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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef PXINPUTDATAFROMPXFILEBUF_H
#define PXINPUTDATAFROMPXFILEBUF_H
#include <PsFileBuffer.h>
// Copied from APEX
class PxInputDataFromPxFileBuf : public physx::PxInputData
{
public:
PxInputDataFromPxFileBuf(physx::PxFileBuf& fileBuf) : mFileBuf(fileBuf) {}
// physx::PxInputData interface
virtual uint32_t getLength() const
{
return mFileBuf.getFileLength();
}
virtual void seek(uint32_t offset)
{
mFileBuf.seekRead(offset);
}
virtual uint32_t tell() const
{
return mFileBuf.tellRead();
}
// physx::PxInputStream interface
virtual uint32_t read(void* dest, uint32_t count)
{
return mFileBuf.read(dest, count);
}
PX_NOCOPY(PxInputDataFromPxFileBuf)
private:
physx::PxFileBuf& mFileBuf;
};
#endif //PXINPUTDATAFROMPXFILEBUF_H
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