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-rw-r--r--tools/common/FbxFileReader.h23
1 files changed, 0 insertions, 23 deletions
diff --git a/tools/common/FbxFileReader.h b/tools/common/FbxFileReader.h
deleted file mode 100644
index ca288ad..0000000
--- a/tools/common/FbxFileReader.h
+++ /dev/null
@@ -1,23 +0,0 @@
-#pragma once
-#include "IMeshFileReader.h"
-#include "fbxsdk.h"
-
-class FbxFileReader: public IMeshFileReader
-{
-public:
- FbxFileReader();
- ~FbxFileReader() = default;
-
- /*
- Load from the specified file path, returning a mesh or nullptr if failed
- */
- std::shared_ptr<Nv::Blast::Mesh> loadFromFile(std::string filename) override;
-
-private:
-
- // Should we convert the scene to UE4 coordinate system on load?
- bool bConvertToUE4;
-
- FbxAMatrix getTransformForNode(FbxNode* node);
- void getFbxMeshes(FbxNode* node, std::vector<FbxNode*>& meshNodes);
-}; \ No newline at end of file