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/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef NVBLASTTKARRAY_H
#define NVBLASTTKARRAY_H
#include "NvBlastTkAllocator.h"
#include "PsInlineArray.h"
namespace Nv
{
namespace Blast
{
template <class T>
struct TkArray
{
typedef physx::shdfnd::Array<T, TkAllocator> type;
};
template <class T, uint32_t N>
struct TkInlineArray
{
typedef physx::shdfnd::InlineArray<T, N, TkAllocator> type;
};
} // namespace Blast
} // namespace Nv
#endif // #ifndef NVBLASTTKARRAY_H
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