" href="struct_nv_1_1_blast_1_1_error_code.html#626314fe23bf1efd003362a7b74523ab">Nv::Blast::ErrorCode::Enum</a>)code, message, file, line);
<a name="l00048"></a>00048         }
<a name="l00049"></a>00049     };
<a name="l00050"></a>00050     <span class="keyword">static</span> PxErrorCallbackWrapper wrapper;
<a name="l00051"></a>00051     <span class="keywordflow">return</span> wrapper;
<a name="l00052"></a>00052 }
<a name="l00053"></a>00053 
<a name="l00054"></a><a class="code" href="_nv_blast_px_callbacks_8h.html#c5c506d1e1b09d6d295420e53a56f74c">00054</a> NV_INLINE physx::PxAllocatorCallback&amp; <a class="code" href="_nv_blast_px_callbacks_8h.html#c5c506d1e1b09d6d295420e53a56f74c">NvBlastGetPxAllocatorCallback</a>()
<a name="l00055"></a>00055 {
<a name="l00056"></a>00056     <span class="keyword">class </span>PxAllocatorCallbackWrapper : <span class="keyword">public</span> physx::PxAllocatorCallback
<a name="l00057"></a>00057     {
<a name="l00058"></a>00058         <span class="keyword">virtual</span> <span class="keywordtype">void</span>* allocate(<span class="keywordtype">size_t</span> size, <span class="keyword">const</span> <span class="keywordtype">char</span>* typeName, <span class="keyword">const</span> <span class="keywordtype">char</span>* filename, <span class="keywordtype">int</span> line)<span class="keyword"> override</span>
<a name="l00059"></a>00059 <span class="keyword">        </span>{
<a name="l00060"></a>00060             <span class="keywordflow">return</span> <a class="code" href="_nv_blast_globals_8h.html#6960a904cca030a87f4a569d0cd6a4fa">NvBlastGlobalGetAllocatorCallback</a>()-&gt;<a class="code" href="class_nv_1_1_blast_1_1_allocator_callback.html#e0303f5b6c3993251bdf790f43ef4e90" title="Allocates size bytes of memory, which must be 16-byte aligned.">allocate</a>(size, typeName, filename, line);
<a name="l00061"></a>00061         }
<a name="l00062"></a>00062 
<a name="l00063"></a>00063         <span class="keyword">virtual</span> <span class="keywordtype">void</span> deallocate(<span class="keywordtype">void</span>* ptr)<span class="keyword"> override</span>
<a name="l00064"></a>00064 <span class="keyword">        </span>{
<a name="l00065"></a>00065             <a class="code" href="_nv_blast_globals_8h.html#6960a904cca030a87f4a569d0cd6a4fa">NvBlastGlobalGetAllocatorCallback</a>()-&gt;<a class="code" href="class_nv_1_1_blast_1_1_allocator_callback.html#aaca2075d5aed1f8d276f5ecf090bc72" title="Frees memory previously allocated by allocate().">deallocate</a>(ptr);
<a name="l00066"></a>00066         }
<a name="l00067"></a>00067     };
<a name="l00068"></a>00068     <span class="keyword">static</span> PxAllocatorCallbackWrapper wrapper;
<a name="l00069"></a>00069     <span class="keywordflow">return</span> wrapper;
<a name="l00070"></a>00070 }
<a name="l00071"></a>00071 
<a name="l00072"></a>00072 
<a name="l00073"></a>00073 <span class="preprocessor">#endif // #ifndef NVBLASTPXCALLBACKS_H</span>
</pre></div></div>
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