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Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/SkinnedRenderMesh.h')
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1 files changed, 0 insertions, 100 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/SkinnedRenderMesh.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/SkinnedRenderMesh.h deleted file mode 100644 index f3643d8..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/SkinnedRenderMesh.h +++ /dev/null @@ -1,100 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#ifndef SKINNED_RENDER_MESH_H -#define SKINNED_RENDER_MESH_H - -#include "Utils.h" -#include <DirectXMath.h> - -#include <vector> -#include "Renderable.h" -#include "Mesh.h" - -/** -SkinnedRenderMesh: - bonde indices are passed as vertex input, - bone transforms are stored in texture - max bone meshes count: SkinnedRenderMesh::MeshesCountMax -*/ -class SkinnedRenderMesh : public IRenderMesh -{ -public: - //////// ctor //////// - - SkinnedRenderMesh(const std::vector<const SimpleMesh*>& meshes); - ~SkinnedRenderMesh(); - - - //////// const //////// - - static const uint32_t MeshesCountMax = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; - - - //////// public API //////// - - void updateVisibleMeshes(const std::vector<uint32_t>& visibleMeshes); - void updateVisibleMeshTransforms(std::vector<PxMat44>& transforms); - - - //////// IRenderMesh implementation //////// - - virtual const std::vector<D3D11_INPUT_ELEMENT_DESC>& getInputElementDesc() const { return m_inputDesc; } - virtual void render(ID3D11DeviceContext& context) const; - -private: - //////// internal data //////// - - struct MeshInfo - { - uint32_t firstIndex; - uint32_t indicesCount; - - uint32_t firstVertex; - uint32_t verticesCount; - }; - - std::vector<D3D11_INPUT_ELEMENT_DESC> m_inputDesc; - - ID3D11Device* m_device; - - ID3D11Buffer* m_vertexBuffer; - ID3D11Buffer* m_boneIndexBuffer; - ID3D11Buffer* m_indexBuffer; - ID3D11Texture2D* m_boneTexture; - ID3D11ShaderResourceView* m_boneTextureSRV; - - uint32_t m_indexCount; - - std::vector<MeshInfo> m_meshesInfo; - std::vector<uint32_t> m_indices; -}; - - - -#endif //SKINNED_RENDER_MESH_H
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