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Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h')
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1 files changed, 0 insertions, 121 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h deleted file mode 100644 index d90ae36..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h +++ /dev/null @@ -1,121 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#ifndef SELECTION_TOOL_CONTROLLER_H -#define SELECTION_TOOL_CONTROLLER_H - -#include "SampleManager.h" -#include "PxVec2.h" -#include "PxVec3.h" -#include "DebugRenderBuffer.h" -#include "BlastFamily.h" -#include "NvBlastExtPxManager.h" -#include "BlastSceneTree.h" - -class Renderable; -class RenderMaterial; - -namespace Nv -{ -namespace Blast -{ -class ExtPxActor; -} -} - -namespace physx -{ - class PxScene; -} - -class SelectionToolController : public ISampleController, public ISceneObserver -{ -public: - SelectionToolController(); - virtual ~SelectionToolController(); - - virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); - virtual void Animate(double dt); - void drawUI(); - - virtual void onInitialize(); - virtual void onSampleStart(); - virtual void onSampleStop(); - - virtual void dataSelected(std::vector<BlastNode*> selections); - - void pointSelect(PxActor* actor, SelectMode selectMode = SM_RESET); - void rangeSelect(std::set<PxActor*>& actors, SelectMode selectMode = SM_RESET); - void clearSelect(); - - void setTargetActor(PxActor* actor); - PxActor* getTargetActor(); - - void setTargetActors(std::set<PxActor*>& actors); - std::set<PxActor*> getTargetActors(); - - void trySelectAssetInstanceNode(std::set<PxActor*>& selectedActors); - -private: - SelectionToolController& operator= (SelectionToolController&); - - //////// private methods //////// - - physx::PxScene& GetPhysXScene(); - - //////// used controllers //////// - - Renderer& getRenderer() const - { - return getManager()->getRenderer(); - } - - PhysXController& getPhysXController() const - { - return getManager()->getPhysXController(); - } - - BlastController& getBlastController() const - { - return getManager()->getBlastController(); - } - - //////// internal data //////// - - PxVec2 m_RectSelectScreenPos; - bool m_bRectSelecting; - std::vector<PxVec2> m_DrawSelectScreenPos; - bool m_bDrawSelecting; - DebugRenderBuffer m_ScreenRenderBuffer; - bool m_bSelecting; - - void setActorSelected(const PxActor& actor, bool selected); - std::set<PxActor*> m_actorsSelected; -}; - -#endif // SELECTION_TOOL_CONTROLLER_H
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