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Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SceneController.h')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SceneController.h | 129 |
1 files changed, 0 insertions, 129 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SceneController.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SceneController.h deleted file mode 100644 index 669ca40..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SceneController.h +++ /dev/null @@ -1,129 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#ifndef SCENE_CONTROLLER_H -#define SCENE_CONTROLLER_H - -#include "SampleManager.h" -#include <map> - - -class CFirstPersonCamera; -class BlastAssetBoxes; -class SceneActor; -class BlastAsset; -class SingleSceneAsset; -class Scene; -// Add By Lixu Begin -class PhysXSceneActor; -class BlastAssetModelSimple; -class ModelSceneAsset; -// Add By Lixu End -class SceneController : public ISampleController -{ -public: - - SceneController(); - virtual ~SceneController(); - - virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); - virtual void Animate(double dt); - void drawUI(); - void drawStatsUI(); - - virtual void onInitialize(); - virtual void onSampleStart(); - virtual void onSampleStop(); - virtual void onTerminate(); - - // commands - int releaseAll(); - void spawnAsset(int32_t); - -// Add By Lixu Begin - void addProjectile(); - void clearProjectile(); - std::vector<PhysXSceneActor*> getPrejectiles() { return m_Projectiles; } - std::string getProjectileName(PhysXSceneActor* projectile); - bool getProjectileVisible(PhysXSceneActor* projectile); - void setProjectileVisible(PhysXSceneActor* projectile, bool val); - void ResetScene(); - void ClearScene(); - void addBlastAsset(BlastAssetModelSimple* pBlastAsset, AssetList::ModelAsset modelAsset); - void removeBlastAsset(BlastAssetModelSimple* pBlastAsset); - BlastFamily* addBlastFamily(BlastAsset* pBlastAsset, physx::PxTransform transform); - void removeBlastFamily(BlastAsset* pBlastAsset, int nFamilyIndex); -// Add By Lixu End - -private: - void addAssets(const AssetList& assetList, bool loadModels = true); - void throwCube(); - float getCubeSpeed(); - - SceneController& operator= (SceneController&); - - //////// used controllers //////// - - Renderer& getRenderer() const - { - return getManager()->getRenderer(); - } - - PhysXController& getPhysXController() const - { - return getManager()->getPhysXController(); - } - - BlastController& getBlastController() const - { - return getManager()->getBlastController(); - } - - CommonUIController& getCommonUIController() const - { - return getManager()->getCommonUIController(); - } - - - //////// internal data //////// - - Scene* m_scene; - - float m_cubeScale; - float m_cubeThrowDownTime; - -// Add By Lixu Begin - std::vector<std::string> m_UsedNames; - std::vector<std::string> m_ReusedNames; - std::vector<PhysXSceneActor*> m_Projectiles; - - std::map<BlastAsset*, ModelSceneAsset*> BlastToSceneMap; -// Add By Lixu End -}; - -#endif
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