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diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/CommonUIController.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/CommonUIController.h
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--- a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/CommonUIController.h
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@@ -1,124 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef COMMON_UI_CONTROLLER_H
-#define COMMON_UI_CONTROLLER_H
-
-#include "SampleManager.h"
-#include <DirectXMath.h>
-#include <string>
-#include <list>
-#include <queue>
-#include <functional>
-
-
-class Renderer;
-class PhysXController;
-class BlastController;
-
-
-class CommonUIController : public ISampleController
-{
- public:
- CommonUIController();
- virtual ~CommonUIController() {};
-
- virtual HRESULT DeviceCreated(ID3D11Device* pDevice);
- virtual void DeviceDestroyed();
- virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
- virtual void Animate(double fElapsedTimeSeconds);
- virtual void Render(ID3D11Device*, ID3D11DeviceContext*, ID3D11RenderTargetView*, ID3D11DepthStencilView*);
-
- void addDelayedCall(std::function<void()> func, const char* message)
- {
- addDelayedCall("PLEASE WAIT...", message, func);
- }
-
- void addPopupMessage(const char* title, const char* message, float duration = 2.f)
- {
- addDelayedCall(title, message, [] {}, duration);
- }
-
- private:
- void addDelayedCall(const char* title, const char* message, std::function<void()> func, float delay = 0.1f);
-
- void drawUI();
- void drawCodeProfiler(bool*);
-
-
- //////// used controllers ////////
-
- Renderer& getRenderer() const
- {
- return getManager()->getRenderer();
- }
-
- PhysXController& getPhysXController() const
- {
- return getManager()->getPhysXController();
- }
-
- BlastController&getBlastController() const
- {
- return getManager()->getBlastController();
- }
-
- DamageToolController& getDamageToolController() const
- {
- return getManager()->getDamageToolController();
- }
-
- SceneController& getSceneController() const
- {
- return getManager()->getSceneController();
- }
-
- SampleController& getSampleController() const
- {
- return getManager()->getSampleController();
- }
-
-
- //////// internal data ////////
-
- struct DelayedCall
- {
- std::function<void()> func;
- const char* title;
- const char* message;
- float delay;
- float delayTotal;
- };
-
- std::queue<DelayedCall> m_delayedCalls;
-
- float m_dt;
-
-};
-
-#endif \ No newline at end of file