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* Update license.txtEricArnoldNVIDIA2021-04-121-4/+4
| | | | - remove section 2.2 references at legal's request - remove extra space in "COMMERCIAL"
* * Updated license filev1.1.6_releasev1.1.6_rc1bgaldrikian2020-10-081-26/+69
| | | | | | | * Updated copyright dates * Removed ArtistTool * Pulled request #15 "Fix Blast bond generation" * Pulled request #16 "Fix invalid pointer access in authoring tools"
* Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1Bryan Galdrikian2018-05-311-26/+26
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* Operation Copyright 2018v1.1.2_rc2Bryan Galdrikian2018-01-291-1/+1
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* Candidate 1.1 release.Bryan Galdrikian2017-08-281-5/+24
| | | | | | | | | | | | | | | | * SampleAssetViewer now unconditionally loads the commandline-defined asset. * Better error handling in AuthoringTool (stderr and user error handler). * More consistent commandline switches in AuthoringTool and ApexImporter (--ll, --tx, --px flags). * NvBlastExtAuthoring ** Mesh cleaner, tries to remove self intersections and open edges in the interior of a mesh. ** Ability to set interior material to existing (external) material, or a new material id. ** Material ID remapping API. ** Rotation of voronoi cells used for fracturing. * Fixed smoothing groups in FBX exporter code. * Impulse passing from parent to child chunks fixed. * Reading unskinned fbx meshes correctly. * Collision hull generation from fbx meshes fixed. * Win32/64 PerfTest crash fix.
* first commitv1.0.0-betaBryan Galdrikian2017-02-211-0/+7