diff options
Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/Shaders/lighting_ex.hlsl')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/Shaders/lighting_ex.hlsl | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/Shaders/lighting_ex.hlsl b/tools/ArtistTools/source/BlastPlugin/Shaders/lighting_ex.hlsl deleted file mode 100644 index 6878e23..0000000 --- a/tools/ArtistTools/source/BlastPlugin/Shaders/lighting_ex.hlsl +++ /dev/null @@ -1,51 +0,0 @@ -#include "common_buffers_ex.hlsl" - -static const float att_c = 1.0f; -static const float att_l = 0.014f; -static const float att_q = 0.0007f; - - -float CalcAttenuation(float distance) -{ - return 1 / (att_c + att_l * distance + att_q * distance * distance); -}; - - -float3 CalcLight(float3 textureColor, float3 lightDir, float3 viewDir, float3 normal, float3 lightColor, float specPower, float specIntensity, float attenuation) -{ - normal = normalize(normal); - - // diffuse - float3 dirToLight = normalize(-lightDir); - float diffuseFactor = max(dot(normal, dirToLight), 0.0); - float3 diffuse = lightColor * textureColor * diffuseFactor * attenuation; - - // specular (Blinn-Phong) - float3 halfwayDir = normalize(dirToLight + viewDir); - float specFactor = pow(max(dot(viewDir, halfwayDir), 0.0), specPower); - float3 spec = lightColor * specFactor * attenuation * specIntensity; - - return diffuse + spec; -}; - -float3 CalcPixelLight(float3 diffuseColor, float3 worldPos, float3 normal) -{ - float3 viewDir = normalize(viewPos - worldPos); - - // ambient - float3 ambient = ambientColor * diffuseColor; - - // dir light - float3 dirLight = CalcLight(diffuseColor, dirLightDir, viewDir, normal, dirLightColor, specularPower, specularIntensity, 1); - - // point light - float3 pointLightDir = worldPos - pointLightPos; - float distance = length(pointLightDir); - float attenuation = CalcAttenuation(distance); - float3 pointLight = CalcLight(diffuseColor, pointLightDir, viewDir, normal, pointLightColor, specularPower, specularIntensity, attenuation); - - // hacky hack: ambient attenuates within point light distance - ambient *= attenuation; - - return ambient + dirLight + pointLight; -};
\ No newline at end of file |