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-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef EXPLODE_TOOL_CONTROLLER_H
-#define EXPLODE_TOOL_CONTROLLER_H
-
-#include "SampleManager.h"
-#include "PxVec2.h"
-#include "PxVec3.h"
-#include "DebugRenderBuffer.h"
-#include "BlastFamily.h"
-#include "NvBlastExtPxManager.h"
-#include "BlastSceneTree.h"
-
-class Renderable;
-class RenderMaterial;
-
-namespace Nv
-{
-namespace Blast
-{
-class ExtPxActor;
-}
-}
-
-namespace physx
-{
- class PxScene;
-}
-
-class ExplodeToolController : public ISampleController
-{
-public:
- ExplodeToolController();
- virtual ~ExplodeToolController();
-
- virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
- virtual void Animate(double dt);
- void drawUI();
-
- virtual void onInitialize();
- virtual void onSampleStart();
- virtual void onSampleStop();
-
-private:
- ExplodeToolController& operator= (ExplodeToolController&);
-
- //////// private methods ////////
-
- //////// used controllers ////////
-
- Renderer& getRenderer() const
- {
- return getManager()->getRenderer();
- }
-
- PhysXController& getPhysXController() const
- {
- return getManager()->getPhysXController();
- }
-
- BlastController& getBlastController() const
- {
- return getManager()->getBlastController();
- }
-
- void _explode(float value);
- //////// internal data ////////
-
- float m_previousExplodeValue;
- PxVec2 m_mouseStartPoint;
- bool m_starDrag;
-};
-
-#endif // EXPLODE_TOOL_CONTROLLER_H \ No newline at end of file