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<h1>sdk/globals/include/NvBlastProfiler.h</h1><a href="_nv_blast_profiler_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
<a name="l00003"></a>00003 <span class="comment">//</span>
<a name="l00004"></a>00004 <span class="comment">// Notice</span>
<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
<a name="l00015"></a>00015 <span class="comment">//</span>
<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTPROFILER_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTPROFILER_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_nv_blast_preprocessor_8h.html">NvBlastPreprocessor.h</a>"</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="keyword">namespace </span>Nv
<a name="l00036"></a>00036 {
<a name="l00037"></a>00037 <span class="keyword">namespace </span>Blast
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 
<a name="l00044"></a><a class="code" href="class_nv_1_1_blast_1_1_profiler_callback.html">00044</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_profiler_callback.html">ProfilerCallback</a>
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 <span class="keyword">protected</span>:
<a name="l00047"></a><a class="code" href="class_nv_1_1_blast_1_1_profiler_callback.html#6440efe8476a42a30dc27223027a9dd7">00047</a>     <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_profiler_callback.html#6440efe8476a42a30dc27223027a9dd7">~ProfilerCallback</a>() {}
<a name="l00048"></a>00048 
<a name="l00049"></a>00049 <span class="keyword">public</span>:
<a name="l00053"></a>00053     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_profiler_callback.html#48e8eda29ebed223a7d2283d5bb99ec6">zoneStart</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name) = 0;
<a name="l00054"></a>00054 
<a name="l00058"></a>00058     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_profiler_callback.html#96bc5661f2d7eae63a86fcd9f3e44b49">zoneEnd</a>() = 0;
<a name="l00059"></a>00059 };
<a name="l00060"></a>00060 
<a name="l00061"></a>00061 
<a name="l00065"></a><a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html">00065</a> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html">ProfilerDetail</a>
<a name="l00066"></a>00066 {
<a name="l00067"></a><a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html#06be79d41391dfde43f6aa02866a3c1f">00067</a>     <span class="keyword">enum</span> <a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html#06be79d41391dfde43f6aa02866a3c1f">Level</a>
<a name="l00068"></a>00068     {
<a name="l00069"></a><a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html#06be79d41391dfde43f6aa02866a3c1f26c8a44b1b01cd578f4121e60acf62bc">00069</a>         <a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html#06be79d41391dfde43f6aa02866a3c1f26c8a44b1b01cd578f4121e60acf62bc">LOW</a>,
<a name="l00070"></a><a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html#06be79d41391dfde43f6aa02866a3c1fa045a667a2428770e974158ff5c3f721">00070</a>         <a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html#06be79d41391dfde43f6aa02866a3c1fa045a667a2428770e974158ff5c3f721">MEDIUM</a>,
<a name="l00071"></a><a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html#06be79d41391dfde43f6aa02866a3c1f39c81d6175ee0aa27db53d0cd7e944e3">00071</a>         <a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html#06be79d41391dfde43f6aa02866a3c1f39c81d6175ee0aa27db53d0cd7e944e3">HIGH</a>
<a name="l00072"></a>00072     };
<a name="l00073"></a>00073 };
<a name="l00074"></a>00074 
<a name="l00075"></a>00075 
<a name="l00076"></a>00076 } <span class="comment">// namespace Blast</span>
<a name="l00077"></a>00077 } <span class="comment">// namespace Nv</span>
<a name="l00078"></a>00078 
<a name="l00079"></a>00079 
<a name="l00087"></a>00087 <a class="code" href="_nv_blast_preprocessor_8h.html#e5c980f1b9848025a2fefa05a9d3bce1">NVBLAST_API</a> <span class="keywordtype">void</span> <a class="code" href="_nv_blast_profiler_8h.html#fba345e0f5a9689ded425622ea9a659b">NvBlastProfilerSetCallback</a>(<a class="code" href="class_nv_1_1_blast_1_1_profiler_callback.html">Nv::Blast::ProfilerCallback</a>* pcb);
<a name="l00088"></a>00088 
<a name="l00089"></a>00089 
<a name="l00095"></a>00095 <a class="code" href="_nv_blast_preprocessor_8h.html#e5c980f1b9848025a2fefa05a9d3bce1">NVBLAST_API</a> <span class="keywordtype">void</span> <a class="code" href="_nv_blast_profiler_8h.html#13f57e40a8f414e4004336f0ed82c540">NvBlastProfilerSetDetail</a>(<a class="code" href="struct_nv_1_1_blast_1_1_profiler_detail.html#06be79d41391dfde43f6aa02866a3c1f">Nv::Blast::ProfilerDetail::Level</a>);
<a name="l00096"></a>00096 
<a name="l00097"></a>00097 
<a name="l00098"></a>00098 <span class="preprocessor">#endif</span>
</pre></div></div>
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