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/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "NvBlastTkAllocator.h"
namespace Nv
{
namespace Blast
{
physx::PxAllocatorCallback* TkAllocator::s_allocatorCallback = nullptr;
} // namespace Blast
} // namespace Nv
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