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* Fixed linux project generationHEADmasterBryan Galdrikian2024-12-201-0/+0
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* Making python.sh executableBryan Galdrikian2024-12-201-0/+0
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* Updating packmanBryan Galdrikian2024-12-2011-0/+1117
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* Blast SDK 1.1.5 prerelease #1v1.1.5_pre1Bryan Galdrikian2019-05-0310-395/+0
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* Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1Bryan Galdrikian2018-05-3110-391/+391
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* Changes for 1.1.2 release candidateBryan Galdrikian2018-01-226-45/+99
| | | | See README.md, docs/release_notes.txt
* Candidate 1.1 release.Bryan Galdrikian2017-08-281-2/+0
| | | | | | | | | | | | | | | | * SampleAssetViewer now unconditionally loads the commandline-defined asset. * Better error handling in AuthoringTool (stderr and user error handler). * More consistent commandline switches in AuthoringTool and ApexImporter (--ll, --tx, --px flags). * NvBlastExtAuthoring ** Mesh cleaner, tries to remove self intersections and open edges in the interior of a mesh. ** Ability to set interior material to existing (external) material, or a new material id. ** Material ID remapping API. ** Rotation of voronoi cells used for fracturing. * Fixed smoothing groups in FBX exporter code. * Impulse passing from parent to child chunks fixed. * Reading unskinned fbx meshes correctly. * Collision hull generation from fbx meshes fixed. * Win32/64 PerfTest crash fix.
* add +x for packman scriptAnton Novoselov2017-08-011-0/+0
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* Blast 1.1 release (windows / linux)Anton Novoselov2017-08-0113-125/+91
| | | | see docs/release_notes.txt for details
* adding linux supportsantoleri-nvidia2017-02-241-0/+47
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* Updating to [email protected] and ↵Bryan Galdrikian2017-02-249-0/+330
[email protected] with a new directory structure. NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.